Full Name |
(Doctor)Chaali Thaalosso |
Race |
Vukii (Santiago) l HP:14 Strain: 0 Wounds: 0 l DR/armor: 3 l Defense: 12 FF Touch 12 l F: +4 R: +2 W: +3 l Init: +2 l Transfer Wounds 1d6 |
Classes/Levels |
Vitalist 2 |
Gender |
Male |
Size |
Medium |
Age |
55 |
Alignment |
Lawful Neutral |
Languages |
Terran, Vukkan, Marjun |
Strength |
12 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
14 |
About Chaali Thaalosso
Lots o' Background
Race
Chaali is a member of the Vukii. A race of furry creatures, the Vukii have slowly adapted to the harsh conditions of their home world, Rokkkai. Once a paradise-like planet, the inhabitants of Rokkkai were once highly advanced, intelligent and beautiful, looking not unlike graceful humans. But one day, a meteoroid hit Rokkkai's sun, knocking it slightly out of its position. Because of this, temperatures on Rokkkai plummeted. Over time, the Vukkii have grown long coats of hair all over their bodies, still retaining their good looks and forcefulness. The planet has recently been claimed part of the Derutei Imperium.
Background
Chaali Thalaaaso was born on his species' planet of Rokkkai to two Vukii parents. Chaali lived and played as a normal Vukii child, he was educated under the Derutei standards. He was taught by his mother in the ways of the apothecary, also noticing he possessed psychic powers, occasionally lifting things without his hands. Around the time Chaali was a young adult of 33 years, a rebellion was started against the Derutei. Imperium soldiers were sent to put a stop to the uprising as they always do. Soon, prisoners were being taken, and Chaali was taken aboard a Derutei ship. Aboard the ship, Chaali met more races than he'd learned about in his school years, more than he could even imagine. In the span of two years, Chaali had befriended a handful of the fellow prisoners in his section of the ship. Eventually, the Ordaris Templaris attacked the prison ship. Members of the attacking party came aboard the ship, on a mission to free the prisoners on the Imperium ship. Once on the Order's vessel, freed prisoners were given a choice: be released to their home worlds or be sheltered and train with the Ordaris Templaris. Half of the prisoners chose to be returned, but Chaali wasn't among them. After a short duration of training, Chaali Thaalosso was trained in the ways of the Templar and about the truth and the Terrans. Throughout his training, he befriended a Templar named Fraidric Jung, a human and fellow medic, and his master, Teag Smythe. Chaali, naturally, had a knack for people often acted as diplomat for the Order. When he completed his training and became a Templar, Chaali decided to live life for a while, and has recently been working as a doctor at a Marjun reservation.
Personality
Chaali forever resents the Derutei Imperium, having taken him away from his home and everyone he had known since he was born. He dedicates his life to the Ordaris Templaris for freeing him from the Imperium prison ship. He is stoic, ever persistent, and doesn't stop something until it's done. Chaali gets attached to people easily, and also holds serious grudges. However, he often lightens the mood if it gets grim. He also has a habit of shedding constantly.
Physical Description
Chaali Thaalosso is covered in golden fur all over his body, with slightly slanted eyes. He carries his trusty light saber by his side at all times in a belt holder and dons a kilt with the Ordalis Templaris insignia.
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Vitalist
Abilities
Hit Dice: 2d6 (Vitalist) + ([1 Con]*2 lvl)
Hit Points: 14
6 power points known, 2 power points per day
-Biofeedback
-Dazzle
-Thicken Skin
-Sense Link
-Missive
-Sense Poison
-Natural Healing
1st lvl
Vitalist Method-Mender
Collective
Collective Healing
Medic Powers
Transfer Wounds(1d6)
2nd lvl
Vitalist Touch
Health Sense
Spirit of Many
Vukii Traits
Fur-Cold, Electricity, and Fire resistance 5
Adonis-Skill Focus(Diplomacy) and a +2 bonus to Diplomacy checks
Feats
Rugged Northerner, Skill Focus(Diplomacy), Psionic Weapon
Traits
Inspiring, Anatomist
Skills
Acrobatics+1 +2 Dex, -1 AC
[]Appraise[]
Autohypnosis +6 +0 Wis, +3 class skill, 2 skill pts, member of MediCorps
Bluff +6 +2 Cha, +3 class skill, 1 skill pt
[]Climb[]
[]Craft(Alchemy)[]
Diplomacy +11 +2 Cha, +3 class skill, +3 Skill Focus, +2 Adonis, 1 skill pt
[]Disable Device[]
Heal +8 +0 Wis, +3 class skill, +4 skill pts, member of MediCorps
[]Intimidate[]
Knowledge(History) +8 +4 Int, +3 class skill, 1 skill pt
Sense Motive +4 +0 Wis, +3 class skill, 1 skill pt
Survival +5 +0 Wis, +3 class skill, 2 skill pts
Bonuses
BAB:+1 (Vitalist)
Melee Attack Bonus: +2 (+1 BAB, +1 Str)
Ranged Attack Bonus: +3 (+1 BAB, +2 Dex)
Initiative: +2
CMB: +2 (+1 BAB, +1 STR)
CMD: 14 (10 +1 BAB +1 Str +2 Dex)
Defense: 15(10 + 2(DEX) + 3(Armor))
Will:+3 (+3 Vitalist, +0 Wis)
Fortitude:+4 (+3 Vitalist, +1 Con)
Reflex:+2 (+0 Vitalist, +2 Dex)
Equipment
Weapons: *Energy Sword +3 2d8 19-20/x2 3 lbs. (200 credits free, 3 lbs)
Activation Packs-2 (98 activations) (100 credits, 3 lbs)
Arc Pistol +3 1d8 x2 2 lbs.
Activation Packs - 3 ()
Armor: -Blast Helmet, vest +2 AC +5 DEX -1 penalty (45 credits, 6lbs)
-Armored Kilt(with Ordalis Templaris insignia)(20 credits, 1 lb) +1 AC +6 DEX -0 penalty
Other: Canteen(2 credit, 1 lb)
-Backpack(2 credits, 2 lbs)
-4 Trail Rations(2 credits, 2 lbs)
-Zip-stick(2 credits, 1 lb)
-Ion Tape-5(10 credits, 1 lb)
-Flashlight(3 credits, 1 lb)
-Power Charger(100 credits, 10 lbs)
-2 Healer's Kits(100 credits, 2 lbs)
-Bedroll(.1 credits, 5 lbs)
-Blue Homespun Cloak(2 credits, 1/2 lb)
Money:12.9 credits
Carrying:45.5 lbs