Ganyavesha

Cezawynna Darkwarden's page

71 posts. Organized Play character for qwerty1971.


Full Name

Cezawynna Darkwarden

Race

Aasimar

Skills:
Acrobatics:-2; Diplomacy +9; Nobles +5; Religion +8; Sense Motive +5

Classes/Levels

Paladin 4 (HP:40/40)(AC:22 FF:20 T:13)(F:+9 R:+6 W:+7)(Init:+3)(Perception:+5)

Gender

Female

Size

Medium

Age

20

Alignment

LG

Deity

Sarenrae

Languages

Celestial, Common, Elven,

Occupation

[dice=x]1d20+8[/dice]

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 17

About Cezawynna Darkwarden

Cezawynna Darkwarden
Female angel-blooded aasimar (angelkin) paladin (oath of charity, warrior of the holy light, hospitaler) 4 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 116, 118, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
Aura courage (10 ft.), power of faith
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Defense:

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AC 22, touch 13, flat-footed 20 (+6 armor, +2 Dex, +3 shield, +1 trait)
hp 40 (4d10+12)
Fort +9, Ref +6, Will +7
Immune disease, fear; Resist acid 5, cold 5, electricity 5, fire 4

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Offense:

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Speed 30 ft. (20 ft. in armor)
Melee adamantine scimitar +9 (1d6+11/18-20) or
dagger +8 (1d4+11/19-20) or
morningstar +8 (1d8+11)
Special Attacks channel positive energy 6/day (DC 13, 1d6), smite evil 1/day (+3 attack and AC, +4 damage)
Spell-Like Abilities (CL 4th; concentration +7)
1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 15)
Paladin Spell-Like Abilities (CL 4th; concentration +7)
At will—detect evil
[dice=Adm Scimitar]1d20+6[/dice] ...[dice=DMG]1d6+7[/dice]
[dice=Adm Scimitar+Smite]1d20+9[/dice] ...[dice=DMG]1d6+11[/dice]

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Statistics:

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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 17
Base Atk +4; CMB +8; CMD 22
Languages Celestial, Common, Necril
SQ lay on hands 6/day (2d6), mercy (fatigued), scion of humanity[ARG], truespeaker[ARG]
Str 16, Dex 14, Con 14, Int 12, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 19
Languages: Celestial, Common, Elven

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Feats:

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Power Attack, Toughness

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Traits and FCB:

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Traits defender of the society, seeker
FCB: +1 Fire Resistance per level; +4 total

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Skills:

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Skills Acrobatics -2 (-6 to jump), Diplomacy +7, Heal +5, Knowledge (religion) +4, Linguistics +3, Perception +5, Ride +2, Sense Motive +6

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Magical Items Placement:

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(Belt Slot) ------------------------
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) ------------------------
(Neck Slot) ------------------------
(Shoulder Slot) ------------------------
(Wrist Slot) ------------------------
(Ring Slot 1) ------------------------
(Ring Slot 2) ------------------------

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Gear:

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Gear: Other Gear mountain pattern armor[UC], +1 mithral heavy steel shield, adamantine scimitar, dagger, morningstar, cracked dusty rose prism ioun stone, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], soap, torch (10), trail rations (5), waterskin, 1,673 gp

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Special /Class Abilities:

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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (4) You have the specified Energy Resistance against Fire attacks.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power of Faith (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Smite Evil (1/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Truespeaker Learn two languages for each rank you put in Linguistics.

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Backstory:

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Personality:

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scenarios:

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MOFF
First Step
Consortium Compact
Echoes Overwatched
unseen inclusion
shores of heaven
Birthright Betrayed
halflight path
Wardstone Patrol

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Prestige Spent; 18:

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