Siwar Kurash

Cerulean Skies's page

138 posts. Organized Play character for Azil.


Full Name

Cerulean

Race

Empty Sky Kitsune Alchemist 15 | DC: 34 | Resistances: fire 5

Classes/Levels

HP 158/158| AC 34 | F+23 R+26 W+21 |P+21 | Speed 25ft | Hero 0/3 | Reactions:| Conditions: soothing tonic 5(2min) | Exploration:

Gender

Non-binary

Size

Medium

Languages

common, elven, sylvan, Diabolic, Ancient Osiriani, Fey, Orcish

Strength 10
Dexterity 20
Constitution 14
Intelligence 20
Wisdom 14
Charisma 19

About Cerulean Skies

Ht: Wt: lbs
Low-light vision
Background: Wandering Libertine
Key: Intelligence
◆ ◇ ↩️

Bombs:

[dice=Bomb attack]1d20+26[/dice]
[dice=damage]2d8[/dice]

Stiletto Pen:

[dice=Stiletto Pen]1d20+25[/dice]
[dice=Piercing]1d4[/dice]

Corset Knife:

[dice=Corset Knife]1d20+25[/dice]
[dice=Piercing]1d4[/dice]

Shortsword:

[dice=Shortsword]1d20+25[/dice]
[dice=piercing]1d6[/dice]

Size-Changing Explorer's Clothing +1:

AP Bonus Feats:

Training:

Equipment
Training level+Level
Unarmed/Simple Weapons: E
Unarmored/light/medium: T
Alchemical Bombs: E
Alchemist Class DC: E

Skills
Acrobatics T +22
Arcana T +22
Athletics T +17
Crafting L +28
Deception M +25
Diplomacy T +22
Lore: Cooking L +28
Lore: Gossip T +22
Lore: Sailing T +22
Lore: Shelyn T +22
Medicine T +21
Nature T +19
Occultism M +28
Performance L +27+2
Religion T +19
Society M +26
Stealth M +26
Thievery T +22

Ancestry/Archetype/Class features:

Low-Light Vision You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.
Change Shape ◆

Advanced Alchemy- During daily preparations you spend some time to create alchemical items. craft up to 4 10+Int mod(4) alchemical items from your formula book.

Powerful Alchemy- When you create an infused alchemical item that allows a saving throw, you can change its DC to your class DC.

Alchemical Expertise- Your class DC increases to Expert. In addition you regain 3 vials instead of 2 per ten minutes when regaining Versatile vials.

Double Brew- When using Quick Alchemy you can create two items, these items don't have to be the same. If you create two consumables, you have to expend a versatile vial for each one.

Field Discovery(Chirurgeon):

You concentrate on healing others with alchemy.

Formulas Two common 1st-level alchemical elixirs with the healing trait (lesser antidote, lesser antiplague, or minor elixir of life, for example).

Field Benefit You can use your proficiency rank in Crafting for anything that requires a proficiency rank in Medicine (such as prerequisites) and use your Crafting modifier in place of your Medicine modifier for all Medicine checks.

Field Vials Your versatile vials can be used to heal a living creature a number of Hit Points equal to the vial's initial damage. A creature can drink the vial for this benefit, or you can throw the vial at a willing creature within 20 feet as an Interact action to heal that creature. In either case, a vial used this way loses the acid and splash traits and gains the coagulant and healing traits, plus the elixir trait if a creature drinks it.

Field Discovery (5th) Your medicinal elixirs are quite fortifying. When a creature drinks an infused elixir with the healing trait that you have created, that creature gains a number of temporary Hit Points equal to your Intelligence modifier(4); these temporary Hit Points last for 1 minute.

Advanced Vials (11th) When you use a field vial to heal a creature that has half its maximum Hit Points or fewer, the coagulant trait doesn't apply to that healing.

Greater Field Discovery (13th) When you use Quick Alchemy to create any type of elixir of life, the creature healed by the item regains the maximum Hit Points possible, instead of rolling to determine the number of Hit Points regained.

Focus Spells:



Formulae:

Equipment:

Bulk carried: Total Bulk: Limits: 10enc/15+25max
Basic Formula Book
Personal Formula Book
Versatile Vials(6 vials max)
Advanced Alchemy(12 items)

Corset Knife
Stiletto Pen
Shortsword

Other Gear
Alchemist's Toolkit
Alpaca
Spacious pouch Type 1
4 different sets of Fine Clothing
High Fashion clothing
Desert Clothing
Consumables

Cash: 214gp, 4sp, 0cp

Backstory:

Description:

Invested Items(currently):

Barding of the Zephyr
Cape of Grand Entrances
Pendant of the Occult(Greater)
Lover's Gloves
Ash Gown
0/10

Errata: