Beltias Kreun

Cern Colli's page

4 posts. Organized Play character for Sgm Kobold.


Full Name

Cern Colli

Race

human

Classes/Levels

Divine Hunter Paladins

Gender

male

Size

med

Age

24

Alignment

LG

Deity

Erastil

Strength 14
Dexterity 14
Constitution 12
Intelligence 11
Wisdom 12
Charisma 16

About Cern Colli

HP 11:
1st 10+ mod*lvl 1

AC 16 :
=10+dex2+shield1+armor3

Longbow 4 :
=bab1+mod2+point blank1

Rapid Shot 2 :
=bab1+mod2+ point blank1-rapid shot2

Long Sword 3 :
=bab1+mod2

Fort(3):
=bas(2)+mod(1)+other()

Ref(2):
=bas(0)+mod(2)+other()

Will(3):
=bas(2)+mod(1)+other()

Feats:
HF.Point-Blank Shot (Combat)
You are especially accurate when making ranged attacks
against close targets.
Benefit: You get a +1 bonus on attack and damage rolls
with ranged weapons at ranges of up to 30 feet.

1st.Rapid Shot (Combat)
You can make an additional ranged attack.
Prerequisites: Dex 13, Point-Blank Shot.
Benefit: When making a full-attack action with a ranged
weapon, you can fire one additional time this round. All of
your attack rolls take a –2 penalty when using
Rapid Shot.

Special:

Aura of Good (Ex): The power of a paladin’s aura of good(see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as
the spell. A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds. While focusing on one individual
or object, the paladin does not detect evil in any other
object or individual within range.

Detect Evil (Sp): At will, a paladin can use detect evil, as
the spell. A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds. While focusing on one individual
or object, the paladin does not detect evil in any other
object or individual within range.

Smite Evil (Su): Once per day, a paladin can call out to the
powers of good to aid her in her struggle against evil. As a
swift action, the paladin chooses one target within sight to
smite. If this target is evil, the paladin adds her Charisma
bonus (if any) to her attack rolls and adds her paladin level
to all damage rolls made against the target of her smite. If
the target of smite evil is an outsider with the evil subtypean evil-aligned dragon, or an undead creature, the bonus to
damage on the first successful attack increases to 2 points
of damage per level the paladin possesses. Regardless of
the target, smite evil attacks automatically bypass any DR
the creature might possess.
In addition, while smite evil is in effect, the paladin
gains a def lection bonus equal to her Charisma modifier
(if any) to her AC against attacks made by the target of the
smite. If the paladin targets a creature that is not evil, the
smite is wasted with no effect.
The smite evil effect remains until the target of the
smite is dead or the next time the paladin rests and regains
her uses of this ability. At 4th level, and at every three levels
thereafter, the paladin may smite evil one additional time
per day, as indicated on Table 3–11, to a maximum of seven
times per day at 19th level.

Precise Shot: A divine hunter gains Precise Shot as a bonus
feat at 1st level, even if she doesn’t meet the prerequisites.
This ability replaces her Heavy Armor Proficiency
((Precise Shot (Combat)
You are adept at firing ranged attacks into melee.
Prerequisite: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an
opponent engaged in melee without taking the standard
–4 penalty on your attack roll.))

Traits:
Hunter’s Eye: Your parents had you blessed by the god Erastil as a youth, and you are a prodigy with a bow. You do not take any penalties for the second range increment when using a longbow or shortbow, and you are always considered proficient with one of these weapons (your choice). "longbow"

Sacred Touch: You were exposed to a potent source of
positive energy as a child, perhaps by being born under the
right cosmic sign, or maybe because one of your parents was
a gifted healer. As a standard action, you may automatically
stabilize a dying creature merely by touching it.

Skills:
Heal 5=ranks1+mod1+class3
Profession(farm hand) 5=ranks1+mod1+class3
Stealth 3=ranks1+mod2+class0
Survival 3=ranks1+mod2+class0

gear(22 lbs):

longbow 3lbs
long sword 4lbs
buckler 5lbs
Studded leather 20lbs