Aura of Good (Ex): The power of a paladin’s aura of good(see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as
the spell. A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds. While focusing on one individual
or object, the paladin does not detect evil in any other
object or individual within range.
Detect Evil (Sp): At will, a paladin can use detect evil, as
the spell. A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds. While focusing on one individual
or object, the paladin does not detect evil in any other
object or individual within range.
Smite Evil (Su): Once per day, a paladin can call out to the
powers of good to aid her in her struggle against evil. As a
swift action, the paladin chooses one target within sight to
smite. If this target is evil, the paladin adds her Charisma
bonus (if any) to her attack rolls and adds her paladin level
to all damage rolls made against the target of her smite. If
the target of smite evil is an outsider with the evil subtypean evil-aligned dragon, or an undead creature, the bonus to
damage on the first successful attack increases to 2 points
of damage per level the paladin possesses. Regardless of
the target, smite evil attacks automatically bypass any DR
the creature might possess.
In addition, while smite evil is in effect, the paladin
gains a def lection bonus equal to her Charisma modifier
(if any) to her AC against attacks made by the target of the
smite. If the paladin targets a creature that is not evil, the
smite is wasted with no effect.
The smite evil effect remains until the target of the
smite is dead or the next time the paladin rests and regains
her uses of this ability. At 4th level, and at every three levels
thereafter, the paladin may smite evil one additional time
per day, as indicated on Table 3–11, to a maximum of seven
times per day at 19th level.
Precise Shot: A divine hunter gains Precise Shot as a bonus
feat at 1st level, even if she doesn’t meet the prerequisites.
This ability replaces her Heavy Armor Proficiency
((Precise Shot (Combat)
You are adept at firing ranged attacks into melee.
Prerequisite: Point-Blank Shot.
Benefit: You can shoot or throw ranged weapons at an
opponent engaged in melee without taking the standard
–4 penalty on your attack roll.))