Korvosian Woman

Ceridwyn's page

84 posts. Alias of Nanker Phelge.


Full Name

Ceridwyn Chamser

About Ceridwyn

Name Ceridwyn
Chronicle Dunwall
Nature Survivor
Essence Pattern
Demeanor Deviant
Tradition -
Concept -
Cabal -

Freebie Pts:

Freebie Pts Total 15 + 7 (Flaws)
Freebie Pts Spent 22
one Sphere (7), three Arete (3x4), three Willpower (3x1)

XP:

Max Trait Tating ●●●●●
XP Earned 0
XP Spent 0

XP Expenditures


Arete ●●●●
Willpower ●●●●●●●●
Quintessence -
Paradox -

Attributes:

Attributes (7/5/3)

Physical 5
Strength ●●
Dexterity ●●
Stamina ●●●● (Tireless)

Social 3
Charisma ●●
Manipulation ●
Appearance ●●●

Mental 7
Perception ●●
Intelligence ●●●●● (Analytical)
Wits ●●●

Abilities:

Abilities (13/9/5)

Talents 9
Alertness ●●●
Athletics ●
Awareness ●●●
Brawl
Dodge - Now a function of Athletics
+Empathy - ie Sense Motive
Expression ●
Intimidation
Leadership ●
Streetwise
Subterfuge

Skills: 5
+Animal Ken
Crafts
Drive - not relevant to campaign
Etiquette ●
Firearms ●
Meditation - really just slows down gameplay
+Larceny - criminal skills; lock picking, safecracking, forgery, sleight of hand, finding holes in security, + setting up security (ie defending against these acts)
Melee
Performance
Stealth
Survival ●●
Technology ●

Knowledge: 13
Academics ●●●
Computer - not relevant to campaign
Cosmology - combine with Occult
Enigmas ●●●● (Spatial)
+Finance/Commerce ●●
Investigation ●
Law ●
Linguistics
Medicine
Occult
+Politics ●
Science ●


Backgrounds:

Backgrounds (5)

Arcane
+Allies ●
Contacts
Destiny
Dream
+Fame
Influence
Library
Mentor
Node ●
Resources ●●●
Wonder


Paradigm:


Spheres, Personal Foci, Resonance:

Correspondence (Personal Focus)
Entropy (Personal Focus: Toys) ●●●●
Forces (Personal Focus)
Life (Personal Focus)
Matter (Personal Focus)
Mind (Personal Focus)
Prime (Personal Focus)
Spirit (Personal Focus)
TIme (Personal Focus: Metered Rhyme) ●●

Resonance (1)

Dynamic
Entropic ●
Stasic


Rotes:


Merits & Flaws:

Merits

Flaws
Degeneracy, 6
Deep Sleeper, 1

Description:

History:

The girl is sent back in time as—for our day and age—a very precocious 5-year-old. She survives on her own in the woods for a short time before wandering into town and being taken in by a woman: 35 or so years old, lives alone, works as a latent witch (sorceress, p. 136) who does beadwork or weaving or something for some local people (probably young women who are seeking romance or fertility or nursing)—the time that she spends working on her craft is actually a rote, unbeknownst to her.

The mother is childless. She was married young to a young man who was also a “hedge wizard.” He died young as part of his practice in a way that left the wife torn between telling the truth and being a suspect (a least among the gossips; and thus she became an outcast from respectable society—whatever that means in their semi- rural setting). Maybe he was a clairvoyant with an autoerotic rote, or something. Actually, he likely Awakened one night during his experiments, lost control, and made the conscious decision to kill himself with the power in order to save the mother and Ceridwyn, unbeknownst to them.

When the young girl wanders in from the woods, she speaks a language that the woman does not understand, perhaps because it is temporally garbled or otherwise compromised by the young girl’s journey, perhaps because the time from which she departed did not have this language. Perhaps the young girl often uttered a word that sounded like Ceridwyn and so the mother readily associated the word with the witch of myth and named her thus.

It soon becomes apparent that the young girl is aging backward. The young girl is going to get younger rather than older until the girl is approx equivalent to a normal person of age 6 months old, then will begin aging forward normally. The reverse aging runs faster than normal—that is, the young girl goes from 5 to 1 in perhaps 18 months. Eventually, the mother focusses her magic on herself, Awakens, and brings in her milk for nursing, The nursing serves a large role in reversing the aging, saves the child, and solidifies the girl’s presence in our time. The reason that Ceridwyn’s rote is a nursery rhyme (or the like) is because of the magical bonding to her “mother” in this episode of her life.

As Ceridwyn grew younger rather than older, the mother was forced to leave her home village so that the other townsfolk would not become aware of the anomaly. Perhaps she travelled with gypsies for a while and, in doing so, noticed that both Ceridwyn and herself were better sleepers/mages/etc. in some locales than others. At the strongest of these locations, the mother eventually chooses to settle and Ceridwyn grows up normally at this new location.

The new location has a ley line (or node or whatever) in the nearby woods that fuels Ceridwyn (and the mother). While camping one night (or on a lover’s tryst, or something) in those woods, Ceridwyn sleeps phenomenally well. When she sleeps, the boy that she is with cannot wake her and so bolts and then perhaps eventually spreads rumors (witchy, not necessarily sexual) about her. The mother is the one that finds her and wakes her. Now that the daughter is a shunned loose/weird woman as was the mother in her old town, they bond a bit more. Regardless, Ceridwyn hangs out more in those woods and develops a nose for nodes that she eventually applies to where she sets up shop in town: the Node in her Background. To this day, she has the Flaw of being a Deep Sleeper.

Ceridwyn’s life in semi-rural gypsy life left her with decent Stamina and Strength, some Survival and even Firearms skills. Her mother kept her from many of the criminal elements of the gypsies, and so she does not have Subterfuge, Streetwise (at least not in the city), or Brawl, etc. Her Stamina is great because of so much day labor and also because of improved physiology from her birth in the future.

Ceridwyn left her mother in the suburbs (perhaps surreptitiously in the night) because Ceridwyn reflexively Sensed Fate and Fortune (p. 161) and Ceridwyn saw that Ceridwyn would be the cause of some harm to her mother, so she bolted. While that timeline is true, it is also true that Ceridwyn staying with her mother would have slowed the progression of some sort of disease of the mother’s. So, really, the mom was damned if Ceridwyn stayed and damned if Ceridwyn left. Perhaps this fate was consciously or unconsciously known by the mother when she Awakened in order to save the daughter—representative of the paradigm-shifting act of becoming a mother.

Ceridwyn prefers women, anyway. Perhaps in the future, biological reproduction is technologized and more homosexuality has been selected in to the population. Ceridwyn has a sexual relationship with her female administrative assistant: her one-dot Ally. This relationship is a major part of her Deviant Demeanor, although growing up gypsy informed that, as well. Her consulting firm is successful because of Ceridwyn’s magic interventions and so she has some Resources.

Ceridwyn’s major Flaw is the Degeneracy from which she suffers owing to her trip through time. She was sent back by caring parents in the future because as long as she is present here, the future in which she dies cannot come to pass. The idea is that she is a self-sustaining paradox, although not a “living” paradox―she is natural-born but nevertheless must burn in our time as she metabolizes her existence. The parents in the future did not know (and/or intend) that she would age backward upon arrival; that was a failure or shortcoming on their part. Ceridwyn was saved from that fate by her mother’s Awakening. Now, Ceridwyn “only” has a lingering Degeneracy from her ongoing presence in out time. She can change the arrow of time in herself in order to recoup the degeneration. She does this with an extended rote―ideally at her home near her Node―involving both puzzle toys and nursery rhymes that precede deep sleep.