About Cephadrel Drocaloron
CEPHADREL CR 1
Male Elf Wizard 2
NN Medium Humanoid (Elf)
Init +6; Senses Low-Light Vision; Perception +3
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DEFENSE
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AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 14 (2d6+2)
Fort +2, Ref +2, Will +4
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike -1 (1d3-2/20/x2)
Wizard Spells Known (CL 2, -1 melee touch, 3 ranged touch):
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STATISTICS
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Str 7, Dex 14, Con 12, Int 20, Wis 12, Cha 8
Base Atk +1; CMB -1; CMD 11
Feats Elven Weapon Proficiencies, Improved Initiative, Scribe Scroll, Wizard Weapon Proficiencies
Traits Focused Mind, Forlorn
Skills Appraise +9, Knowledge: Arcana +9, Knowledge: Dungeoneering +9, Knowledge: Engineering +9, Knowledge: Geography +9, Knowledge: Local +9, Knowledge: Nature +9, Knowledge: Nobility +9, Knowledge: Religion +9, Knowledge: The Planes +9, Linguistics +10, Perception +3, Spellcraft +10
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Sylvan
SQ Acid Dart (8/day) (Su), Arcane Familiar Nearby, Compass, Conjuration, Elven Magic, Empathic Link with Familiar (Su), Illusion, Magnifying glass, Necromancy, Share Spells with Familiar, Summoner's Charm (+1r) (Su)
Other Gear Bottle, wine, glass, Candle (2), Compass, Crowbar, Ink (1 oz. vial, black), Inkpen, Loaded Dice, Average, Magnet, Magnet, Magnifying glass, Parchment (sheet) (5), Soap (per lb), Spell component pouch, Spellbook, wizard's (blank), Whistle, Signal
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SPECIAL ABILITIES
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Acid Dart (8/day) (Su) 30' Ranged touch attack deals 1d6+1 Acid damage.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Focused Mind +2 to Concentration checks
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magnifying glass +2 Appraise for small or highly detailed items.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Summoner's Charm (+1r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).