Célestin Mainaird
Sylph/Psychic 2
LN M (Native Outsider)
Deity: Calistria
Init +2; Senses: Darkvision, Perception +7; Sense Motive +7
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Defense
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AC 15, touch 15, flat-footed 13 (+3 Wis, +2 Dex)
hp 10
Fort +0, Ref +2, Will +6
Sonic resistance 5
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Offense
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Speed 30 ft.
Melee: Hanbo +1 (x2), 1d6
Ranged: Light Crossbow +3 (19-20,x2), 1d8, 80’ rng, move action reload
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Statistics
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Str 10, Dex 14, Con 10, Int 17, Wis 17, Cha 7
Base Atk 0; 0 CMB; 15 CMD
Feats: Point-Blank Shot
Traits: Gifted Adept (Magic Missile at +1 caster level), Pragmatic activator (Int to UMD, not Cha)
Skills:
Appraise (1) +7
K. Nature (2) +8
K. Planes (2) +8
Linguistics (1) +7
Perception (2) +8
Sense Motive (1) +7
UMD (1) +7
Combat Gear: Light Crossbow, Hanbo, Courtesans’ Kit, Monks’ Kit, 96gp
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Special Abilities
Phrenic Pool 3 (Focused Force)
Detect Thoughts (Sp)
Physical Push (Su): By channeling your psychic energy, you can make your body capable of greater physical feats. When you attempt a Strength-, Dexterity-, or Constitutionbased ability check or skill check, you can gain a bonus on the check equal to your Wisdom bonus. You can use this ability a number of times per day equal to your Wisdom modifier. Using this ability is part of the action used to attempt the skill check (if any). If you succeed at the check, you regain 1 point in your phrenic pool.
Feather fall 1/day (Racial, Spell-like ability)
Breeze-Kissed
Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.
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Spells
Level 0
Daze
Ghost Sound
Mage Hand
Telekinetic Projectile
Resistance
Level 1 - 5 per day
Magic Missile
Mage Armour
Expeditious Retreat (from psychic discipline)