So I was tossing around the idea of creating a character themed around gambling, but never has "weapons" on him. It struck me that unlike normal weapons, improvised ones don't seem to scale well. Eg: very unlikely to find a +2 flaming speed chair leg in a random dungeon. So I got to thinking. How can I make them temporarily better? Enter the Magus.
Here is where my real questions start.
1: Can a magus use his arcane pool to enchant an improvised weapon he just picked up?
2: If #1 is true, how would that work with a deck of cards? Would I enchant the deck and then each of the 52 cards would count as a thrown weapon? Making it so that for the fight I can toss +1 flaming cards etc.
3: If #2 works, what would be the action to "draw" a card? I'd assume free as you would hold the deck of cards in your hand, and throw with the other. Drawn like ammunition essentially.
Any help on the matter would be primo. Just hoping I can make something like this work because it would be crazy fun to play a gambling mage that can make a card explode in your face.