Seltyiel

Cecil Rosencrad's page

245 posts. Alias of rungok.


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Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

I'll use acid splash again.

Acid Splash: 1d20 + 3 ⇒ (3) + 3 = 6

...


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Gritting his teeth, Cecil charges through the hallway and into the doorway, hopefully before the spell can go off. He takes stock of the situation and shoots a ball of acid at the Derro.

I think Gamon and Aloysia got this, but... I wanna at least help.

Acid splash: 1d20 + 3 ⇒ (5) + 3 = 8


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil will use detect magic to see if he can spot the trap's energy.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

"The quiet option seems better to me." Cecil votes.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

"Hmm... That's a difficult proposition." Cecil says. "We should stick together and trying to enter one by one through a tiny hatch will be a problem, do the tunnels go anywhere else?"

He finishes writing a paragraph before closing his notebook. "Do you want me to look around too?" he asks.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil will wait to hear back from Aloysia, taking the time to jot a few notes down in his notebook about the atmosphere of this place so he can better describe a similar locale in his books.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

You would have been healed by his channel energy too. It is a 30 foot radius, after all.

Cecil glances into the badly lit tunnel. "Majenko? Do you see anything?" he asks the little house dragon.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

It couldn't take a full attack action cause I had tripped it. So it only made its first attack and that one did 8.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Uhm... let's look at the combat... I think you got 8 damage.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

As Jolon heals himself, Cecil will look around the area. "Hey wait." he says, looking into the Owlbear pit. "There's a little door down here."

Is it safe to jump down or slide down?


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

You roll (at level 4) 2d6 each time you channel.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Investigating is my vote
Cecil turns to the rest of the group. "Okay, necromancy confirmed." he says somewhat shakily. "Everyone okay?"


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

It won't hurt you unless you're undead. Just being evil won't cut it. also, OUCH! Wasn't it tripped? How did it stand and then make a full attack and move 5ft to engage us?


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

I'm about to get mauled by a skeletal owlbear!


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil backs away from the Owlbear Skeleton and decides that this is, in fact, worth a full spell use.

Casting Toppling Magic Missile, spending a pool point to increase my caster level to 6. (I can't really just do +1 level anymore, but whatever.)

3d4 + 3 ⇒ (2, 3, 2) + 3 = 10
Topple!: 1d20 + 10 ⇒ (18) + 10 = 28

"Stay over there! Thank you!" he shouts at the thing.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

"Sorry, Majenko. I'll try to keep them away from us." Cecil says quickly.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil, having prepared a different cantrip than ray of frost, will lift a flask of acid and wave his hand through the air as he chants, seeming to draw some kind of green shimmer from the flask before he points at the owlbear skeleton.

Using the acid flask as an alchemical power focus to increase acid splash's damage by +1
Touch Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Acid damage: 1d3 + 1 ⇒ (3) + 1 = 4


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

perception: 1d20 + 9 ⇒ (15) + 9 = 24
"Oh, undead. Great. Skeletons!" Cecil points out the bones. "But the big one worries me."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil sighs. "Well, IF there are Derros, they are little pale blue creatures with white hair and white eyes and they have a reputation of being sadistic descendants of fey." he says, standing up.
"They're vulnerable to daylight but regular light magic would just irritate them. I was saying that I wanted to prepare light spells because they, along a lot of underground dwelling fey, can conjure up magical darkness, which is more of a hindrance to everyone but Jolon."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil is glad for Majenko's presence, whether or not he'd be able to do anything. The grim reminder of death always made him feel a little anxious. Made him worry about his daughter. All those long nights fearing that she had been buried in a place like this without his knowing.

Cecil looks over the area as he walks along.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
"Wheelbarrow. And tracks following it." he observes, pausing to crouch at the tracks.
K:Nature: 1d20 + 8 ⇒ (20) + 8 = 28
"Derros." he says, his face stern. "I think. Should have prepared some light spells."

He will then murmur some words and gesture with his hand, conjuring up armor of force. Casting mage armor. Lasts 4 hours, and increases my AC to 15 for the duration.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil nods. "Yes. Let's go." he says. Turning to the high priestess, he smiles. "Thank you again, we appreciate your assistance." he says before they depart.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil coughs. "What we're trying to say, is that we're on our way to track down a necromancer that's been causing trouble, and would like to see if you can spare us some tools to handle the necromancer's tricks?" Cecil interjects, in case Aloysia's statement came across too threateningly or misunderstood.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil sighs. "I don't see how this would be 'money-grubbing' when I'm doing this to keep my daughter safe." he grumbles. "I never really expected the Hellknights would be doing much good here at any rate."

Cathedral first, then the Warrens.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

I'm glad this tripping build works so well. I also imagined a dust cloud with the occasional tentacle, knife, and axe coming out.

Cecil will trot over to the civilians, careful of the rent in the ground. "Is everyone okay!?" he shouts.

He will check to see if anyone needs assistance before they continue on. As they are moving, he will turn to the group. "We have an earthquake just as we go off after a necromancer doing shady things underground? I'm suspicious."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

K:Engineering: 1d20 + 9 ⇒ (7) + 9 = 16

"Otyugh! Watch out for its reach!"

He chants some words and flings a Toppling magic missile at the Otyugh. Spending 1 point of my reservoir to increase the caster level by 2. I only need 1, but eh, 2's the same price. I hope it can be tripped!

Magic Missiles: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11
toppling!: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12
toppling!: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
toppling!: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil nods. "Thank you, Knight-Captain. Sounds like we have some idea where to go next."

After the questions, just as he's about to leave, he hesitates, his hand on the door. "By the way... what happened to the artist we brought in?" he asks.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Hah. That too!

I'm just saying my force spells would be helpful against the incorporeal undead, so someone else take care of the corporeal, please? :P


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

"What kind of necromancy does Rolth specialize in? Raising dead? Curses? Spirit binding?" Cecil asks. "I mean, based on reported records and whatnot."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Yes! That's way useful. Seriously, just buy CLW wands though. The price of a CMW is like the price of 3-4 CLW wands and you technically get more healing from the CLW wands if you have the time to patch yourself up. It's also not a waste to use a CLW wand to stabilize a dying ally, etc.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Well I can hand it out to whoever wants it and the sword lasts 1 minute per level. Since it's force damage you do full damage to incorporeal monsters like shadows and ghosts.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

That's it, just longsword prof. It's considered a +1 longsword and does Force damage instead of slashing. Which means when I can, I'll apply toppling spell to it and you can swat people with free trip attempts using my casting modifiers with every hit.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Can anyone besides me even USE the force sword?


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil considers the Shoanti man's words and contemplates it. He's not had much dealing with them, but if there's anything that his work had taught him, it was that people were people, and it was the individual's character that made them different, not their ethnicity.

He opens his mouth to speak but closes it when Aloysia speaks up about money. He rolls his eyes but doesn't interrupt. It's important to her so let her talk money; I'm going to offer my help regardless.

Instead, he mentally catalogs his spells and wonders what he has that could help with the undead.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Whoohoo!


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Yeah, sounds about right. I've been spending money as I've been getting it, so I'm kinda out of cash either way. Next up is getting these spiked gauntlets enhanced so I can get spell-storing put on them.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

That sounds wonderful!

I've always wanted to go visit anywhere not the US, and each time I hear about these places the more it makes me want to leave! I just can't afford it right now.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Leveled up!
+1 perception (as well as other skills)
+4 hit points!
+level 2 spells!
(spells gained from level up: Mirror Image, Force Sword)
+added all unused scrolls to my spellbook! (aaaaand I'm poor again.)
+2 arcane reservoir points!
+Writing a new book! (The Hippogryph's Heir)

(added force sword to my stat block to represent when I have it conjured. It's a +1 longsword made of force, has no weight, and can be handed over to others. My -1 strength means I just have a +2 to hit and do the base 1d8 damage but others will get that +1 to hit/damage. And it's a force effect so when I can cast level 3 spells I can add toppling to it and hand it to someone else! :D )

I will also add that Cecil is probably my favorite character in all my play by post games ever.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil nods. "Thank you for the work. I'll be at home if you need me. I can use the money to pick up more magic."

If I have any downtime, I'll spend it teaching my daughter and copying the scrolls I didn't use into my spellbook. (and buying a second spellbook since I'll likely run out of space sooner rather than later)

To Trinia, he says, "Good luck. I hope your situation is fixed soon. Once all this blows over, come visit me. I'll share a drink with you."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

"Well you might be able to get away with brushing by someone, but if they feel something that doesn't match up with your appearance they might be able to see through the magic. Also talking might give us some trouble so try to use a deeper voice if you have to speak." he advises, looking the illusion over. "Perfect."

Yes! Onwards!


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil shrugs. "I find the concept of someone assassinating a king without the assistance of quite the series of circumstances or a large group aiding the effort to be practically impossible." Cecil replies. "So, in another word, I find the prospect of you being a kingslayer highly unlikely."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil shrugs humbly. "Magic can be a great equalizer. I'm not very athletic. But with the right spells, I can be better than most professionals." he replies to Jolon's compliment. "Thank you though. I'm glad we were able to get to her before someone saw her and reacted."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

If everyone's okay with it, I'm going to use the scroll of Disguise Other to make Trinia look like someone definitely not her. I'll change her gender, race, and most specifically hair/eye/skin color and facial structure.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

"That's precisely why we're here. A captain of the watch wishes to get your side of the story, and wants to do so before you get lynched or worse." he tilts his head, a look of sympathy on his face. "I know, but she's been trustworthy and level-headed since this whole debacle started and I think coming with us is the only chance you have of surviving this."

Cecil will gesture, casting mage hand and collecting the dropped wand. Looking it over, he nods. "You have some magical talent. Good; that will make getting you there safely MUCH easier."

He will gesture for them to sit somewhere where they're not going to be seen from the street. While waiting for the rest of the group to show up he will relate to her, talking about his career as an author and the similarities they share in the artistic industry.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil continues to bolt ahead, throwing himself at a wall and shooting up the side, magic guiding his movements to get him back up the roof levels.

Climb: 1d20 + 4 ⇒ (16) + 4 = 20

If he gets up there, he steps in her path, pointing at her with a glowing hand prestidigitation if possible. "Hold! We're not here to hurt you, so stop running already!" he exclaims. "Or I'll have to knock you down."


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil will try to get ahead of the chase so he can then get up the building and cut them off.

"Should have just toppled her." he pants.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

I'm just going to push forward and use my ability to ignore crowds to get the advantage on the chase, cause this is taking too dang long. I take no movement penalty for crowds so I can full out run at x4 run speed.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

I hope no one's waiting on me.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Cecil's just going to full round each round and push through on the ground. This is ridiculous. I'm a mage, not a constable!


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Climb: 1d20 + 3 ⇒ (8) + 3 = 11


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Yeah, it has been happening a lot. A lot of maintenance. Which makes me sad my games all suffer from posting issues.


Init +1; Senses low-light vision; Perception +9; Fort +1, Ref +2, Will +5; AC 11, touch 11, flat-footed 10; hp 22/22; Immune sleep; Arcane reservoir (10/11)

Whoo! Sounds good to me. I'll make my roll to get back up there on my next turn.

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