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![]() I just went through another thread that happen awhile ago, and somewhat had my question answered, buy it didn't seem very clear. If a monster has an attack that says, like Skeleton perhaps, '2 claws +2 (1d4+2), does this mean that the Skeleton would make two separate attacks, one for each claw, or does this mean that the Skeleton makes one attack using both claws, and then would you roll damage for each claw or damage for one attack? ![]()
![]() stringburka wrote:
Threat range was wrong term to use, I'm tired right now, my bad. I meant within attack range with the bow. Also, I just read the readying an action portion and the attacks of opportunity to clarify my mind, and within the realms of what is said I see why that an enemy walking out from behind a door or wall wouldn't provoke an attack for the ranged attacker... and every argument I keep thinking of I'm disproving before I can even finish writing it.Thanks for the help Alorha and stringburka ![]()
![]() Alorha wrote: You cannot make an attack of opportunity with a ranged weapon. You can, however, ready an action. It sounds like that's what you did, just without calling it that. Just keep in mind doing so burns their standard actions and changes their initiative position in the count. Where does it state that in the rulebook, and why wouldn't it be considered an attack of opportunity if they're readying there bow and expecting a monster to come into their sight from 100% concealment (where the monster is unaware of the attacker) and ranged threat range, while following the attacks of opportunities per round? I understand that it states that an attack of opportunity is a melee attack, but that's also why I'm curious on everyone's thoughts. ![]()
![]() I'm just curious on everyone's point of view on this. Currently in the campaign I'm in we had a battle situation where some Goblins were concealed behind a door, had our ranged attackers prepare there bows, and allowed Attacks of Opportunity when they came in through concealment. Following the rules of Attacks of Opportunity per round, do you feel this fair? ![]()
![]() erik542 wrote: Your XP at each level in 3.5 is 500*level*(level+1). So solving for your level in terms of your XP. Effective Level (EL) = 1/2+Sqrt(1/4+XP/500) this calculation is if you don't want to lose anything by simply rounding off your XP to the nearest level. XP in pathfinder (medium progression) is XP = 2000*2^((EL+1)/2)). Now this formula falls a little short of their XP by level chart, though it really only seems to be about 1 encounters worth on a few sample calculations. Also it will fall shorter at higher levels since PF's progression isn't exactly exponential. It isn't exponential, damn this really quite annoying. If you chart out the XP needed between level's it's very chaotic, there is no set pattern, it seems like they just through random numbers. Unless they developed the XP chart from the XP received from encounters. ![]()
![]() erik542 wrote: It is very nearly a sum of exponentially increasing amounts. Something along the lines of 1000*2^(Exp/(2000*level)) for medium progression will get you fairly close. It might be 1000*level, fudge around with that expression until you get something that at least gets you to be the same level. The fast progression lines up with the 3.5 in terms of fighting the same monsters and it's faster than medium by like 30%. So fast conversion would be like 650*2^(Exp/(2000*level)). This is fast and loose, but should work. Could you work out an example please, I'm having troubles plugging in the information. ![]()
![]() Ok, so I was just introduced to Pathfinder (and loving it) and was an avid 3.5 player. The experience chart in 3.5 had an easy formula to follow to find what experience you needed for your level, the formula went as follows: Exp. needed for next level = (Current Character lvl x 1000) + Exp. needed for last lvl (Ex: Exp. needed for lvl 4 = 3 x 1000 + 3000) I've looked at the current Exp. charts in the Pathfinder Core Book on pg. 30 and have not found any seemingly easy pattern or formula as what was in 3.5. I'm wondering if anyone knows of any sort of pattern or formula? ![]()
![]() Quandry wrote: I also would probably have reduced the Resistance list, to something like ´pick 2 of 3´. I would not lower the resistance because you will not come across the use of these resistance's quite often. I feel that a 5 fire resistance is equivalent +2 Perception or Stealth in the idea that you are going to use a Perception or Stealth check much more than you are going to have an actual benefit to the resistance. Gerrinson wrote: My suggestion would be to refer to pgs 405 - 406 of the Core rulebook that specifically addresses this issue. That table in the book is nice to see a list of alternate races someone could play, but is not helpful by any means figuring out if you need to create any sort LA. Plus it's also incorrect in stating that Drow possess racial HD, when they do not. ![]()
![]() Alzrius' orignal question wrote:
Obviously, at the end of the day, the official position would be GM's call and decision on the matter. I'm not sure why that the Council of Thieves PG says that they're more powerful (I don't believe so), but I'm also not sure why they say that the prestige class Pathfinder Chronicler gains Bardic Music as a special ability to be followed from the same ability found in the Bard class, when the ability in the Bard class is called Bardic Performance. Like I said, I don't believe they are more powerful. When I compare all the racial the abilities of a Tiefling:
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to that of an Elf: Quote:
When you list out each buff being it's own racial quality, they end up more or less equal, even though the Tiefling get's one more, being Fiendish Sorcercy which only applies when the character is a Sorcerer with Abyssal or Infernal bloodlines. This is what I look at when I'm deciding if a race is more powerful than other races and if I need to do any nerfing. You can even list everything out with a non-noble Drow and you'll find it pretty equal. I hope I was helpful. |