Valeros

Cayden Winters's page

33 posts. Alias of Simeon.


Classes/Levels

Male human psychic (wilderness telepath) 1 | HP 7 | AC12 (16 w/ mage armor) /T12/FF10 | F+0/R+2/W+2 | CMB+0/CMD 12 | Perc +4 | Init +2

About Cayden Winters

Cayden Winters
Human psychic (wilderness telepath) 1 (Pathfinder RPG Occult Adventures 60)
CG Medium humanoid (human)
Init +2; Senses detect animals or plants; Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +0, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Special Attacks phrenic pool (2 points)
Spell-Like Abilities (CL 1st; concentration +3)
. . Constant—know direction
Psychic Spell-Like Abilities (CL 1st; concentration +5)
. . Constant—detect animals or plants
Psychic (Magaambyan Telepath) Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—entangle (DC 15), mage armor
. . 0 (at will)—detect magic, guidance, mage hand, telekinetic projectile[OA]
. . Psychic Discipline Symbiosis
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Statistics
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Str 10, Dex 14, Con 10, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Nature Magic[ACG], Nature Soul
Traits know the land, two-world magic
Skills Diplomacy +6, Drive (wheeled) +6, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (local) +8, Knowledge (nature) +13 (+17 to identify animal or plant with detect animals or plants), Knowledge (Technology) +8, Perception +4, Spellcraft +8, Survival +7
Languages Common, French, Spanish, Sylvan, Yurok
SQ animal mastery, nature’s command, one with nature
Other Gear dagger, a backpack, a sleeping bag, a belt pouch, lighter, a prismatic crystal, flashlight 2 sets of batteries, 5 days trailmix and 5 mre's, and a canteen 83 gp
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Special Abilities
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Animal Mastery (5/day) (Su) Share senses with an animal that you can see (1 HD max).
Nature Magic (Create Water, 1/day) (Sp) You are able to use simple spells by drawing on nature's raw majesty.You gain know direction as a constant spell-like ability, and can choose another druid orison y
Nature’s Command (Ex) Use 2 phrenic, affect plant with mind-affecting spell.
One with Nature (Sp, Su) Gain +2 insight bonus on Knowledge (nature) checks, double when using detect animals or plants to identify an animal or plant.
Phrenic Pool (2/day) (Su) Pool of points you can use to modify psychic spells as they're cast.