Cato Agorius
Bladebound Magus 1
CG Human (Taldan)
Init +5; Senses Perc +5, SM +0,
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Defense
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AC 14, touch 11, flat-footed 13
HP 11
Fort +4, Ref +1, Will +2
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Offense
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Speed 30 ft.
Scimitar +4, 1D6+4, 18-20 X2
Ranged Space 5 ft.; Reach 5 ft.
Special Attacks Spell-Like Abilities AP 3
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Statistics
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Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +4; CMD 15
Feats Improved Initiative; Step Up
Traits Seeker; Gifted Adept - Grasping Shock
Languages Common, Kelish, Azlanti
Skills Climb +7, Craft +2, Fly +0, Intimidate -1, Knowledge Arcana +6, Knowledge Dungeoneering -, Knowledge Planes -, Profession +0, Ride +0, Spellcraft +6, Swim +7, Use Magic Device -1
Combat Gear Scimitar, Studded Leather
Other Gear SpellBook, Spell Component Pouch, Backpack, Bedroll, Belt Pouch, Flint and Steel, Ink, Ink Pen, Iron Pot, Mess Kit, Rope, Soap, 10 Torches, 15 Trail Rations, Waterskin (Water), Explorer's Outfit (Worn), Dice, Whiskey, Crowbar, Shovel, Compass
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Special Abilities
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Spells DC 12+SL, Concentration +3
Cantrips: All (Prep: Daze, Detect Magic, Ray of Frost)
Level One: Blade Lash, Shield, Shocking Grasp (Prep: Shield, Shocking Grasp)
Skilled; Arcane Pool; Spell Combat
My Boons:
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Bot Me!:
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Cup’s a helpful soul. She’ll run her unseen servant and dancing lights to help the party explore, or run skill checks to help with anything that looks odd or out of place.
pooc]If combat breaks out, she’ll inspire courage in the first round and try to identify monsters.
In the second round, she’ll whip bad guys if she can to give a +4 aid another to one of the melee folks. She may also go around hitting people with CLW wands if they get hurt.[/ooc]
[dice=Whip, Inspire, Aid Another]1d20+7+2[/dice]
+4 to hit in addition to the inspire bonus
[dice=CLW]1d8+1[/dice]
If there’s diplomacy needed, she’ll serve tea and auto-aid someone else’s diplomacy for +4.