Cursed Vampire Guard

Cath Gerbaine's page

201 posts. Organized Play character for Falsi_Delsuunes.


Full Name

Cath Gerbaine

Race

| ♥️ 13/19 | AC 18 (20 Shield) | 20/20 Shield | F +6 R +7 W +3 | Perc +5 | Class DC 17

Classes/Levels

| Speed 25ft | ✋: Shield ✋: Torch | Active Conditions: () | Default Exploration ( Defending) | ☘️ 0/1

Gender

| Female NG Medium Human Fighter 1 | 2422480-2001

Size

Medium

Age

23

Alignment

NG

Deity

Iomedae

Languages

Common

Occupation

Guard

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Cath Gerbaine

2422480-2001

Symbols:
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Botting Instructions and rolls:
If Cath is not close enough to strike with a weapon after a stride, she will attempt to intimidate. She will also try to power attack on her first attack, raising a shield if wielding it.

[dice=Demoralize | Intimidating Glare]1d20+5[/dice]

[dice=Power Attack]1d20+9[/dice]
[dice=Damage | Meteor Hammer (Backswing, Disarm, Reach, Trip)]2d8+4[/dice]

[dice=Power Attack]1d20+9[/dice]
[dice=Damage | Bastard Sword 1 handed]2d8+4[/dice]

[dice=Power Attack]1d20+9[/dice]
[dice=Damage | Bastard Sword 2 handed]2d12+4[/dice]

[dice=Power Attack]1d20+9[/dice]
[dice=Damage | Shield Boss]2d6+4[/dice]

NG Medium Human Versatile Heritage Humanoid

Perception +5;

Languages Common, Gnomish

Skills
[T] Acrobatics +5
[T] Athletics +7
[T] Diplomacy +5
[T] Intimidation +5
[T] Lore: Pathfinder Society +3
[T] Lore: Warfare +3
[T] Society +3

[U] Arcana +0
[U] Crafting +0
[U] Deception +2
[U] Medicine +0
[U] Nature +0
[U] Occultism +0
[U] Performance +2
[U] Religion +0
[U] Stealth +2
[U] Survival +0
[U] Thievery +2

Items Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Grappling Hook, Bolts (10), Steel Shield (Hardness 5, HP 20, BT 10)

Consumables Elixir of Life (Minor),

===========================================================================
Shield Block ↺ Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Attack of Opportunity ↺ Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
===========================================================================
Speed 25 feet
Melee Dancer's Spear +9 (Backswing, Finesse, Reach, Sweep, Versatile B), Damage 1d6+4 P
Melee Bastard Sword +9 (Two-Hand d12), Damage 1d8+4 S or 1d12+4
Melee Shield Boss +9 (Attached to Shield), Damage 1d6+4 B
Melee Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Sap +9 (Agile, Nonlethal), Damage 1d6+4 B
Melee Whip +9 (Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4+4 S
Melee Staff +9 (Two-Hand d8), Damage 1d4+4 B
Ranged Crossbow +7 (Crossbow), Damage 1d8 P

Exacting Strike ◆ (Press) You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty.

Power Attack ◆◆ (Flourish) You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.

Additional Feats Intimidating Glare, Quick Coercion