The Oliphaunt of Jandelay

Catamoch's page

91 posts. Alias of Cwethan.


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Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch just chortles, continuing to keep the visions of the dragon's sins dancing behind her eyes as he drives his tusks in, ever in towards her frozen heart. Still no reactions

Concealment?: 1d20 ⇒ 18
Tusk: 1d20 + 17 ⇒ (19) + 17 = 36
Piercing: 2d6 + 6 + 4 ⇒ (3, 4) + 6 + 4 = 17
If that's a crit: 5d10 + 12 + 8 ⇒ (7, 2, 6, 7, 1) + 12 + 8 = 43
Concealment?: 1d20 ⇒ 14
Tusk: 1d20 + 12 ⇒ (11) + 12 = 23
Piercing: 2d6 + 6 + 4 ⇒ (3, 4) + 6 + 4 = 17


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Oh hells.
Concealed: 1d20 ⇒ 6


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch stretches out, passing the pain of the wintery blast down to his acolyte and then slashes up for the dragon's throat while it's distracted with its sins!

Reflex: 1d20 + 12 ⇒ (14) + 12 = 26 And done with Strong Jaw's fast healing hex

No Reactions
Tusk: 1d20 + 17 ⇒ (20) + 17 = 37
Slashing: 5d10 + 20 ⇒ (8, 9, 3, 10, 6) + 20 = 56
Tusk: 1d20 ⇒ 4


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch continues to drown the dragon in its sins as he trots forward, ready to join the fray.

Sustain no Reactions
Tusk: 1d20 + 17 ⇒ (4) + 17 = 21

Soon. Ready to join the fray soon.


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch rounds on Venexus, gore dripping from his tusks and squeals a scornful challenge, preparing to charge!

Intimidate: 1d20 + 15 ⇒ (20) + 15 = 35
And 'sustain' the no reactions effect


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch carves viciously into Ashen Swale, slicing long gouges into the fallen godcaller's flank!

Vs. Off Guard
Tusk: 1d20 + 17 ⇒ (3) + 17 = 20
Hero Point: 1d20 + 17 ⇒ (11) + 17 = 28
Slashing: 2d6 + 6 + 4 ⇒ (2, 1) + 6 + 4 = 13
Tusk: 1d20 + 12 ⇒ (16) + 12 = 28
Slashing: 2d6 + 6 + 4 ⇒ (2, 6) + 6 + 4 = 18


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

While his acolyte withdraws, Catamoch turns to Venexus, using his innate abilities to pierce the dragon's mind and drag up its sins for all to see.

Using the Visions of Sin ability. DC 24 Will, but with a -2 circumstance penalty


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch rises to the occasion, showing this trembling thing the virtues of two tusks.

Tusk: 1d20 + 17 ⇒ (17) + 17 = 34
Piercing: 2d6 + 6 + 4 ⇒ (3, 1) + 6 + 4 = 14
If that's a crit: 5d10 + 12 + 8 ⇒ (7, 6, 8, 4, 4) + 12 + 8 = 49
Tusk: 1d20 + 12 ⇒ (13) + 12 = 25
Piercing: 2d6 + 6 + 4 ⇒ (5, 5) + 6 + 4 = 20


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch pounces on the foolish wyrmling, savaging it with a delight and ferocity that makes it clear why they call it goring someone.

Tusk: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
Piercing: 2d6 + 6 ⇒ (5, 4) + 6 = 15
If that was a crit: 5d10 + 12 ⇒ (3, 10, 2, 9, 10) + 12 = 46
Tusk: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Piercing Crit: 5d10 + 12 ⇒ (6, 6, 9, 3, 6) + 12 = 42


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch chimes in, squealing in menace at Kadosh's prey.

Intimidate: 1d20 + 15 ⇒ (7) + 15 = 22


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch is hardly daunted by the undead malignities before him, but the sheer concussive force they bring to bear has scrambled his senses a bit.

Tusk: 1d20 + 17 ⇒ (5) + 17 = 22
Hero Point: 1d20 + 17 ⇒ (7) + 17 = 24
Slashing: 2d6 + 6 ⇒ (1, 1) + 6 = 8


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch continues to harry the hulking mammoth, trying to slit open its massive abdomen.

Tusk: 1d20 + 17 ⇒ (7) + 17 = 24
Slashing: 2d6 + 6 ⇒ (1, 2) + 6 = 9


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch lets loose a squeal of delight at the dragonkins' impending doom. "Soon we will dance on your bones, your bones."

Demoralize Blue: 1d20 + 15 ⇒ (9) + 15 = 24


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Mostly uninterested in the magical battle around him except when it distracts his prey, Catamoch roots around in Azi's abdomen like he expects to find truffles.

Tusk: 1d20 + 17 ⇒ (11) + 17 = 28
Piercing: 2d6 + 6 + 2 ⇒ (6, 4) + 6 + 2 = 18
Grapple: 1d20 + 16 ⇒ (6) + 16 = 22


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Though slightly beginning to flag, Catamoch seems to get still more gleeful as the spark of his acolyte's life flutters within him. With a squeal of delight he rips into the necromancer once more, trying to hold her fast!

Maybe vs Sickened?
Tusk: 1d20 + 17 ⇒ (7) + 17 = 24
Piercing: 2d6 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13
Grapple: 1d20 + 16 ⇒ (11) + 16 = 27


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch rushes past the giant skeletons, looking to pin the necromancer to the earth!

Tusk: 1d20 + 17 ⇒ (15) + 17 = 32
Piercing: 2d6 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12
Grapple: 1d20 + 16 ⇒ (7) + 16 = 23


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch rejoices in his disciple's wrath, joining in the bloody sacrament by tearing away at Desiak in his distraction.

Tusk: 1d20 + 16 ⇒ (9) + 16 = 25
Slashing: 2d6 + 6 + 2 ⇒ (1, 3) + 6 + 2 = 12
Hoof: 1d20 + 12 ⇒ (18) + 12 = 30
Bludgeoning: 2d6 + 6 + 2 ⇒ (4, 5) + 6 + 2 = 17


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

slightly conditional turn for Catamoch. If Valda's moving into the flank with the husk, and it survives, then it's Catamoch's #1 target, and he'll try to tear it up, changing targets to Desiak if it dies. If it's already dead, than rather than attack Desiak directly, Catamoch'll use some demon special sauce instead

If the Husk is alive and vulnerable:
Catamoch gleefully assaults Desiak's minion, ripping into its corpus as he attempts to make of it a sacrifice to himself!

Tusk: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing: 2d6 + 4 + 2 ⇒ (5, 2) + 4 + 2 = 13
Hoof: 1d20 + 12 ⇒ (12) + 12 = 24
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15

If else:
Catamoch turns his gleefully blood-hazed eyes upon Desiak, dredging up the deeds from his mind that most delight the boar god, and drowning him in Visions of Sin.

DC 23 Will Save (Emotion, Mental) at a -2 if the target is evil. Thankfully this is a legacy AP, so there should be an answer to that question!

Critical Success The target is unaffected.
Success The target can't use reactions.
Failure The target is slowed 1 and can't use reactions.
Critical Failure As failure, and the target is also confused for 1 round. The confusion can't be extended, but the other effects can.


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch stalks like his acolyte, driven by her mental entreaties to aid the rest of the Following. Deciding the bonehusk looks weaker, he begins there, tearing and ripping with his tusks.

Catamoch first moves into a flank with Kadosh and Valda
Tusk: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
Slashing: 2d6 + 6 + 2 ⇒ (6, 6) + 6 + 2 = 20
Hoof: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch rips his tusks from his fallen foe and carves upwards through the next!

Tusk: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Piercing: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Tusk: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Piercing: 2d6 + 4 ⇒ (3, 1) + 4 = 8
If the first hit kills White, then Catamoch will move over in between Valda and Kadosh (arcing around to avoid a Reactive Strike)


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Might have a flank by the end of the turn, when this happens, probably depends on where Kadosh goes

Catamoch revels in his part of the fray, plunging his tusks into his attackers and whetting them upon their ribs.

Tusk: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Piercing: 2d6 + 4 + 2 ⇒ (1, 3) + 4 + 2 = 10
Tusk: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Crit: 5d10 + 8 + 4 ⇒ (9, 9, 9, 6, 6) + 8 + 4 = 51


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

As his devotee repositions, Catamoch surges forward into the warrior on the flank, plunging his tusks into the rattling cage of the man's armor.

Tusk: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 Sigh, well just in case
Piercing: 2d6 + 6 ⇒ (5, 4) + 6 = 15 +1 spirit if this guy happens to be good/holy??


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch though, tickled by the necromancer's bloodlust, barely makes any efforts to stop her delightful performance.

Stride into a flank
Tusk: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Hoof: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Catamoch, I can't just keep throwing Hero Points at you!!

Interruption:
Reactive Strike: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch squeals with triumph as his prey seeks to hide, but with a slash of his tusks he quickly busies himself searching through the entrails of his foe for his favorites.

Tusk: 1d20 + 15 ⇒ (18) + 15 = 33
Concealment: 1d20 ⇒ 16
Piercing: 2d6 + 4 ⇒ (6, 1) + 4 = 11
If Crit: 5d10 + 8 ⇒ (4, 4, 3, 7, 8) + 8 = 34


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch hurtles into the yurt, picking whichever necromancer seems most hurt to plant his tusks into. Trying to be adjacent to as many casters as possible

Tusk: 1d20 + 14 ⇒ (1) + 14 = 15 Nope! Not again!
Hero Point: 1d20 + 14 ⇒ (19) + 14 = 33
Piercing: 2d6 + 4 ⇒ (5, 2) + 4 = 11
If it's a Crit?: 5d10 + 8 ⇒ (5, 8, 2, 9, 6) + 8 = 38

Potential Reactive Strike:
Tusk: 1d20 + 14 ⇒ (5) + 14 = 19
Slashing: 2d6 + 4 ⇒ (2, 6) + 4 = 12


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch trots over, excited to stamp the hands into a bloody smear.

If he's in reach, attack, if not, Stride to be next to the hands, but hopefully not clumped up with friendlies
Hoof: 1d20 + 15 ⇒ (14) + 15 = 29
Bludgeoning: 2d6 + 4 ⇒ (3, 1) + 4 = 8


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

With a devastating **CRACK** Catamoch finally bestirs himself and smashes into the towering hulk!

Hoof: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 6) + 4 + 2 = 16
Hoof: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch remains unenthused by the bloodless battle; he makes certain that the lesser combatant is finished before trotting off after the towering hulk.

Hoof: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17 Sigh, 4/5 this fight

If he's focusing on the little skeleton/didn't have to stride over to kick the big guy:
Hoof: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 [ooc][/ooc]
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 6) + 4 + 2 = 15


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Despite needing Veshka's life to remain strong to maintain his connection to the plane, Catamoch is deeply ambivalent about her working to heal wounds. Still, with a sigh, he sets about breaking a few bones, just to feel better.

Hoof vs. Lil Skellie: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21 Hot damn! On his fourth attack this fight he didn't roll a 1!
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch though, is jealous of his worshippers divided attention, and demands that she pay heed only to him. By sucking

Hoof: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

The boar god rushes forward, kicking and stomping on the closest bone warrior! electing merely to imply what carnage could have been wrought. I guess?!?!/

Hoof: 1d20 + 15 ⇒ (1) + 15 = 16
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 4) + 4 + 2 = 14
Hoof: 1d20 + 11 ⇒ (1) + 11 = 12
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch: 1d20 + 15 ⇒ (1) + 15 = 16
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8

...But Catamoch is enjoying playing with his food far too much to let him die yet.


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch swings his great head for the necromancer, using his momentum to run roughshod over them with his flinty hooves.

Tusk: 1d20 + 15 ⇒ (3) + 15 = 18
Piercing: 2d6 + 4 + 2 ⇒ (2, 6) + 4 + 2 = 14
Hoof: 1d20 + 11 ⇒ (14) + 11 = 25
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
Hoof: 1d20 + 7 ⇒ (20) + 7 = 27
Bludgeoning: 2d6 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Joyous at finding prey that bleeds and breaks, Catamoch plunges his tusks into what he hopes is the real necromancer.

Tusks: 1d20 + 15 ⇒ (10) + 15 = 25
Piercing: 2d6 + 4 + 2 ⇒ (4, 5) + 4 + 2 = 15


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catmoch trundles after the charging rhino, driving his hooves into its flank to try to knock it off its course.

Hoof: 1d20 + 15 ⇒ (2) + 15 = 17
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 6) + 4 + 2 = 15
Hoof: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Untroubled and exultant, Catamoch continues the battle. The sad absence of froth and gore among his foes more than made up for by a truly satisfying crunch.

Hoof: 1d20 + 15 ⇒ (18) + 15 = 33
Bludgeoning: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Hoof: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 2d6 + 6 ⇒ (2, 2) + 6 = 10


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Rushing around the flank of the reanimated rhinos, Catamoch bulls into them with sheer mass and demonic strength, rearing up to crush bones with his flinty hooves.

Hoof: 1d20 + 15 ⇒ (15) + 15 = 30
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10
Hoof: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 2d6 + 4 + 2 ⇒ (5, 2) + 4 + 2 = 13


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

More prosaically, Catamoch tries to kick it to death and hope that it sticks this time.

vs. flank
Hoof: 1d20 + 15 ⇒ (16) + 15 = 31
Bludgeoning: 2d6 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15
Hoof: 1d20 + 11 ⇒ (15) + 11 = 26
Bludgeoning: 2d6 + 4 + 2 ⇒ (2, 4) + 4 + 2 = 12


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

In a clatter of hooves and squeals, Catamoch rears up at the dead knight, smashing down with hopefully bonecrushing force!

Hoof: 1d20 + 15 ⇒ (12) + 15 = 27
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 4) + 4 + 2 = 14
Hoof: 1d20 + 11 ⇒ (15) + 11 = 26
Bludgeoning: 2d6 + 4 + 2 ⇒ (1, 4) + 4 + 2 = 11
Hoof: 1d20 + 7 ⇒ (18) + 7 = 25
Bludgeoning: 2d6 + 4 + 2 ⇒ (6, 5) + 4 + 2 = 17


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch slams into the necromancer at top speed, drilling and twisting with his tusks until he comes out the other side.

Tusk: 1d20 + 14 ⇒ (19) + 14 = 33
Piercing: 2d6 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
Crit?: 5d10 + 12 ⇒ (1, 9, 7, 8, 9) + 12 = 46
Tusk: 1d20 + 9 ⇒ (19) + 9 = 28
Piercing: 2d6 + 4 + 2 ⇒ (2, 6) + 4 + 2 = 14


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Bbored with the lesser undead, Catamoch rushes onward to greater prey...

If the zombie is down after the HHHeal and antler, then Catamoch will rush the necromancer, otherwise he'll give Valda a flank


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Disdaining his tusks, Catamoch whirls and stomps, trying to shatter ribcages and trample fallen skulls!

Hoof: 1d20 + 14 ⇒ (13) + 14 = 27
Bludgeoning: 2d6 + 4 + 2 ⇒ (3, 5) + 4 + 2 = 14
Hoof: 1d20 + 10 ⇒ (7) + 10 = 17
Bludgeoning: 2d6 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

And the boar god gleefully dives into the fray! Once more his tusks drive deep into the wyrm's guts, pinning it fast for the other warriors!

Tusk: 1d20 + 14 + 1 + 1 ⇒ (20) + 14 + 1 + 1 = 36 Heroism won't stack with the Marshal stance, but it's appreciated!
Magic Piercing: 5d10 + 8 + 4 ⇒ (4, 5, 3, 7, 1) + 8 + 4 = 32
Grab


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch meanwhile continues to exult, drenching himself in the wyrm's entrails with a fearsome glee.

Tusks: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19
Tusks: 1d20 + 14 + 1 + 1 ⇒ (20) + 14 + 1 + 1 = 36
Magic Piercing: 5d10 + 8 + 4 ⇒ (10, 8, 2, 6, 10) + 8 + 4 = 48


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch drives his tusks up into the great wyrm's throat, his strength renewed by Hakata's healing and Veshka's rage!

Tusk (Water, Heroism): 1d20 + 14 + 1 + 1 ⇒ (17) + 14 + 1 + 1 = 33
Magic Piercing: 2d6 + 4 + 2 ⇒ (3, 6) + 4 + 2 = 15
If Crit?: 5d10 + 8 + 4 ⇒ (3, 4, 4, 6, 2) + 8 + 4 = 31

Tusk: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch gleefully bounds into battle with the abandon of one who knows that his acolyte will bear the wounds of his folly.

Tusk: 1d20 + 14 + 1 + 1 ⇒ (10) + 14 + 1 + 1 = 26
Magic Piercing: 2d6 + 4 ⇒ (1, 1) + 4 = 6


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch chortles in delight at Veshka's resurgent bloodlust, and quickly goes about granting his acolyte's prayers of carnage.

Tusk: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Magic Slashing: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Tusk: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Magic Slashing: 1d10 + 6 ⇒ (3) + 6 = 9 Doubles to 18
Extra Damage: 1d10 ⇒ 10 Total of 28
Hoof: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Bludgeoning: 2d6 + 6 ⇒ (2, 1) + 6 = 9


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Catamoch toys with Veshka however, spurring her on to greater heights of rage by doing nothing more than glancing against the wyrm clawing at her.

Tusk: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Tusk: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Hoof: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

Was the Babau able to run around and/or teleport after Catamoch stuck a Grab on it btw?

Visibly deaf to Veshka's pleas, Catamoch treats his battle with a murder demon as an opportunity to splash around more than a chance to save her.
Tusk: 1d20 + 14 ⇒ (4) + 14 = 18
Tusk: 1d20 + 9 ⇒ (7) + 9 = 16
Tusk: 1d20 + 4 ⇒ (19) + 4 = 23
Magic Slashing: 2d6 + 4 + 2 ⇒ (6, 3) + 4 + 2 = 15


Male Demonic Sarkorin Boar God 8 - AC 24 | F +15 R +12 W +11 | Perception +11

With all the energy coursing through her veins, Veshka is completely healed by the time she flees the babau, allowing Catamoch to take the lead in fileting the fiend!

Tusk: 1d20 + 14 ⇒ (13) + 14 = 27
Magic Slashing: 2d6 + 4 + 2 ⇒ (6, 2) + 4 + 2 = 14
Grab
Tusk: 1d20 + 9 ⇒ (12) + 9 = 21
Magic Slashing: 2d6 + 4 + 2 ⇒ (6, 4) + 4 + 2 = 16

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