Cassandra Lillium "Sandy"
Female catfolk oracle (spirit guide) 1/paladin (oath of vengeance, sacred servant) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, 117, Pathfinder RPG Bestiary 3 47, Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (catfolk)
Init +3;
Senses scent; Perception -1
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4,
Ref +3,
Will -1; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +2 vs. death
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft. (20 ft. in armor), climb 20 ft.
Melee cold iron boarding axe +3 (1d6+2/×3) or
. . cold iron kunai +3 (1d4+2) or
. . dagger +3 (1d4+2/19-20) or
. . greatsword +3 (2d6+3/19-20) or
. . light hammer +3 (1d4+2) or
. . silver boarding axe +3 (1d6+1/×3)
Ranged sling +4 (1d4+2)
Special Attacks channel positive energy 4/day (DC 13, 1d6), smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
Oracle (Spirit Guide) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, divine favor, endure elements, fallback strategy
. . 0 (at will)—create water, detect magic, mending, read magic, spark[APG] (DC 13)
. .
Mystery Life
. .
S Identify;
Spirit Lore
Wandering Spirit
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Statistics
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Str 15,
Dex 16,
Con 14,
Int 12,
Wis 5,
Cha 16
Base Atk +1;
CMB +3;
CMD 16
Feats Fey Foundling[ISWG]
Traits fate's favored, warded against witchery
Skills Acrobatics -1 (-5 to jump), Climb +6, Diplomacy +7, Handle Animal +7, Knowledge (planes) +5, Linguistics +2, Perception -1, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.), Stealth +1, Survival -1, Use Magic Device +4;
Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Ancient Osiriani, Catfolk, Common, Skald, Sylvan
SQ cat's luck, oracle's curse (powerless prophecy), revelation (channel), spirit ()
Combat Gear scroll of cure light wounds;
Other Gear scale mail, cold iron boarding axe, cold iron kunai (4), dagger, greatsword, light hammer, silver boarding axe, sling, sling bullets (20), bedroll, belt pouch, candle (10), candle lamp[UE], carnivore feed (7), cleats[APG], cold weather outfit, fishhook (2), flint and steel, glass cutter[UE], glue paper[UE] (5), grappling hook, hollow-heeled boot, iron holy symbol of Sarenrae[UE], masterwork backpack[APG], mug/tankard, pot, sewing needle, shovel, signal whistle, silk rope (50 ft.), snowshoes[APG], string or twine[APG], thieves' tools, thread (50 ft.), tindertwig (5), trail rations (7), waterskin, whetstone, winter blanket, wrist sheath, spring loaded, 4 gp, 2 sp 5 cp Rescue Kit: 1 Tent (small), 1 Winter Blanket, 1 Winter Clothes, 3 Rations.
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Special Abilities
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Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climbing (20 feet) You have a Climb speed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.