The Skinsaw Man

Casey Hudak's page

Organized Play Member. 80 posts (163 including aliases). No reviews. No lists. No wishlists. 8 aliases.




I'm running a campaign where my PCs have been tasked with kidnapping a child prodigy bard, who is the the son of Shelyn's herald The Spirit of Adoration. The child is a musical prodigy who despite only being only six years old is already at 4th level. I'm planning for him to be an Aasimar, and I'm thinking of applying either the half celestial or a mythic level in trickster, possibly both. My PCs are at sixth level.

I want to design this character not to fight the PCs, but to escape from them. I want the encounter where they search for him to be memorable and difficult, but not impossible. There should be an opportunity for them to fail, and consequences if they do fail. They'll be searching for him in a large mansion, and possibly in a demi plane that connects to Shelyn's realm on Nirvana.

What Bard abilities would make for a memorable round of hide and seek? Should I incorporate Mythic or Half Celestial into the mix? How do I make this challenging and memorable without focusing on direct combat? What holes could my PCs exploit in order to find the child?

I'm just curious if anyone has run something similar or if they've played Bards enough that they have general advice. It is vital to the story that this character is a Bard, and it is vital that the character is very young, but otherwise everything is flexible.


I'm currently in a Reign of Winter campaign playing a lunar oracle. We're pretty flush with cash at this point, and I was thinking of picking up a Ring of Revelation. Now, it says on the pfsrd that if you have a high enough UMD you can make use of the revelation in the ring even if you're not of the correct mystery. What are the most powerful revelations that you can pick up using this trick?


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So, I'm currently in a pathfinder game where I'm playing an oracle with the deaf curse. I want to pick up the spell Command, because it seems very powerful. Command has a verbal component, which presumably would be silenced as per the silent spell feat due to the 1st level perk from the mystery. However, it's also a language dependent spell. Would my deaf oracle be able to cast the spell without the 20 percent spell failure? Would silent spell even be applicable to a language dependent spell in general? How does this work?


So, I'm building a half elf lunar oracle for an upcoming Reign of Winter campaign, and I want to build this character using all of the most broken oracle tricks that I've discovered over the years. I want this character to be the most flexible character possible, capable of emulating the greatest number of powerful features from other classes. I'm not looking to build this character to shut down the usefulness of other characters and dominate every encounter, but rather to be able to contribute in every possible situation and to be incredibly resilient. I'm looking to make sure that I've build my character according to RAW and that I haven't overlooked any powerful tricks I should be aware of. The GM has decided to give us 20 point buy instead of 15, and we are starting at level one. So far, here is my first level build:

Jorvan Grint, Half Elf Lunar Oracle 1,
Str 16, Dex 7, Con 14, Int 10, Wis 7, Cha 19
HP 10, Fortitude +2, Reflex +4, Will +0. Base Movement 30 Ft, Init. -6
AC 19 (Chain Shirt with Armored Kilt +5, +4 from Charisma)
CMB: +3 CMD: 17 (+3 from strength, +4 from Charisma )
Dual Cursed Archetype, Deaf (primary) and Wolfscarred Curses (Wolfscarred curse gives a 20 percent spell failure on all spells with verbal components, but deaf lets me cast all spells as if silent, so it balances out)
Prophetic Armor Revelation (Cha instead of Dex for AC, CMB and Reflex Saves) and Primal Companion Revelation (one from extra revelations feat) getting a Big Cat Animal Companion
Skill Focus Knowledge (Religion) from Half Elf Adaptability Racial Trait.
Cold Honed, Keen Senses, Low Light Vision, Elf Blood, and Multitalented Racial Traits.
Longspear +3 1d8+4 Damage with Reach and Brace
Bite +3 1d4+3 Damage.
Put Favored Class Bonus for first level into Boosting Primal Companion Revelation by half a level.
Umbral Unmasking Drawback, Bully Trait, The Pack Trait, Keeper of the Veil Trait.
Disguise +9, Handle Animal +10, Intimidate +9, Knowledge (Religion) +7.

I decided to go Half Elf because I have access to the powerful human favored class bonus (extra spells known at one bellow highest casting level) and Elf favored class bonus for oracles (+1/2 level of Oracle Revelation). This will give me both extra spells and an animal companion that is a few extra levels above the curve. I plan to alternate taking these different perks every other level.

Also, half elf gives me access to the extremely powerful paragon surge spell starting at level six, which lets me nab any extra feat that I do not have but qualify for for the duration of the spell. I can use this to get the Extra Revelation Feat and give myself any revelation of the lunar list that I do not have, or gain any spell from the oracle list that I do not have temporarily through the Expanded Arcana Feat.

At Third Level I plan to take the Eldritch Heritage (Arcane) Feat to gain a familiar. This will set me up at level eleven to be able to temporarily cast any divine spell off the Wizard or Sorcerer List if I use Paragon Surge to give myself the Improved Eldritch Heritage (Arcane) Feat. I also plan to take the Gift of Horn and Claw Revelation to give myself two extra claw attacks in addition to the bite.

At Fifth Level I plan to take the Divine Protection Feat to give myself my Charisma bonus to all of my saves. At this level I'll take the Misfortune Revelation from the Dual Cursed Oracle Archetype to force opponents to reroll as an immediate action.

At Seventh Level I plan to take the Still Spell feat, giving myself the ability to cast spells at one level lower without either their verbal or somatic components. Consider that I plan to take the Form of the Beast Revelation, this will let me use beast shape and still give me the ability to cast spells (but at one level lower and as a full round action) while in beast shape.

Past that, I do not have my character planned out.

My Oracle will both have more spells than the average oracle and a higher level animal companion than the average druid. Furthermore, the character will have the ability to wildshape below the ability of a druid while also casting spells, but they will have this ability nonetheless. Furthermore, access to paragon surge will give them temporary access to every utility spell on the oracle list that most oracles will not be able to take. Charisma is my primary defensive ability, as it applies not only to AC, Combat Maneuver Defense, and Reflex Saves Twice, but also to all of my other saves. My character should have decent strength and a beefy flanker to contribute to Melee even when not casting spells. And at level eleven, this character has temporary access to all spells on the wizard and sorcerer list through Paragon Surge.

I've used a number of different pathfinder books in building this character, but I was wondering if my build is missing anything that could make it more versatile or powerful. Again, my goal is not to invalidate the rest of my party, but rather to be both flexible and resilient. Also, I want to make sure that everything works as I think it should RAW. Thank you for your time, and any help is greatly appreciated.


So, my party and I are currently on sword of valor, just after having finished the first wave of mass combat stuff. At the start of this campaign I decided to play a 75 year old (the equivalent of about twelve or thirteen for a human) elvish wizard prodigy whose parents were exiled from the city on account of Lord Hulrun's pogroms and was afterwards sold into slavery by the Templars of the Ivory Labyrinth. After two years of demonic torment, he was rescued and raised by the dragon Terendelev for 30 more years, which is when he discovered his intuitive knack for wizardry. So far, Malakai has been responsible for the deaths of many of the servitors of the Ivory Labyrinth, and has a personal vendetta against all the demon cults and demons for slaying his adopted mother and enslaving him in his youth. It's been very difficult striking the balance between playing as a wizard and playing as a child, with the mythic rules only further increasing the complexity. Additionally, as an elf he's actually older than all of the other adult characters in the party by several centuries.

Already, the character has an intelligence of 24, a mythic tier, and six class levels, and they gained that all in about a month of adventuring. How do I roleplay this character so the fact that he's a child still shines through, when I have this ungodly amount of power and intellect at my disposal? How should I factor in his elvish heritage and his newfound mythic power in this equation? How do I deal with the fact that as the equivalent of a 12 or 13 year old, this kid is personally responsible for the death of scores of cultists and demons? How would you handle playing a character like this?