Villamar Koth

Carroutan's page

2 posts. Alias of Been-jammin.


About Carroutan

Advancement Choices:

1st: Ranger (Warden); Master of Terrain (Cold), Track, Wild Empathy, Point-Blank Shot, Precise Shot

Male Human (Kellid) Ranger (Warden) 1, 18 Years Old

LN Medium Humanoid (Human)

Init +4; Perception +5

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DEFENSE

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AC 17, touch 14, flat-footed 13 (+4 Dex, +3 Armor)

HP 11 (1d10+1)

Fort +3, Ref +6, Will +1

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OFFENSE

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Speed 30 ft.

Melee Scimitar +3 (1d6+2/18-20/X2)

Ranged Composite Long Bow (+2) 110' +5 (1d8+2/X3)

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES

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Master of Terrain (Cold +2) At 1st level, a warden selects his first favored terrain. He gains another one at 3rd level, and then every five levels thereafter (for a maximum of five favored terrains at 18th level). This ability replaces the ranger's first favored enemy ability.

A ranger may select a type of terrain from the Favored Terrains table. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

If a specific terrain falls into more than one category of favored terrain, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Tracker A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Wild Empathy A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

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STATISTICS

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Str 14, Dex 18, Con 12, Int 12, Wis 13, Cha 8

Base Atk +1; CMB +3; CMD 18

Traits:

Worldly
Restless Wayfarer

Feats:

Point-blank Shot
Precise Shot

Skills (8 Points - 6 Class, 1 Int, 1 Favored Class):

Climb +5 (1 Rank, 2 Str, 3 Class, -1 ACP)
Knowledge (Geography) +6 (1 Rank, 1 Int, 3 Class, 1 Trait)
Knowledge (Local) +6 (1 Rank, 1 Int, 3 Class, 1 Trait)
Knowledge (Nature) +5 (1 Rank, 1 Int, 3 Class)
Perception +5 (1 Rank, 1 Wis, 3 Class)
Profession (Trapper) +5 (1 Rank, 1 Wis, 3 Class)
Stealth +7 (1 Rank, 4 Dex, 3 Class, -1 ACP)
Survival +5 (1 Rank, 1 Wis, 3 Class) (+6 to follow tracks)

Favored Class: Ranger,
Racial Modifiers: +2 Dex, Bonus Feat, Heart of the Wilderness

Languages: Common, Hallit, Skald, Sylvan

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GEAR/POSSESSIONS

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Location: On Persons

Explorer's Outfit (Free)
Composite Long Bow (+2) (3 lbs.)
20 Arrows (3 lbs.)
Studded Leather Armor (20 lbs.)
Scimitar (4 lbs.)
Backpack (2 lbs.)
Bedroll (5 lbs.)
Blanket (3 lbs.)
Belt Pouch (.5 lbs.)
Flint and Steel (-)
Fish Hook (-)
Silk Rope (5 lbs.)
Twine (.5 lbs.)
Trail Rations (5) (5 lbs.)
Waterskin (1) (4 lbs.)
Mess Kit (1 lb.)
Whetstone (1 lb.)

Carrying Capacity Light: 58 lbs. Medium: 59-116 lbs. Heavy: 117-175 lbs.

Money: 15 GP 5 SP 7 CP

Total Weight: 57 lbs.

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Background:

Description
Ht: 5' 2"
Wt: 140 lbs
Age: 18
Hair: Brown
Eyes: Green
Skin: Pale

Image of Carroutan