Demon Slayer

Carous Fierehart's page

No posts. Organized Play character for Forged Rain.


Full Name

Carous Fierehart

Race

Ifrit

Stats:
HP(9/9) AC/Touch/Flat 12/12/10 Fort/Ref/Will 2/2/3 CMB/CMD +0/11 Init +7

Classes/Levels

Skills:
Perception +1, Bluff +8, Intimidate +8
Spells:
1st:4/4
1 Sorcerer (Fire Elemental)

Gender

Male

Size

Medium

Age

85

Alignment

CG

Languages

Common, Ignan

Strength 8
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 18

About Carous Fierehart

Character Sheet:

Carous Fierehart
PFS #: 34674-4
Male Ifrit Sorcerer (Fire Elemental)
CG Medium Humanoid
Int +7,Senses Darkvision, Perception +1
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Defenses
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AC 12, touch 12, flat-footed 10
HP 9 (1d6 +2 +1 (fc))
Fort +2,Ref +2,Will +3
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Offense
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Speed 30 ft
Melee
Light Crossbow +2 (1d8, 19-20/x2)
Special Attacks Elemental Ray +2 (1d6+1, x2, 8 per day)
Spells
0th (4 known, DC 14): Ray of Frost (Fire), Drench, Message, Detect Magic
1st (4 per day, 2 known, DC 15): Burning Hands (DC 17 (+1 fire affinity, +1 spell focus)), magic missle
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Stats
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Str 8,Dex 14,Con 14,Int 10,Wis 12,Cha1 8
Base Attack +0,CMB -1,CMD 11
Feats Eschew Materials, spell focus (evocation)
Skills Bluff +8, Intimidate +8, perception +1
Languages Common, Ignan
Gear backpack, bedroll, rations x5, waterskin, flint & steel, explorer’s outfit, belt pouch, caltrops x 4, alchemist’s fire x 2, light crossbow
85gp
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Traits
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Arcane Temper You gain a +1 trait bonus on concentration and initiative checks.
Arcane Graduate You gain a +2 trait bonus on concentration checks when casting arcane spells

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Special Abilities:

Bloodline Arcana : Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell’s type to match the type of your bloodline.
Elemental Ray : Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Cantrips : Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Fire Affinity : Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
Efreeti Magic : Some ifrits inherit an efreeti ancestor’s ability to magically change a creature’s size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit’s level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures. This racial trait replaces the spell-like ability racial trait.
Wildfire Heart : Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks. This racial trait replaces energy resistance.

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Background:


Description: