Elan

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Pathfinder Rulebook Subscriber. *** Pathfinder Society GM. 58 posts. No reviews. No lists. No wishlists. 16 Organized Play characters.


Liberty's Edge

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Imbicatus wrote:
Unless you're using a bow or other projectile weapon, it overcomes DR.

Bane is one of the exceptions, as noted in the player's handbook.

Projectile weapons with this ability bestow this power upon their ammunition

You would still need to be using +1 arrows, if you want the benefits of a +3 arrow for DR silver and cold iron.

Liberty's Edge

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The diety you pick can give you access to some fun channel feats.

Milani gives you Beacon of Hope. Everyone you heal with channel energy gets heroism for a number of rounds equal to your charisma bonus. This is what my life oracle did. I also took duel-cursed archetype. Misfortune has saved several party members.

Liberty's Edge

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Skald is a fun support class. There are several rage powers that can help the party. I have one with the spirit totem for extra damage, superstition, and the tor linn worm death curse. He summons to assist in combat. If anyone is knocked unconscious or killed, the attack must make a DC 20 will save or be permanently staggered and vulnerable to fire. Good times.

Liberty's Edge

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A one level dip in swashbuckler mouser will do wonders for your combat ability.

I would go 3 levels unchained rogue for dex to damage and one level of swashbuckler mouser so you can flank from inside the opponents square. If they move out of your square, even if it is a 5 ft step, it provokes. The opponent takes a -4 on all attacks unless targeting you.

You get a lot from a 1 level dip in swashbuckler.

Liberty's Edge

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Garbage-Tier Waifu wrote:
Now, important question. Is there any way for a crossbow to shrink automatically via magic when in the hands of the monkey to be Tiny, along with any crossbow bolts it loads in, so it can benefit from Rapid Reload? If there is, that seems like the best solution to me.

Weapon enchantment: Resizing +4,000 gp.

Liberty's Edge

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Decorpsed wrote:
QuidEst wrote:
Decorpsed wrote:
QuidEst wrote:
Decorpsed wrote:
Unless there is a clear definition for "normal attack" somewhere that i am missing.
There isn't, but natural attacks are clearly not normal attacks. They are primarily defined in the Universal Monster Rules section, and class progression charts show iterative BAB rather than just the highest BAB value used by natural attacks. Things that can replace natural attacks don't specify "normal attack", but rather just "attack".
Natural Attacks are defined under the Attack section of the Combat page ( LINK) along with Melee Attacks and Ranged Attacks. That seems to be a pretty comprehensive page for what qualify as "Attacks". I assert that all of those attacks are also "Normal Attacks" as well.
Okay. I mean, I'm reasonably confident that's not the intention or meaning, but it's just going to devolve into a RAW fight because the term isn't actually going to be defined anywhere.

That's sort of the point of the Rules forum right? To have these discussions to hammer out RAW vs RAI for our games.

RAI i agree they make no sense. RAW i don't see a problem with them.

I believe the intent was to have MB work similar to combat maneuvers. In that they can replace a normal attack. A situation could be that, during full attack action of melee attacks, you drop your foe. With your remaining attacks, you can attack another foe within 30ft. I believe that is why it is mentioned in conjuction with a full attack action.