I'm all for removing "types2 on say modifiers. I think there only needs to be two kinds of bonuses on skills/attacks etc inherent (race/class/feat) and buff (spell/effect). But I also fully support defining the types we do keep very precisely. Put it an appendix, its not that hard to do and makes so much rules-lawyering clearer, not to mention game design.
Ring_of_Gyges wrote:
The backside, naturally, is that there are more information to track for each spell. Currently, components only matter is certain situations.
I find the level of detail in armor descriptions hamper the game world. Especially so considering that of all armors, only 4 or so are actually ever used past level 3 or so (masterwork studded leather, chain shirt, half plate, full plate). I'd prefer broader categories that can cover different armors in different settings, as outlined above. And my pet peeve, cuirboili or hardened leather. Per the armor descriptions, this is what leather armor is, but hardened leather is really about as flexible as plate mail. No rogue would ever want to sneak around in this! Perhaps the best way to represent hardened leather leather is to use the stats of plate with a penalty and slight weight reduction. Here is a video on shields of hardened leather https://www.youtube.com/watch?v=m1OTiMm4Pqc
Hi I'm working on a shape dancer class built on the summoner. Scheduled for eventual publication with Purple Duck Games. Not quite sure yet if it will be an archetype, alternate class, or its own class entirely. The basic concept of the class has been trough friendly playtesting, and it works if you don't try to abuse it. So what I'm asking for is friendly abuse - to spot the holes in the design, I need builders to look for ways to break the class and make absurd things with it. So, here goes, the Shape Dancer: Shape Dancer (Summoner Archetype) The shape dancer is not a summoner at all. Rather than summoning creatures, he changes shape to become the monsters he wants. Class Information
Class Skills
Skill points per level: 4 + Int mod. Class Features
Spells
Eidolon Form (Su)
Each eidolon form receives a pool of evolution points, based on the shape dancer’s class level, that can be used to give the eidolon form different abilities and powers. Whenever the shape dancer gains a level, he must decide how these points are spent, and they are set until he gains another level of shape dancer. The eidolon form’s physical appearance is up to the shape dancer, but it always appears as some sort of fantastical creature. This control is not fine enough to make the shape dancer appear like a specific creature. A shape dancer retains his alignment, type, and subtypes. He uses his own base attack bonus, base saves, feats, skill ranks, and class skills (modified by the eidolon form's attribute modifiers and size); the eidolon form has no skills, class skills, or feats of its own. He gains the eidolon form's armor bonus (any natural armor an eidolon has becomes armor for the eidolon form), darkvision, and all the eidolon form’s evolutions. The eidolon form is limited to the eidolon forms’s maximum number of natural attacks. The eidolon form uses the shape dancer's ability scores as its base form ability scores, modified by the eidolon form's evolutions and the Str/Dex bonuses from Table: Eidolon Base Statistics. The eidolon form cannot apply the ability increase evolution to mental ability scores or the skilled evolution to skills with mental key attributes (Intelligence, Wisdom, or Charisma). The eidolon form cannot select any evolutions that are spell-like abilities, and can spend no more than one third of its evolution points on evolutions that are supernatural abilities. While in eidolon form, the shape dancer gains 4 temporary hit points per class level. These temporary hit points are persistent from one use of eidolon form to another. When these temporary hit points reach 0, the eidolon form ends. The shape dancer cannot use eidolon form again until he has used renew shape to restore his eidolon form's temporary hit points. When the shape dancer is in eidolon form, the eidolon form’s temporary hit points can be restored with the rejuvenate shape ability, the rejuvenate eidolon spell, and other effects that specifically restore eidolon hit points, but not by other means such as natural rest or cure spells. The temporary hit points can never exceed the eidolon form's starting hit points. While using eidolon form, the shape dancer loses the benefits of any armor worn. The shape dancer can use all of his own abilities and gear, except for armor. To cast spells with somatic components, the eidolon form must have arms. The shape dancer can use transmutation (polymorph) effects simultaneously with eidolon form, further transforming himself. When he does so, he loses darkvision and all evolutions that are exceptional abilities, except those affecting armor and physical ability scores (Strength, Dexterity, Constitution). He keeps the eidolon form's armor bonuses. This replaces eidolon. Renew Shape (Sp)
Shape Link (Su)
Shapechanger Subtype (Ex)
Shape Dance (Sp)
Shielded Shape (Ex)
Swift Eidolon Form (Su)
Greater Shape Dance (Su)
Greater Shielded Shape (Ex)
Extend Polymorph (Ex)
Fast Shape Dance (Su)
Shapechange (Sp)
Supreme Shielded Shape (Ex)
Table: The Shape Dancer Level:Special
Mats Öhrman wrote: "Shibaten of Porphyra" by Purple Duck Games. Thanks for the mention, Mats. Here is a link: Shibaten of Porphyra. (Shameless self-plug) The ducks of Glorantha were death-cultists and actually quite serious, but RQW was a very unfair system, and ducks were very weak. That meant they were almost only played as comedy characters. I still have fond memories of three ducks in a howdah atop an elephant, firing arbalests. For the Shibaten, I've included the comedy aspect, but they are a Small race with a Strength, Charisma, and Intimidation bonus, making them quite serious contenders for several physical classes, most of all bloodragers. Tame these ducks are not! Quack!
Steven "Troll" O'Neal wrote: If you're in melee, you've already lost. Back in Dragonstar, people turned more and more to melee combat at higher levels. My elf got himself Str 22 to carry a minigun and still be at light encumbrance, but that also made him absurdly good in melee. Something like that might well apply here too.
UllarWarlord wrote:
This is the most significant improvement I have noted so far. It always irked me hugely that Dexterity is no good in surprise situations, where my intuition would make it THE most useful thing. Well, this and rogues being unable to sneak attack in dim light, and that was corrected in Pathfinder Unchained. Separate AC against energy is nice, but IMC we generally use various martial arts systems that render armor obsolete anyway.
I'm working on a series of psychic discipline supplements for Purple Duck Games. Psychic Disciplines of Porphyra is out, more are in the works. I like how a psychic discipline can set the theme and mood of a psychic. About 1/5 of all spells come from the discipline, along with abilities are relatively low levels, where they actually come into play. I'm here looking for requests; anything people here want for psychic disciplines? I can write up your ideas if they mesh with mine. Basically, I'm asking you to give up ideas for free to see them written out and discussed.
Author of the golden legionnaire here, and shameless plug warning. If your dream is to play an arcane trickster based on the alchemist or a hybrid of ninja and barbarian, now is your chance! I feel the golden legionnaire is an interesting take on a defensive warrior, but it sorely needs reviews. So I issue a challenge to review the golden legionnaire! I pride myself on having become something of a specialist at making archetypes and prestige archetypes. If you review the golden legionnaire prestige archetype, I offer to make an archetype or prestige archetype for the Pathfinder game to your specifications. Your review should include a rating and be 200 words or more. It is to be posted on the golden legionnaire product page, and you must notify me so that I know you posted it. I will retain publishing rights on the archetype or prestige archetype I write, but you get to decide what it is to be about and what class(es) it is based on. Any classes or combination of classes is good, but some would get outright weird. You can also suggest abilities for the archetype to have. However, I am not signing on to work forever on this; I will make an honest attempt at the project, but am not responsible for continuing to develop it indefinitely. First come, first served. I promise to make archetypes for the first three reviewers, but may continue if there is more interest. And yeah, you have to get the PDF for yourself. Pay the $1.99 to get the file - or the $16.99 for the subscription. Carl Cramér, Prestige Archetype designer.
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