Bard

Carissa's page

6 posts. Alias of Kalthon the Bastard.


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My apologies for the lateness in joining in the discussion, even with the prompt by Bill. I had the best of intensions to do so earlier. That being said, I am in the same boat as Bannigan. I'm definitely more into the typical D&D path of characters engaging in a situation as opposed to working on logistics of kingdom building. However, I am also a bit intrigued with the kingdom building process. A huge thank you to Nate for the willingness to shoulder the KB actions. I'm willing to try to login to the forum's more often, but find that I'm 'squirreling' with other things happening around me on any given evening. I would be happy to continue to input the stuff on the spreadsheet however it is developed.


Since being 'dropped' off at New Westcrown some time ago, Carissa had developed a bond with her fellow adventurers. Excited at seeing the new kingdom coming together, she jumped at the chance to be the chief magister, as she had so many questions about her ancestral past and the unknown abilities that she awakened that fateful evening. At first she wanted to teach the foundations and importance of Law to all inhabitants of this kingdom. However, as time passed by, her impatience about not knowing about her ancestral history and how dragon-spawn were created and came into powers, festered in the back of her mind. She started introducing doctrines and mandates that demanded exploration and investigations into everything dragon and fire based. Always an impatient child growing up, she knew she should wait to explore these things herself, but the temptation of 'guiding' a larger population into assisting in this pursuit was too much...


Again, Carissa kicks herself for not having been exposed to the 'teachings' of the privileged in areas such as Geography and Nobility. So, when the new contingent from Varnhold arrive with their covered wagon, she decides to watch from nearby. Not overly trusting, she defers to Anastasia to 'sort out' the newcomers as she has been known to fall for trickery before. Cursed nobles and their silver tongues. Well, if the talks go sideways, she'll be ready to pounce...


We camp for the night at Hex 6-8. During Z and Carissa take their watch, they notice a peculiar smell (lilac and honeysuckle) and see the fire flare up in a greenish hue. Up pops a large mutated fire elemental in explosion of fire doing light flame damage to everyone. Carissa zap it for 2 points with a Ray of Frost, Vissannica awakens and draws her blade enchanting it as she rises. She casts Shocking Grasp through her sword and deals 13 points of cold damage and 22 points of electricity.

The elemental goes next and strikes with four arms at Vissannica striking her down with 39 points of damage (putting her at -1 and on fire). Cringer gets struck for 8 points as it tries to engage. Dox casts FrostFall doing 10 points of damage, staggering the creature. Z strikes the creature doing 23 points of damage to the elemental, killing it.

We go back to sleep and head to 7-7 the next day. It’s a Plains locale and we find nothing of note during our exploration of it. We then head back to town.

Our magic shop created two items: Elixir of Truth and Incense of Meditation.

Word gets back from Rastovia that is rather harsh criticism of our expedition. Gregory is the one heading up the critical analysis of us. His words are pro-fae.


We are on a quest to kill the tree like creature that we encountered before. We buffed up and summoned a pony to bring out the “Character Eater”. The creature kills the pony immediately with an attack of opportunity. The fight commences. The creature tries to bite Zorthalus and misses. Carissa pops a Flaming Sphere for 12 points of damage. Vissannica deals 57 points of damage with a double attack. Z swings and hits doing 20 points of damage felling the creature. Unfortunately, it regenerates and came back alive, but we were able to quickly destroy it.

We begin to explore hex 6-8 as the night ends.


We are on a quest to kill the tree like creature that we encountered before. We buffed up and summoned a pony to bring out the “Character Eater”. The creature kills the pony immediately with an attack of opportunity. The fight commences. The creature tries to bite Zorthalus and misses. Carissa pops a Flaming Sphere for 12 points of damage. Vissannica deals 57 points of damage with a double attack. Z swings and hits doing 20 points of damage felling the creature. Unfortunately, it regenerates and came back alive, but we were able to quickly destroy it.

We begin to explore hex 6-8 as the night ends.