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Pathfinder Lost Omens, PF Special Edition Subscriber. Organized Play Member. 1 post. No reviews. No lists. No wishlists. 1 Organized Play character.



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Pathfinder Lost Omens, PF Special Edition Subscriber

Pulled out the post combat impressions and made it clickable, for convenience:

Post Combat Impressions:
Biohacker

-Biohacker is on equal footing with the existing classes, but their support/defense is much worse than their offense. Each attack applies decent damage as well as multiple conditions while support options on apply helpful conditions. In practice, the best thing for her to do was try to hit every enemy at least once, which might be the whole combat.

Vaguard/Shields

-Vanguard survivability is kind of absurd, in no small part thanks to the addition of shields. Even without mitigate OR aligning the shield as a move action, she was tougher than every other character on the field and did comparable damage to them (especially when using entropic strike with polarity gauntlets). Entropy points were not used, and I barely kept track of them after she got the first one.

-It's also worth noting that the addition of sheilds gives a vicarious buff to small arms as well as race with extra hands, like kasatha, as it's a worthwhile trade to have lower damage, but higher AC. Both of those are things I like.

Witchwarper

-Infinite Worlds is good. Making difficult terrain alone is incredibly valuable in practice when you have a strong melee combatant on your side. All of the other changes; gravity, wind conditions, ground level, are icing on the cake. There's also the added shock factor utility of, as this one did, abruptly turning the town square into a mushroom forest in the middle of a crowd as a distraction. Combine this effect with utility grenades to entangle or stagger your foes, and you will own the battlefield.