Hazic Kel-Kalaar

Cardis Rin's page

220 posts. Alias of Phntm888.


Full Name

Cardis Rin

Race

Human

Gender

Male

About Cardis Rin

Character:

Name: Cardis Rin
Callsign: “Falcon”
Background: Spaceborn
LL: 0

Triggers:
Get Somewhere Quickly +2
Hack or Fix +2
Stay Cool +2
Survive +2

Size: ½
HP: 9
Evasion: 10
E-Defense: 10
Speed: 4

Loadout:
Armor: Light Hardsuit
Weapons: MSMC Standard-Issue Rifle (5 range, 2 kinetic), MSMC Standard-Issue TacKnife (1 threat, 1 kinetic)
Gear: Mag-Clamps, Patch, Wilderness Survival Kit

Talents:

LL0 - Engineer (Prototype) - When you perform a FULL REPAIR, you can, with some trial and error, install a prototype weapon system on your mech. You may choose characteristics for your prototype weapon based on the following profile each time you perform a FULL REPAIR, rerolling 1d6+2 to determine LIMITED each time. This weapon counts as an integrated mount and does not require a mount.
LL0 - Heavy Gunner (Covering Fire) - Gain the Covering Fire Quick Action.
Covering Fire Quick Action: Choose a character within line of sight and Range of one of your Heavy ranged weapons, and within 10 spaces: they are Impaired until the start of your next turn. For the duration, if your target moves more than 1 space, they clear Impaired, but you may attack them as a reaction with a Heavy ranged weapon for half damage, Heat, or Burn, and then this effect ends. You can make this attack at any point during their movement (e.g., waiting until they exit cover).
Covering Fire can only affect one character at a time - subsequent uses replace previous ones - and it immediately ends if your target damages you.
LL0 - Walking Armory (Armament) - You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the Ammo Case system.
Once per turn, when you attack with a MAIN ranged weapon, you may expend one charge to apply one of the following effects to your attack:
THUMPER: The attack gains KNOCKBACK 1 and deals Explosive damage.
SHOCK: The attack deals Energy damage. Choose one character targeted by your attack; adjacent characters take 1 AP Energy Damage, whether the result is a hit or miss.
MAG: The attack gains ARCING and deals Kinetic damage.

Mech:

Mech Name: Talon Strike
Frame: GMS-SP1 Everest
LL: 0
Grit: 0
Size: 1
Sensors: 10
Save Target: 10
Armor: 0
Hull: 2
--HP: 16
--Repair Cap: 6
Agility: 0
--Evasion: 8
--Speed: 4
Systems: 0
--E-Defense: 8
--Tech Attack: +0
--SP: 6
Engineering: 0
--Heat Cap: 6

Traits:
Initiative - 1/scene the Everest may take any quick action as a free action.
Replaceable Parts - While resting, the Everest can be repaired at a rate of 1 REPAIR per 1 structure damage, instead of 2 REPAIRS.

CP: 1
Core Bonus: Hypersonic Fuel Injector
Power Up (Activate 1 CP, Protocol) - For the rest of this scene, you gain +1 advantage on all attacks, checks, and saves; additionally, 1/turn, you can BOOST as a free action.

Main Mount: Assault Rifle (10 range, 1d6 kinetic, Reliable 2)
Flex Mount: Missile Rack (10 range, 1 burst, 1d3+1 explosive, Loading)/Pistol (5 range, 3 threat, 1d3 kinetic, Reliable 1)
Heavy Mount: Heavy machine Gun (8 range, 2d6+4 kinetic, Inaccurate)
Integrated Mount: Prototype Weapon (Beam Cannon, 10 range, 1d6+2 energy, Limited 1d6+2, Overkill)

Systems (6 SP)
Ammo Case I (Talent) - 1/turn, when you attack with a Main ranged weapon, you may expend charges to apply one of the following effects to your attack at the listed cost.
Thumper : The attack gains Knockback 1 and deals Explosive damage.
Shock : The attack deals Energy damage. Choose one character targeted by your attack; adjacent characters take 1 Energy AP, whether the result is a hit or miss.
Mag : The attack gains Arcing and deals Kinetic damage.
Custom Paint Job (1 SP, Unique) - When you take structure damage, roll 1d6. On a 6, you return to 1 HP and ignore the damage – the hit simply ‘scratched your paint’. This system can only be used once before each FULL REPAIR, and is not a valid target for system destruction.
Personalizations (1 SP, Unique) - Your mech gains +2 HP and, in consultation with
the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other
useful effects. If the GM agrees that this mod would help with either a pilot or mech skill check, you gain +1 ACCURACY for that check.
Pattern-B Hex Charges (2 SP, Limited 3, Unique) - Expend a charge from this system for one of the following effects:
• Frag Grenade (Grenade, range 5, Radius 1): All characters within the affected area must pass an AGILITY save or take 1d6 explosion. On a success, they take half damage.
• Explosive Mine (Mine, Burst 1): All characters within the affected area must pass an AGILITY
save or take 2d6 explosion. On a success, they take half damage.
Stable Structure (2 SP) - You gain +1 Accuracy on saves to avoid Prone or Knockback.

Backstory:

Cardis Rin was born on a space station in orbit around a world in a system seven jumps from the Union Core. The station itself served as a refueling depot for interstellar commerce ships, as well as being the system’s primary trading post, so Cardis was exposed to a wide variety of people from all over Union. He sought to, one day, see some of the worlds these far-off travelers spoke of.

Cardis was initially trained as a starship repair engineer, including operating some basic EVA repair mechs. He also had a rather unfortunate habit of tinkering. Most of the time, his tinkering wasn’t a problem, but sometimes it had rather disastrous consequences. Such was the case when he tinkered with a Mirrorsmoke transport ship to improve it’s fuel efficiency, only instead he wrecked the fuel pump and nearly caused Mirrorsmoke to have to renege on a contract. While the company was able to re-task another ship to the issue and save the contract, the cost of fixing the damaged ship was another problem. Cardis found himself given a choice: he could either work for Mirrorsmoke until such time as he paid off the cost of fixing the ship, or he could find himself on a one-way trip to a penal colony. Deciding that working for Mirrorsmoke was preferable to prison, he joined the company.

In the 10 years since then, he has worked off his debt to Mirrorsmoke, but found that he enjoyed working for the company itself. Choosing instead to stay on after his term was done, Cardis has continued working for Mirrosmoke, both in his engineering capacity and in a new capacity as a Lancer pilot. He’s also allowed to tinker again - provided the only tinkering he does is with his own mech.

Appearances:

Character: Cardis is in his early 30’s, with slightly graying brown hair that always seems a little messy and brown eyes. He’s in good shape, but no one would call him athletic, and he always seems to have a distracted look on his face, like his mind isn’t quite on what’s in front of him. The exception is when he’s working on his mech. His squadmates hope that his mind is always on mech combat when they’re fighting, and his continued survival seems to indicate it is, but one can never quite be sure without actually being in the cockpit.

Mech: Talon Strike is bulkier than the typical Everest to better serve as a mobile weapons platform. Well armored, it has a large, backpack-shaped compartment on its back housing different kinds of ammo. Over each shoulder are two different guns - over the right is a heavy machine gun with a rotating barrel, and over the left is a sleek, smooth barrel Cardis calls a “beam cannon”, which fires beams of pure energy that can do quite a bit of damage. He constantly seems to be tinkering with it, and insists that one day it will be an option for all Mirrosmoke units as soon as he gets it to spec.

The mech has two arms which it uses to hold an assault rifle connected to the ammo backpack, and its left arm has a smaller gun built into it just in case. The chest opens to reveal a missile launcher and the launcher/deployment system for the Pattern-B Hex Charges.

Talon Strike’s feet and lower legs are especially bulky and shaped like the talons of a bird of prey, and can actually deploy supports to provide extra stability for either firing weapons or in case of being rammed. The mech’s head is shaped like that of a falcon’s, and the entire mech is painted in a grayish feather pattern. Perhaps one day Cardis will add actual wings to complete the look.