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![]() cartmanbeck wrote:
Have you seen the errata we put up for Heaven & Hell: Aasimar & Tiefling Ancestries? I'm not sure if it is up on Paizo yet, but it is on Drive Thru RPG. We included the following options, which we'll add to the PDF in the future. Universal Heritages
Aasimar
Tiefling
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![]() Thanks for buying our book and thank you for the feedback. We're putting together an errata file that we'll make available soon. We're not likely to change Fiendish Resistance at this point, because we feel that the horns only have a real impact for unarmed monks. Of course, you're welcome to cut the horns if you wish. Supreme Sorcery will be mentioned in the errata, with a rules clarification. ![]()
![]() mavbor wrote: There is also a mistake. One of the 5th level feats has a prerequisite of a higher level feat that has a prerequisite of the lower level one. Thanks for buying the book and for pointing out the error. We're putting together an errata file, and we'll update the document as soon as we can. ![]()
![]() Franz Lunzer wrote:
Thanks Franz, we'll do our best to look over comments and do what we can. ![]()
![]() Franz Lunzer wrote: So, unlike the APG that will have Plane-touched heritages for other ancestries (so you can make an Elf-Aasimar and such), this one actually makes Aasimar and Tieflings their own ancestry with specific heritages? Yip. Could you pass on the link for that thread to me, we'd love to fix any issues that pop up. The game's so new we feel like there's still a lot to learn, and digital publishing makes it easy to improve the product. ![]()
![]() Anaximander's Adventuring Studies An adventure for the Pathfinder Roleplaying Game by Jeffrey Swank, for 1st-level characters. We are only as strong as we are united, and only as weak as we are divided.
Anaximander’s Adventuring Studies is a Pathfinder Roleplaying Game adventure designed for a party of four 1st-level PCs. This adventure follows the players through three years as they attend the University of Scarthey and branch out into the institution’s new School of Adventuring Studies. This adventure introduces and takes place in the lands around the University of Scarthey, as revealed in the campaign setting of Welcome to Scarthey published by Rising Phoenix Games, but can be played on a stand-alone basis in any city. ![]()
![]() Companionable Darkness, the third adventure in our Choose Your Destiny series, is here! Companionable Darkness is a solo adventure for a 1st—3rd level cleric or paladin, compatible with the fifth edition rules of the world’s oldest roleplaying game. This is our largest adventure yet, clocking in at 64 entries (including the intro and conclusion) over 45 pages, with new player options for the barbarian and bard classes. A successful run should take you around half an hour, if you don’t fall foul of the traps and monsters that lie in wait. The More Adventure section allows you to extend the game far beyond that, as you work to protect the caravan you’re traveling with from the many dangers on the road. Like our other Choose Your Destiny adventures, Companionable Darkness is set in the world of Scarthey, but you don’t need to be familiar with the setting to play. This adventure continues on from Death Queen and Forest of Secrets, but you don’t need to have played those to enjoy this latest adventure, since a brief synopsis is provided. Auror's Whole Realms for Fifth Edition Aurora’s Whole Realms Autumn Catalogue is the second seasonal guide we’ve published, casting true resurrection on Aurora’s Whole Realms Catalogue, that gem from 2nd edition D&D. Our take on the classic offers new items for fifth edition Dungeons & Dragons, with a focus on flavor and roleplaying rather than mechanics and usefulness in combat — you’re not likely to win a battle wielding mammoth ribs, after all. The 50-page catalog offers the following sections: Another Word from Our Founder
You won’t find anything to improve your character’s damage output, but you’ll find plenty of unique items to add some flavourful fun to your games set in Faerun or anywhere else. You can find the Autumn Catalogue here, and the older Summer Catalogue here. ![]()
![]() Listing the different levels of success (not just in spells, but in skills particularly) feels like it's taking something away from my agency as a GM. That's obviously not the intention, but as the GM I want a critical success to adapt to the story we're playing at the table. Yes, the mechanics must be standardized, but the descriptions of successes and failures should offer inspiration to the GM, with mechanically appropriate suggested outcomes rather than hard and fast results. Maybe when I've got a better grip of the rules it'll be easier to interpret mechanics into storytelling, but I'm glad for the simplification. ![]()
![]() It seems like Pathfinder 2 will build on Pathfinder and Starfinder, especially Unchained and, to a degree, on D&D 5e and other, newer systems. I'd expect the playtest, then, to showcase a lot of the "weirder" mechanics. With that in mind, I think Pathfinder 2 has the potential to include everything we love about what has come before, and pave the way forward for 10 more great years of roleplay. Personally, there are a few things I'd like to see, but I'm going to keep quiet, just in case they don't come to pass and I get the chance to publish those ideas instead. ![]()
![]() New on the blog: Who is Rising Phoenix Games
Roleplaying on the Cheap
Goblin Lugging
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![]() Gorviel Well done Jeremy, an interesting monster. Fantasy is full of creature mashups, like the girallon, griffon, and chimera, but I think you took a unique approach to your design. At first it seems like it's a bug-monkey, but making it a mobile hive was a nice twist. This aspect of the creature was not front and center in your opening paragraph, so I guess it's designed to be a surprise for the players, once Initiative has been rolled? I had to reread your entry to figure out why it was cool, but I do think it is. The ability name "Chittering Roar" sounds like an oxymoron to me. In the same way, "hump of bone and chitin" might be stronger if it was just a hump of chitin, but that might just be personal preference. I think an artist could have fun with this. I would have loved to see a longer description of the appearance of the insects that live within the hive, rather than just the "beetle-like males". Overall, well done. Good luck. ![]()
![]() Grynthak A great monster, and certainly feels very new and interesting. I only noticed the "-2 size", which should be an n-dash. This is the Pathfinder standard, but other conventions might be the norm elsewhere. D&D fifth edition, for example, uses the Unicode 2212 minus sign. Very well done. I like this monster a lot. There is a gross factor here that, at first, I didn't like, but the more I read your write up the more I think it fits. Besides, anyone who doesn't like regurgitating maggots could easily reskin this for their home campaign. On the blog Tommi commented that "Absorbing stories is quite rarely relevant at all." But I disagree. Every adventurer, by nature, has exciting stories to tell, and you've created a mechanic for playing with those memories. Just imagine what would happen if the players encountered a grynthak and then forgot the encounter that set them off on their current quest! That is pure genius. ![]()
![]() Calliope Pachyderm A really fun monster, well done Aaron. My only suggestion really is to be careful that your vocabulary doesn't alienate the player. It's a tricky line to follow, especially because you've used some great words in your write up that might be hard to axe. I regularly play with second language English speakers, many of whom are very well read, with vast vocabularies. Still, I think they might have had to hold onto their dictionaries with this one. It's also important to remember that Pathfinder is played all over the world, so keeping your language accessible is very important. Otherwise, a great monster that I'd love to include in an encounter. ![]()
![]() Mikko Kallio wrote:
Thanks for taking the time to explain that Mikko. ![]()
![]() Despoiler
The judges have already noted your use of long sentences and places where you should use n-dashes and so on. Otherwise your formatting was pretty tight and what I'd expect to see. An editor wouldn't have a hard time cleaning up the rest. Skills and feats made a lot of sense. The gorilla image is very strong and I can see this guy in a fun forest encounter. Not sure why you didn't make his environment forests though. Over all a fun monster that plays nicely with the theme. ![]()
![]() I'm not sure that my comments are working on the A Sword for Hire Blog, so reposting them here: Gravestone Dryad Good work Kim. This is a great monster design that fits the theme well. Sometimes little things really stand out in a design, and in this it was your inclusion of Craft (sculpture) +11. As a GM I can just imagine the gravestone dryad surrounded by dirt sculptures, dead adventurers entombed within. The synergy of this skill with the main ability is very strong and makes for good roleplay. It also shows that there is reason behind all your skill choices, which reflects strong design. Well done. Swapping the word order in the description makes it read better: "this once-beautiful clawed female..." Otherwise the description is evocative and well done. With formatting, don't end a line with a semi-colon. That would have solved 90% of your formatting issues. Otherwise there are a few other little dings, but really, this is at the level I'd expect. An editor would catch the rest. Overall, a very strong submission. ![]()
![]() Well done top five! Very cool to see what you all came up with. I've seen a few judges mention the "3 odd and 3 even" ability score spread. I'm wondering, where's that from? It makes sense to me as a way to balance out buffs, but otherwise does it make much of a difference? Looking through the Bestiary there certainly are plenty of monsters that have the 3/3 spread, but also those who don't, like the Aasimar. That said, it's an easy enough thing to fix, so it would be good to understand the principle behind it. ![]()
![]() Rising Phoenix Games is looking for a line developer / writer / game designer to join our team and take our Starfinder line to the stars and beyond. Responsibilities
Requirements
Bonuses
Required Application Materials
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![]() Lucus Palosaari wrote: Don't forget Shadows over Vathak either, our sister setting already in publication on DriveThruRPG & on Paizo, and on the shared world of Antikthon! We actually put out a basic primer on playing Vathak races in Steampunk Musha: here, here, and here. And thanks Endz, you made my day :-) ![]()
![]() Konnichiwa traveler. Rosuto-Shima, a place torn between honoring the old traditions and embracing the new, onrushing age of steam. Take up your katana and enter the world of Steampunk Musha, an East Asian inspired Steampunk setting for the Pathfinder Roleplaying Game. The release of the first book, Steampunk Musha - Explorer's Guide to Rosuto-Shima, is drawing nearer. If you haven't heard about the world we're creating yet, you can find out more here: Steampunk Musha Official Blog
Our bi-weekly dev blog has plenty of spoilers and some tantalizing flash fiction.
I'll be posting updates here, so watch this space! ![]()
![]() Speaking on behalf of Fat Goblin Games, we have plans to show the unchained monk some support when we begin releasing Steampunk Musha content. ![]()
![]() Captain Phoenix wrote:
Just a few days left on this. We've had some excellent pitches from both well established and new writers. I'd love to read some more pitches, the time is now! ![]()
![]() Timitius wrote:
Thanks Timitius, I appreciate it.
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