Eagle Knight of Andoran

Captain A. C. Blood's page

113 posts. Alias of Camris.


Full Name

Captain A. C. Blood

Race

Human

Classes/Levels

Physical stress OOO | Mental stress OOO | Fate points OOOO | Flashbacks! | Moderate Consequence (Broken Jaw)

Gender

M

Age

33

About Captain A. C. Blood

______________
ASPECTS
1.HIGH CONCEPT Hot Ex-Fighter pilot and talented ships commander haunted by memories of that day over Macho Grande...
2.TROUBLE Drinks to oblivion to avoid flashbacks of that day facing clanker enemies over Macho Grande, and the accusing eyes of people who remember him having lost three entire ships crews...
3. Always up for friendly girls, parties or games of chance.
4. Curious, loves to explore unknown areas.
5.
6.(T). My Best Stuff Is In Hock.
7. Hunted by the Gobbo Gang for What Happened to Whackknee
8. Moderate Consequence (Broken Jaw)
9. Minor Consequence (Broken Nose)

*Each character begins with 5 aspects. A High Concept, a Trouble, and three other open aspects. Aspects are what define your character.

BOOSTS

SKILLS
All characters select 10 skills. One at +4 (Great), Two at +3 (Good), Three at +2 (Fair), and Four at +1 (Average). Skills are selected from the following list.

Astrogation:  Avg +1
Command:  Fair +2
Contacts:  Fair +2
Culture: 
Deceive:  Good +3
Empathy: 
Engineering: 
Fight:  Avg +1
Gunnery:  Fair +2
Investigate:
Medicine: 
Notice: 
Persuade:  Good +3
Pilot:  Great: +4
Planetary Survival: 
Programming: 
Provoke: 
Psionics: 
Resources:  Avg +1
Science: 
Security Systems: 
Shoot:  Avg +1
Stealth: 
Toughness:
Will: 

STUNTS
1. Flying Ace. You are a skilled combat pilot, and as such may roll Pilot instead of Shoot to attack in a dogfight. (adapted from Spirit of the Century SRD, §6.21.1)
2. Grease the Wheels. You can use Persuade instead of Deceive in any situation where bribes will be accepted. (adapted from Spirit of the Century SRD, §6.24.1)
3. Feint. When it looks like you're going to go right, you go left. And vice versa. +2 to create advantages with Deceive that relate to confusion and misdirection in physical combat. (adapted from http://dfrpg-resources.wikispaces.com/Stunts)
Each character may select 3 stunts to begin. A solid list of stunts for FATE characters can be found here. You may also develop your own stunt if you wish, but all stunts require GM approval.

REFRESH
Everyone starts with a Refresh of 3 unless. You may spend up to one refresh to gain an additional stunt.

STRESS & CONSEQUENCES
3 physical stress
3 mental stress.
Moderate Consequence (Broken Jaw)