Weretiger

CanyonR's page

Organized Play Member. 16 posts (615 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 4 aliases.




You have each received, through a parent or trusted mentor, the following letter.

The letter wrote:


Greetings and Well Met,
I am Ronard of the house Rousseau, Magnate of Taldor.

I find myself in need of assistance and understand that your particular talents may prove useful. I request that you meet with me so we may discuss the situation further.

I have charted passage for you on the ship Golmera's Wings, sailing from the City of Almas on the 27th of Pharast. When you arrive, identify yourself by presenting the enclosed token. The ship will bring you to Cassomir where we will meet.

You will find my residence three Blocks to the north and one block to the East of Pharasma's Pulpit in Old Cassomir. It is the second House on the North side of the street. You will know it by my crest above the door.

Please keep the nature of your journey discreet and may Desna see you safely on your way.

Ronard

Accompanying the letter was a wooden marker, about the size of a playing card, with a crest colorfully emblazoned on one side. The crest shows a Tiger, sitting on its haunches, holding a sword by the blade in its paws. This sits on a shield of purple and red. Atop the shield is a great helm with red and purple plumes.

This letter reaches you with just enough time to undertake the journey to Almas and meet the ship. The person whom the letter reached you through strongly encourages you to follow it’s instructions. You gather what belongings you have and any additional supplies you may need and begin your trip to Almas.


Some may dream of riding the open plain or delving an abandoned dungeon, yet others may yearn for grand battles or conquering an undefeated foe, this is not their story. This is a tale of lies and betrayal, of the insidious and the plotting, of conquest by deception. This is a tale of dueling nobles and waring guilds, of crossed interests and double crossing débutantes. This is a Tale of Taldor, a story of mystery and intrigue.

Game Overview: This will be a role-play heavy game with lots of politics and character development. The setting is the political and social catacombs of Taldoran society. While there will be some combat, it may be few and far between. It's possible that the party could go an entire level without a fight. While the party may venture into an ancient forest or explore a dank catacomb, it will be for a political or social goal, not just to plunder. If you have ever wanted to engage in economic guild warfare, manipulate feuding noble families, or explore the mysteries of Taldor zoning permits, this is the game for you. I predict the ratio of political maneuvering to traditional adventuring will be 65/35. I want to make this clear up front in order to correctly set expectations.

Character Creation: The only 2 requirements are the characters must be of Good alignment and must not be from Taldor. Other than that it's a fairly standard 20 pt buy with 2 traits, standard starting gold, and any race, class, or archetype from Core and the APG allowed.

The Setup: Your character can start from anywhere you like outside of Taldor. Each character will have received a letter from a Taldan noble (posted below) who is an acquaintance of a parent or trusted mentor. It asks them to travel to Almas, in Andoran, where they will board a ship for Taldor to meet the noble and discuss a job offer.

When all the characters have been finalized I will open the Gameplay thread with everyone boarding the ship in Almas. After an amount of time for the characters to interact the ship will arrive in Taldor.

Please post your characters or any questions you may have.

Thank you and welcome to A Tale of Taldor.