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Name: Ruby
Race: Kitsune
Class/Level: Oracle 6
Adventure: Rivers Run Red
Location: Hills east of Tuskwater Lake
Catalyst: Hidden archer crit
The Gory Details: Hargulka's troll forces had attacked the PCs' lands, killing many and taking others for food stores. The heroes set out to punish these strangely organized trolls, and came across a small camp holding several of them. After a bit of buffing, they attacked.

The trolls fought like trolls do, no big surprise there. Only an unseen drummer that was boosting their strength and aggressiveness (Skald song of rage) seemed a bit out of the ordinary.

Ruby, as caster/healer rather than fighter, stayed hidden in the underbrush rather than engage the trolls. When the group's fighter, the realm's Ruler, she broke cover and moved out in the open to heal him. No sooner had she delivered her Cure spell, when the hidden Skald dropped her invisibility spell: a beautiful elven woman appeared and put two arrows in Ruby's back, one of them a very severe crit. She dropped dead immediately.

Ruby was later reincarnated as a human, much to the player's disappointment. They left the campaign shortly thereafter.

Name: Archibald
Race: Human
Class/Level: Wizard 6, Evangelist (Erastil) 1
Adventure: Rivers Run Red
Location: The Owlbear's lair
Catalyst: Not healing between encounters
The Gory Details: After defeating the owlbear and clearing the lower cave level, the PCs discovered the web-choked chimney up to the ettercaps. Due to some too-hasty scouting, the group hurried upstairs, with the wizard neglecting to heal up properly.

He was killed by one of the ettercaps there, and later reincarnated as a human.

Name: Dak Kamore (don't ask)
Race: Half-elf
Class/Level: Magus 9
Adventure: Varnhold Vanishing
Location: Tors of Levenies, a few days north of Vordakai's Island
Catalyst: Graveknight
The Gory Details: One of the people who Vanished when Vordakai came to town was Roslin Varn, the daughter of Lord Maegar Varn, an accomplished Swordlord and Monk.

Using dark magics long since forgotten on the face of Golarion, the lich turned her into a Graveknight and set her to guard the mountain paths with a group of ghoul minions.

When the group of PCs entered her territory, she attacked them. Supported by ghouls, including a sorcerer with enough power to haste the monsters, the heroes were quickly fighting for their lives. Roslin, trained in the Snake Style, was able to turn her high AC and Combat Reflexes into a series of counterattacks whenever one of the martials missed her.

Dak, determined to press the attack on the Graveknight rather than withdraw and heal, was killed by one of her burning unarmed strikes. He declined to return from the Boneyard, and was buried in the realm's capital.


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Damn. That is a truly aweinspiring peace of work there. Kudos - I'm definitely going to be stealing some of that for my KM campaign. While I love playing around with nobles and politics, I've never put together something this detailed, on so many different houses - I tend to just make things up as I go along. This is definitely something I can use.


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https://daddydm.wordpress.com/category/gaming/dd/kingmaker/


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A lot of good points. Also, Spatula has just finished his campaign, which he’s been blogging heavily about (thank God).

His final summation is here, but I recommend reading the whole enchilada.

https://daddydm.wordpress.com/2020/06/26/kingmaker-the-whole-damn-thing-pos t-mortem/


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There are several older but still excellent threads here to get you started. Try searching „Venture Capital“, and check out any threads by Dudemeister, Spatula and Pennywit, for starters.


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In my game, my PCs managed to Out-Diplomacy Grigorij when he first showed up. The dwarven cleric of Erastil won enough Diplomacy checks against him to drive him out of the town for a while.

However, Grigorij wasn't a big hit with my players. They found him annoying, and not in the good way, so I decided to switch things up a bit. A month or two after he disappeared, a letter from him arrived for the baroness on a ship from Mivon - he'd relocated to there for the moment. In the letter, Grigorij warned them that the people who paid him - a fixer/troubleshooter for Baron Drelev - were also in cahoots with the trolls troubling their realm.

Basically, Grigorij stated that he didn't have any qualms in taking gold from one noble to harass another. That was fair in his book, but he drew the line at letting innocent farmers get eaten by trolls. So, he'd ducked out of his contract and was laying low somewhere else, until the PCs managed to deal with the trolls. Or the other way around.

In the end, Grigorij was abducted and murdered by the remaining two members of a Coven of Hags working for Nyrissa (an idea I stole from DaddyDM, I believe). The PCs had killed the third Hag, and they wanted to summon the Talonquake to their capital in revenge, but they needed a bard to play the magical flute to do so. They made him play the flute, then murdered him.


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Morrigan wrote:

12th Session - 18/05/16

Akiros Ismort is one of the more interesting NPCs in the Adventure Path, to me anyway. Since the PCs weren't going to have any non-combat interactions during the adventure, I decided to have him be inspired by them and join the fight against the other bandits rather than just be killed. Put it down to the hand of Erastil.

He was a big hit with my players, as well. The PCs had been drawn apart a bit during the fighting in the fort, when Akiros came up from behind and went for the sorceress and the barbarian protecting her. The cleric came up to support, with one reformed bandit NPC they'd been lugging around (War-1) at his side.

Unfortunately, when the bandit saw the kind of damage Akiros could dish out, he failed a morale check I made for him and tried to run, but got cut down by Akiros' attack of opportunity. The cleric saw him bleed out, but couldn't get past Akiros to administer a healing spell, so he decided to use Channel Positive Energy in order to prevent their ally from dying, even if that meant healing the enemy in the process.

I figured that was just the kind of sign Akiros would be looking for to convince him that these people might be more worthy of his service than the Stag Lord, so he surrendered. "Don't know who you people are, but if you'd rather heal an enemy than let a friend die, you have to be better than this."


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Thanks for the info!

Canadian Bakka wrote:

Some of the community members have provided their own stats for Pitax (including better armies for Pitax that made a lot more sense than those provided in the adventure module).

I don't suppose you could point me to a thread or two here on the forum where such details might be found?


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The Stag Lord encounter was great, IMO. My players were sweating pretty badly at the end of it, but in a good way - they were very happy with the developments and enjoyed it greatly.

Yes, it's a dangerous encounter, but there is plenty of warning in advance if the PCs are doing even a half-assed job gathering information in advance. Yes, if the run down there at 1st or 2nd level and storm the gates, they'll get killed. But as CorvusMask states, there are lots of options for the PCs to mitigate the dangers. It's okay to have a fortress or two in the game that just can't be openly assaulted.


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Second the thanking; this is a bunch of awesome ideas, and I'm already considering IP theft...

Any chance for an update? I'm especially interested in those fabulous airships mentioned.


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Spatula wrote:
War of the River Kings (#5) - the assassination encounter at Whiterose is not really designed with 12th-13th level PCs in mind. My players turned invisible when they got ambushed, and when Gaetane started to sniff them out, they flew or teleported away. Then they came back a little later and murdered Gaetane and the low-level flunkies after some prep and planning. Irovetti has this convoluted plan to draw the PCs to Whiterose, so that they can be ambushed by an archer that has no ability to handle any spellcasters, either to detect or stymie them, or to evade spell effects - it doesn't make much sense.

IMO, this is a general problem - several encounters lack caster support. That doesn't matter so much in the first book, but Hargulka should definitely have some sort of caster support to help him and his trolls out.


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Gargs454 wrote:
Indraea wrote:
My interpretation had been 'no', but reading the rules as written, it does say to "choose a third Kingdom attribute" at size 101+, and if you can't take the same attribute multiple times, then there's no choice for a third attribute. Therefore, it appears that, as written, the answer is 'yes', even though that doesn't feel correct/intended.

There are three attributes though (Stability, Loyalty, Economy). You just add Cha to each.

For me, since it says a "second attribute" and a "third attribute" I would say you have to add it to each, not doubling or tripling up on one.

My interpretation is the same as yours - choose one of the three Kingdom attributes at the beginning, then add a second, and finally the third.