LG Medium Outsider (Native) & Humanoid (Human)
Init +4 (+4 Dex)
Defense
AC 23 [+4 Shield] (10 +8 Armor +1 Natural Armor +1 Deflection +3 Dex); Touch 14 (10 +1 Deflection +3 Dex); Flat-Footed 20 [+4 Shield] (10 +8 Armor +1 Natural Armor +1 Deflection)
HP 98 (70 +7x3 Con +7x1HP Favored Class Bonus)
Fort Save +10 (+5 Class +2 Resistance +3 Con); Ref Save +11 (+5 Class +2 Resistance +4 Dex); Will Save +4 (+2 Class +2 Resistance +0 Wis)
Resistance 5 to Acid, Cold and Electricity
Offense
Speed: Medium (30 ft)
Melee: +1 Adamantine Longsword
Damage: 1d8 +7 [+2d6 Sneak Attack +2 Studied Target]
Attack roll: +15/+10 [-2 TWF +2 Studied Target] (+7/+2 Base Atk +6 Str +1 Enhancement +1 Weapon Focus)
Crit: 19-20/x2
Melee: +3 Bashing Returning Adamantine Quickdraw Throwing Shield, Light
Damage: 1d6 +9 [+2d6 Sneak Attack +2 Studied Target]
Attack roll: +17/+12 [+2 Studied Target] (+7/+2 Base Atk +6 Str +3 Enhancement +1 Weapon Focus)
Crit: x2
Ranged: +3 Bashing Returning Adamantine Quickdraw Throwing Shield, Light [Performance & Trip]
Damage: 1d6 +9 [+2d6 Sneak Attack +2 Studied Target]
Attack roll: +15/+10 [+2 Studied Target] (+7/+2 Base Atk +4 Dex +3 Enhancement +1 Weapon Focus)
Crit & range: x2; 20 feet
Statistics
Str 22 (17 +2 Race +1 Lv4 +2 Enhancement)
Dex 18 (16 +2 Enhancement)
Con 16 (14 +2 Enhancement)
Int 10
Wis 10
Cha 14 (12 +2 Race)
Base Atk +7/+2; CMB +13 (+7 Base Atk +6 Str); CMD 27 (10 +7 Base Atk +6 Str +4 Dex)
Feats:
Double Slice
Exotic Weapon Mastery [Throwing Shield] (Opalescent White Pyramid)
Improved Shield Bash (Ranger Combat Style - Weapon and Shield; Slayer Talent)
Improved Two-Weapon Fighting
Quick Draw
Shield Master (Ranger Combat Style - Weapon and Shield; Slayer Talent)
Shield Slam
Slayer Talents (Class)
Sneak Attack (Class)
Studied Target (Class)
Track (Class)
Two-Weapon Fighting
Weapon Focus [Longsword] (Weapon Training; Rogue Talent; Slayer Talent)
Weapon Focus [Throwing Shield] (Opalescent White Pyramid - Resonant Power)
Racial Traits:
Celestial Resistance
Darkvision [60 feet]
Incorruptible
Scion of Humanity
Truespeaker
Traits:
Best Friend [Ameiko]
Self-Taught Scholar
Skills (Untrained):
Spellcraft +0 [+1 to decipher writing on a scroll] (+0 Int) [Trained skill only!]
Skills (Trained):
Acrobatics +14 [-1 Shield] (7 +3 Class -0 Armor +4 Dex)
Bluff +6 (1 +3 Class +2 Cha)
Climb +10 [-1 Shield] (1 +3 Class -0 Armor +6 Str)
Diplomacy +14 (7 +3 Class +2 Trait +2 Cha)
Disguise +6 [+2 Studied Target] (1 +3 Class +2 Cha)
Heal +4 (1 +3 Class +0 Wis)
Intimidate +6 [+2 Studied Target] (1 +3 Class +2 Cha)
Knowledge (Geography) +5 (1 +3 Class +1 Trait +0 Int)
Knowledge (Engineering) +5 (1 +3 Class +1 Trait +0 Int)
Knowledge (Local) +5 (1 +3 Class +1 Trait +0 Int)
Linguistics +9 [+1 to decipher unfamiliar languages] (4 +3 Class +2 Truespeaker +0 Int)
Perception +9 (6 +3 Class +0 Wis)
Ride +7 [-1 Shield] (1 +3 Class -1 Armor +4 Dex)
Sense Motive +6 (1 +3 Class +2 Truespeaker +0 Wis)
Stealth +7 [-1 Shield +2 Studied Target] (1 +3 Class -1 Armor +4 Dex)
Survival +9 [+7x0.5 to follow tracks] (6 +3 Class +0 Wis)
Swim +9 [-1 Shield] (1 +3 Class -1 Armor +6 Str)
Languages: Abyssal, Celestial, Common, Dwarven, Elven, Goblin, Infernal, Tien, Tengu
Equipment
Combat gear
+1 Adamantine Longsword (5015gp, 4bs.)
+1 Returning [Weapon Enhancements] / +3 Bashing [Shield Enhancement] Adamantine Quickdraw Throwing Shield, Light (27,109gp, 7lbs.)
Ioun Stones:
Opalescent White Pyramid - Throwing Shield (10,000gp, -) [In Wayfinder]
Wearing & otherwise equipped
Amulet of Natural Armor +1 (2000gp, 1lb.)
Belt of Physical Perfection +2 (16,000gp, 1lb.)
Cloak of Resistance +2 (4000gp, 1lb.)
+2 Mithral Agile Breastplate (8400gp, 12.5lbs.)
Ring of Protection +1 (2000gp, -)
Traveler's Outfit (1gp, 5lbs.)
Backpack (2gp, 2lbs.)
Acid [x5] (each 10gp, 1lb.)
Bedroll (1sp, 5lbs.)
Chalk [x8] (each 1cp, -)
Flint and Steel (1gp, -)
Grappling Hook (1gp, 4lbs.)
Rope, silk (50ft.) (10gp, 5lbs.)
Trail Rations [x4] (each 5sp, 1lb.)
Waterskin (1gp, 4lbs.)
Wayfinder (250gp, 1lb.)
Whetstone (2cp, 1lb.)
Encumbrance: 58.5lbs.; Light Load, (Light Load up to 173lbs., Medium up to 346lbs., Heavy up to 520lbs.)
Money: 407gp 6sp 5cp
Class Info/Spells
Favored class: Slayer
Favored class bonus: 7x1HP
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Track (Ex): A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Extra Abilities:
Spell-like ability (1 a day): Corruption Resistance