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About Callanniel Breezeseer Dars'MerStats:
Callanniel Breezeseer Dars'Mer
Elf Occultist (panoply savant) 6 CN Medium humanoid (human) Init +2; Senses aura sight, low-light vision; Perception +12 ------------------------------------------------------------------------ DEFENSE ------------------------------------------------------------------------ AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +3 shield) hp 34 (6d8+6) Fort +9, Ref +7, Will +9 Defensive Abilities moon kissed ------------------------------------------------------------------------ OFFENSE ------------------------------------------------------------------------ Speed 30 ft. (20 ft. in armor) Melee cold iron longsword +1 +11 (1d8+7/19-20) or Melee dagger +9 (1d4+4/19-20) or Melee warhammer +9 (1d8+4/x3) or Melee throwing axe +9 (1d6+4) Ranged composite longbow (Str +2) +7 (1d8+2/x3) [110 ft.] or Ranged dagger +7 (1d4+4/19-20) [10 ft.] or Ranged throwing axe +7 (1d6+4) [10 ft.] Special Attacks mental focus (15) Implement Schools . . Abjuration (mental focus 4) Resonant warding talisman; Powers aegis, mind barrier . . Divination (mental focus 4) Resonant third eye; Powers sudden insight . . Trappings of the Warrior Resonant martial skill; Powers combat trick, warrior's resilience . . Transmutation (mental focus 7) Resonant physical enhancement; Powers legacy weapon, sudden speed Occultist Spells Known (CL 6th; concentration +11) 2nd (4/day) - perceive clues, resist energy, status 1st (6/day) - alarm, identify, lead blades Knacks (at will) - detect magic, message, resistance ------------------------------------------------------------------------ STATISTICS ------------------------------------------------------------------------ Str 16 (20), Dex 14, Con 12, Int 18 (20), Wis 12, Cha 9 Base Atk +4; CMB +9 (+11 with axe); CMD 21 (23 with axe) Feats Additional Traits, Healer's Hands, Incredible Healer, Skill Focus (heal) Traits *, Mwangi Herbal Tradition, Precise Treatment, Student of Philosophy Skills 48 Ranks + 6 Ranks (headband) Acrobatics +5 [+1 to jump] (3 ranks, +2 Dex, -x ACP) Craft (alchemy) +14 (6 ranks, +3 class skill, +5 Int) Diplomacy +8 [+14 to persuade] (6 ranks, +3 class skill, -1 Cha) Heal +23 (6 ranks, +3 class skill, +5 Int, +1 trait, +3 feat, +5 circumstance) Knowledge (arcana) +9 (1 rank, +3 class skill, +5 Int) Knowledge (history) +9 (1 rank, +3 class skill, +5 Int) Knowledge (planes) +14 (6 ranks, +3 class skill, +5 Int) Knowledge (religion) +9 (1 rank, +3 class skill, +5 Int) Perception +12 (6 ranks, +3 class skill, +1 Wis, +2 insight) Sense Motive +10 (6 ranks, +3 class skill, +1 Wis) Spellcraft +14 (6 ranks, +3 class skill, +5 Int) Use Magic Device +11 (6 ranks, +3 class skill, +1 Cha, +3 class) Armor Check -x Languages Common, Elven, *, *, *, *, * SQ human-raised, magic item skill +3, object reading, panoply focus +1, panoply specialization (trappings of the warrior) Favored Class +3 mental focus ------------------------------------------------------------------------ EQUIPMENT ------------------------------------------------------------------------ Weapons +1 waraxe Worn healer's satchel (specialized), +1 agile breastplate, +1 heavy wooden shield Slotted Items hands (healer's gloves), headband (headband of vast intelligence +2 [Spellcraft]) Wands, Rods, Etc - Backpack bedroll, iron pot, mess kit, rope, soap, torches [10], trail rations [5], waterskin -Consumables: - Belt Pouch coins (1411gp), flint and steel Other - Carrying Capacity
Carrying Capacity (Horse)
Background:
Like many others in Hagreach, the easternmost kingdom from the Lands of the Linnorm Kings, Olaff was born in Hellirim, as his mother was hoping to give birth to a girl and wished for her to inherit the legendary oracular powers from the caves of Hellirim… instead she was given a boy, and so Olaff was named after his father, a deceased warrior from the lengthy war against Irrisen. Soon after his birth, Olaff and his mother Iolana, from Varisian blood, moved back to Trollheim where Olaff grew up to become a warrior. So close to the Irriseni border, every able-citizen is expected to be trained with sword, spear, or bow in Trollheim and few complain… some even enjoy. Olaff grew up with tales from his father’s heroics and the desire to be compared to him, and even surpass his deeds, pushed Olaff to join the Blackravens as a warrior. For the first couple months, Olaff enjoyed his new post and life-style: a true ulfen, eager to prove his mettle in battle. This sentiment changed as the years passed and more and more of his friends falling in battle. Nevertheless, Olaff would never willingly abandon his companions and would fight until he wasn't able to hold a sword in his hand. Different than those on the western kingdons, Olaff was not a raider but instead a protector of his people. At almost thirty years old, Olaff received a message telling that his mother was terribly sick and he should leave immediately if he wished to say his farewells. Olaff indeed left for Trollheim and was barely able to speak with his mother, at least enough for her to ask him two last wishes: first, she wished to not be buried in the frigid lands of the north, but instead in the lands she grew up as a girl; and second, she wished for him to promise her to never fight against Irrisen anymore… she had already lost a husband there and she would not lose a son as well. Iolana passed away soon after. Olaff left Trollheim the next day, and even if he sent a courier to Blackraven Hall, telling about his plans and oath, he could not stop to think of himself as a deserter, tarnishing the memory of his brothers in arms that had fallen beside him. Nevertheless he was a man bounded by his words and soon bought him, and his mother, a passage by boat to Kalsgard and then south to Sandpoint, in Varisia. With no family left, no home to return, and no purpose in life, Olaff breathes the warm breeze of the south, unsure if his mother’s last wishes were a curse, as he thinks, or a blessing in disguise. Description:
Olaff is a tall Ulfen man with about 6 feet and 6 inches of height and weighting around 220 pounds. He has long blond hair and a beard, both kept clean and well groomed. He is very strong and well built, and his left arm is covered in shield tattoos of various sizes and colors, almost as if forming a shield wall. Along his chest, back and arms, numerous scars mark the battles he had fought and survived. 10-minute-Background:
Step 1: Write at least 5 concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
Step 2: List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Step 3: List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
Step 4: Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile.
Step 5: Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
Build:
Class Abilities
2nd Fearsome (move action) 3rd Shielded Defense +1 5th Berserker 6th Rage Powers 7th Shielded Defense +2 10th Fearsome (swift action) 11th Shielded Defense +3 15th Shielded Defense +4 18th Fearsome (free action) 19th Armor Mastery 20th Weapon Mastery Feats
To Buy List:
Armor
Mithril Tatami-do Bloodthirsty (+2) Shield
Weapon
Feet
Head
Headband
GMPC:
Enemy is Distant
Move Action: Move towards enemy Standard Action: Attack if in melee or Intimidate to demoralize Swift Action: Challenge enemy to single combat if Olaff believes he will fight that enemy alone. Gets +1 bonus to attack rolls and +1 dodge bonus to AC. Enemy is Close
If too wounded or enemy is too strong
Codes
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