Jardin

Calistria's Ace's page

52 posts. Alias of Ugwump.




A question about Arcane Blast have been rolling around in my head for a while. Would this feat be a stopgap solution for when wizards lose their spell book?

A few points to be cleared up:

• Do prep-casters need to actually prepare a spell to sacrifice it, or can they just blow an unprepared slot?

• If they have to prepare it, can they just fill it with the Read Magic that all wizards can prep from memory and still get full value for the slot, or would they need to use the Heighten Spell Metamagic feat to pump it up?

From the way it's written, I'm inclined to say they'd need to prep and use Heightened Spell, but I'm open to dissenting opinions. (or I wouldn't have posted. :)


Is the concept of Ye Olde Magicke Shoppe economically viable.

Not sure. But I’ll try to put one together.

First: what should it look like? We’re going to need a physical structure to work with.

Like a Jewelry Shop, with display cases? I havn’t seen a Glassee or Glassteel spell. You’d need something to stop “smash ‘n’ grabs”.

Should it be a Magician’s Lair? Things pickled in jars, stuffed creatures hanging from the rafters, colored candles & bubbling cauldons?

A stall in the market place... nah.

Next: What are you selling?

Will you sell fraudlent items like love potions, lucky charms and other hokum, or will you only sell The Real Deal? (I’ll bet there’s quite a few that are completely uncontaminated by magic and only sell to people who will never come into contact with a Detect Magic spell.) I think I’ll skip the Bluff checks here and deal with things made with Craft feats.

What will people buy? - Anything. :)

What can they afford? - Aha! Looking at the Cost of Living article on page 405, the Goods & Services table on 158 & the table of trade goods on 140 we see that it’s ... not very much. Seriously, it’s not until you get to luxury items that you break 1 gp.

The cheapest Magic Item you don’t need at least UMD for is... a one shot Feather Token (Anchor) for 50 gp. I can see that as an emergency supply on a big ship, but common fishermen will probably be spending their coppers on food & fuel.

Even potions are a minimum of 25 gp. That’s equal to one Ox (15 gp) and one Cow (10 gp). So a pesant could afford one if they [i]had[/] to, but a first level cleric casts first level spells for a minimum of one Cow. If you need to wake someone up from a week long coma after being kicked in the head by a mule it’s just the thing, but making Ye Olde Magick Shoppe into a couple casters doing a part time job (their primary occupation being rancher) is two scoops of no fun.

Elixier of Love is 150 gp. Probably a popular item with the more rakeish nobles as a sort of medieval Ruhypnol.

Anything reusable or constant is in the thousands.

Any ideas on how to make this work?


The wizard's Universal School and the Cleric's Magic Domain have virtually identical first level abilities. If you have both you simply have a choice of Wis bonus or Int bonus.

My "I'm too magical for you" spell-geek Mystic Theurge is unhappy. (Lay off the MT, k? I had 40ish spells in my head at level 11. DM never knew what was coming.)

I realize it's an RP decision to take the Magic Domain, but I was hoping there would be a caveat allowing a player to combine these two effects, maybe up to making touch attack as a sort of Spectral Hand.

(Why, yes, I was Main Healer because our Cleric refused to wear plate.)