About Caledon Pre-GestaltLevel 6 Advancement
Combat:
Initiative: +5 (+5 from dex) CMB: 2 CMD: +15 0+0+5 Defenses
Offense
Heavy Crossbow
CMB: 2
Saving Throws
Ability Scores:
Stats: 19–19—15–15—11–11, +2 Int (Human)
Ability Modifiers
Languages:
Celestial, Infernal, Draconic, Sylvan, Abyssal, Aklo, Undercommon, Common (Human), Gnomish, Hafling, Elven, Dwarven, Orc, Goblin Traits, Feats and Class Abilites:
Feats
[-----Feats-----] 1. Spell Focus(Conjuration): Any spells you cast of the Conjuration school are more difficult to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. 1b. Augment Summoning
2b. Additional Traits: You have more traits than normal. Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a dwarf character trait if you are an elf, for example. 3. Superior Summons: You can summon more creatures. Prerequisites: Augment Summoning, caster level 3rd.
5. Craft Wand Benefit: You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw materials costing half of this base price. A newly created wand has 50 charges. 5b. Craft Wondrous Item (Item Creation) Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item. Scribe Scroll:(1st lvl Class Feat) You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. Traits Student of Philosophy: You were trained in a now-defunct philosophical tradition—such as that of the now-destroyed magic universities or astrologers—and learned to use logic and reason to persuade others. You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat). Cosmopolitan (Local) Living in a trade city has put you in touch with numerous different civilizations, cultures, and races.
Additional Trait 1: Pragmatic Activator
Additional Trait 2: Dangerously Curious
Skills:
Adventure Ranks: 10 Ranks [+2Class+1Race+6int+1FC]
Background Skills
Adventure Skills
Spellcraft +15 [6ranks+3inclass+6int]
Perception +5/+7 [+3Hawk+2Wis/+2Alterness] Spell Books and Arcane Schools:
Spells gained at Level 1 At first level A wizard gains Three 1st-level spells plus his intelligence modifier to add to the spellbook. At first Level Caledon’s IntMod was 5, giving him eight level one Spells. Summon Monster I, Grease, Mage Armor, Unseen Servant, Mount, Silent Image, Enlarge Person and Vanish.
Spells Prepared for the Day Spell Slots
Cantrips (4)
1st Level (5)
Pearl of Power Type 1
2nd Level (4)
3rd Level (2)
Spell Book Known Wizard Cantrips: All not of Necromancy or Abjuration
Known lvl 1
Known lvl 2
Known lvl 3
Arcane School
Acid Dart (Sp) As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance. Dimensional Steps (Sp)
Equipment:
Wealth, Equipment and Encumbrance Spreadsheet Arangin is a warhorse named after a servant of Erastil. Heavy Horse, Combat Trained. [----Carried on Arangin----]
Charlabu is a Poodle named for a Hound Archon servant of Sarenrae. Guard Dog (Riding Dog) - Training Harness
Carried by or on Caledon Courtier's Outfit
Spell component Pouch x 1
Adventurer's Sash - Modified into a set of suspenders instead of a single sash. Three Pouches on each suspender. Attached to the loops under each pouch is a spring loaded scroll case. Sown onto the outside sash's hip pouch are three scroll cases. Wand of Mage Armor - Wand sheath attached to Sash Scroll case, spring loaded x 6 – 3 Attached to each suspender of the Sash
Scroll Case 1 Sewn to the outside of the sash's hip pouch
Inside the Sash's hip pouch
1x Bandoleers Stowed on Horse
Background:
Familiar - Falcon:
HAWK CR 1/3
DEFENSE
OFFENSE
STATISTICS
Base Atk +0; CMB +1; CMD 9 Feats Weapon Finesse Skills Fly +7, Perception +14; Racial Modifier +8 Perception Falconers prize these majestic birds as trained hunting companions if raised from chicks and properly instructed.The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light. ECOLOGY:Temperate forests, solitary or in pairs. |