Low Templar

Calambrust Ozar's page

20 posts. Alias of A 2E Floppy-Eared Golem.


Full Name

Calambrust Ozar

Race

Human

Classes/Levels

Fighter 6 (favored class)

Gender

M

Size

M (5'10", 212 lbs)

Age

30

Alignment

LN

Deity

Favors Abadar, Aroden, Irori

Location

Molthune

Languages

Common, Varisian, Orc

Occupation

Warrior

Strength 19
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 8
Charisma 12

About Calambrust Ozar

Dramatic Monologue: An Introduction to Calambrust Ozar

Spoiler:

A heavily-muscled man in chain mail stands on a plain broken and burnt by battle. The crimson bruise of the setting sun forms the background, backlighting this warrior.

"Call me Cal. I've been a soldier, a constable, and a city guard. I've defended street orphans from the predatory gargoyles of the night because it needed to be done. I've purged cemeteries of hordes of ghouls, because ghouls defile cemeteries. They don't belong there. I've evicted the unemployed and destitute from their scrappy little homes, because that's what the law serves up to people who can't pay rent. I've rounded up drunks, thugs, thieves, and street performers performing without a license, and I've put them in jail. I'd do it again, too, gladly. I've cut off heads of anarchic orcs and other nasty excuses for life that run over the land without regard for any order, natural or civilized.

"Let me be straight. I don't like to think too hard about hoity-toity things, and I prefer action to sitting around the fire, making merry. I enjoy a good cup of grog, mind you, but I also like to fight when I'm drunk, so look out. Now, if I were to get downright disorderly in such a state, I'd expect you to put me back in line, and I'd agree with you when I woke up in the drunk tank. I'd pay my dues and get back to helping the structure of society run smoothly. What people need is structure, and discipline, and sometimes a hearty shove in the right direction.

"You want freedom, of course you do. I do, too. We all do. But our freedom comes when we all work together under the law. Codes and edicts, those are the underlying beams and nails of freedom, not this wild running about the wilderness, looking for adventure. Want adventure? Stand your ground for the common order. Adventure will come to you, and then you got to put it in its place."

Brief Personal History

Spoiler:

Cal is native to Molthune, where he earned his citizenship by serving in the army for the requisite five years. He has been working in law enforcement for the past seven years in Molthune. Recently, he has become interested in the history and culture of Cheliax. Although he does not particularly care for the empire's association with devils, he has been severely impressed by the Order of Hellknights, and is now driven by the goal of eventually joining their ranks. To this end, he is seeking outstanding opportunities to train and develop his already considerable martial skills.

Cal believes in discipline, civilization, and human culture. As far as the gods go, he respects them all, and particularly reveres Abadar, Irori, and Aroden; the latter despite the fact that he is a dead god.

Skills

Total skill points: 30
Climb +7 (+4 STR, +3 Ranks, +3 Class Skill, -3 ACP)
Craft Weapons +9 (+1 INT, +5 Ranks, +3 CS)
Handle Animal +7 (+1 CHA, +3 Ranks, +3 CS)
Intimidate +7 (+1 CHA, +3 Ranks, +3 CS)
Perception +2 (-1 WIS, +3 Ranks)
Profession: Constable +6 (-1 WIS, +4 Ranks, +3 CS)
Ride +7 (+2 DEX, +2 Ranks, +3 CS)
Survival +7 (-1 WIS, +5 Ranks, +3 CS)
Swim +6 (+4 STR, +2 Ranks, +3 CS, -3 ACP)

Feats

Molthuni Disciplinem Power Attack, Cleave, Great Cleave, Defensive Combat Training, Improved Overrun, Improved Unarmed Strike, Improved Grapple, Improved Sunder

Special Abilities
Bravery: +2 Will Save vs. Fear (Molthuni Discipline adds another +2 vs. Fear)
Armor Training: +1 AC
Weapon Training: Heavy Blades +1

Saving Throws

Fortitude +9, Reflex +5, Will +2

Combat Stats

HP 84 [(6x10)+(3x6 CON bonus)+(6 favored class bonus hp)] Current HP: 84
AC 20 touch 12 flat-footed 18 (+7 armor +2 DEX +1 armor training)
Armor Check Penalty: -3
Init +2
BAB +6/+1
CMB +10/+5
Base Speed 30 ft Armored Speed 20 ft

Weapons
Greatsword of Frost +1: +12/+7 19-20/x2 2d6+8(+1d6 cold damage)
Heavy Crossbow: +8/+3 19-20/x2 1d10 range 120 ft
Dagger: +10/+5 19-20/x2 1d4+4
Warhammer: +10/+5 20/x3 1d8+4/1d8+6 (two-handed)
Gauntlets: +10/+5 20/x2 1d3+4

Armor
Chain Mail +2

Gear
Cloak of Resistance +1
39 Bolts
Handy Haversack: bedroll, waterskin, 10 sunrods, trail rations (4 weeks), elixir of vision, 4 potions of cure moderate wounds (heal 2d8+2 each)

Total Weight: 71
Encumbrance: light load 116 medium load 233 heavy load 350

Coins: 398 gp

XP: 17,000