Elan

Caedryan's page

Goblin Squad Member. 62 posts. No reviews. No lists. No wishlists.


Goblin Squad Member

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I'm sort of a lurker too. I started following PFO quite early and even took part in some discussions here. I also was one of the people who sent in a video statement for their publisher pitch (and therefore I was an inaugural member of the Goblin Squad, for whatever that's worth). But many of the updates were much too theoretical and abstract for me to really talk about it. Not to mention that many of the updates were kind of long and I follow a lot of other games (also for professional reasons) so there's a lot to keep up with. With the second Kickstarter Goblinworks lost a bit of my sympathy towards the project. So, yeah, here we are. I frequent the forums now and then, but I haven't been able to really keep up with it, and as long as there's not a good tl;dr version, I probably won't be able to. Even though I really want to, because, with all its faults campaign-wise and marketing-wise, I still think PFO could manage to become one of the best MMORPGs out there.

Goblin Squad Member

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You know what I'd like to see most in early enrollment? Myself. I want to play that game from the beginning on and when the project started I was quite optimistic that I would get in, but seriously, with all the backers and some of you crazy guys in the forum.... I could barely keep up with all the updates and discussion even though I frequently read everything here. Damnit.

Goblin Squad Member

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Congratulations! Honestly, I had my doubts about the second Kickstarter, so I was quite surprised to see the end result. Being a poor student and lacking a credit card, I couldn't really pledge, so I'm grateful for every single penny everyone else pledged. I will spread the word like I've been doing since the announcement of the game. I'm excited to see how things will work out. And I'm looking forward to playing PFO.

Goblin Squad Member

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Hanz McBattle wrote:
Ryan Dancey wrote:

@Hanz McBattle - you need to read that post again.

We don't want you talking about sex in open chat and we don't want you doing it in private chat unless it's mutually ok.

That's not an American thing. It's a common sense thing.

Sorry, I didn't read right.

Hope you still love me, great lord of PFO :(

Well, I still think you have a point. It's somehow ironic - that's my European view - that it's perfectly okay to poison people, to shoot them, to stick a sword in your enemy's chest, to probably kill entire tribes of goblins to put weakening curses (-> torturin) and what not, while it's forbidden by banning law to talk about a sexual act.

It's not America bashing at all, it just strikes me as odd because violence (generally not awesome) seems to be no problem but sex (a great thing) isn't. Here, on Swiss and German TV you can see boobies probably everytime you watch TV, while violence is more or less limited to late night TV. It's also ironic that everyone in the US seems to freak out over a pair of breasts but every 10-year-old can play Call of Duty - while we have debates going on wether violent videogames should get banned entirely.

Edit: By the way I absolutely support these rules but I have some concern about the profanity thing because it's always a point of view thing and "offensive" statements are not always intended to be offensive. For example I think that ArenaNet is really, really petty about some of those cases and I hope that's not happening to PFO.

FYI, I don't intend to use a lot of profanity and also I'm not a dick. ;-)

Goblin Squad Member

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AvenaOats wrote:

As alluded to already, a very rare and powerful creature which spreads PLAGUE among players. I know wow had unanticipated effects due to a bug when they introduced such a dynamic, but it would be the sort of threat that spreads: "PANIC".

I also like this idea. It also plays into the concept of sandbox with themepark influences. It's a special - ideally unique monster-event - (themepark aspect) which gives the players huge opportunities to interact.

Alchemists would search for an antidote (maybe including a dangerous mission to get the original poison from the monster?) and maybe sell it, maybe give it out for free. Warriors who secure the area, making sure infected people don't go anywhere, where they shouldn't go (e.g. throne room of the king?). A group of adventurers trying to slay the monster, historians trying to find out as much as possible about the monsters. For historians and such I see a great opportunity to push the lore forward (which again is some sort of themepark aspect - simply a one-time-attraction). Events like this would actually motivate people to really participate - unlike in Guild Wars 2, which has an event system that repeats itself every 20 minutes or so. Implementing rare monsters is a huge opportunity to drive the game forward, include more lore and give them certain inputs about what to do ingame for people who are struggling with the sandbox concept now and then (as does every, even avid, sandbox player, I'm sure).

I hope my thoughts are coherent enough to understand. Quite difficult in a foreign language, but hey, I tried. ;)

Goblin Squad Member

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I think if PFO wasn't open PVP, that would take away it's whole raison d'être. PVP is a core mechanic and I think it's not only gonna work as a competitive mechanic like in many other MMOs where you have instanced battlegrounds (I so loathe that system), but it's a natural part of your ingame-life. Danger lurks everywhere - not in the sense of constant grieving but in the sense that, well a world like this has its dangers. Finito. Just because it's open PVP doesn't mean it's only a hardcore PVP game for competitive players that don't do anything else their whole life.

Goblin Squad Member

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We should not forget that PFO still remains a game and not real life. Usually, I'm all for realism, but there are certain parts of games in which realism is just a pain in the ass. Really having to eat and drink all the time would be absolutely terrible, since we don't get the reward of "tastiness" if you know what I mean.

I can see the appeal of it, yes, but as soon as you get into game routine everything which is not core-material gets annoying. The freshness of those ideas wears off after time and if you see yourselves having to find a way around every damn river in the game because you can't lose your armour you will throw your keyboard against a wall. Having consequences is one thing and wanting immitate evey single thing from real life is another. If you really want to implement rust or burnt leather you d'also have to implement broken bones, illnesses that last for hours and so on.

Goblin Squad Member

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Gildur, the problem with Servers with "a bit of RPing when/if you want" is, that nobody will really engage in RP then except for a few hardcore players. And frankly, it's difficult to immerse yourself into the gameworld when people near you discuss the results of the newest football game. ALSO: xXnarutoXx

Goblin Squad Member

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Also: give Wizards pointy hats.