CULTxicycalm's page

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I've made an interactive overworld of the Inner Sea region with all Adventure Paths placed on it (including the three upcoming ones): https://interactive-img.com/view?id=18493 (takes a while to load if you're on a slow connection or cellphone etc.)

Click on each AP to get details on it, including main soundtrack theme.

I am also working on a zoomed-out Golarion one for the two APs that aren't set in the Inner Sea region. I'll be linking that here in a future post. (I am also making a Starfinder one, but that's a few weeks off.)

Sketched out in these details you will find the beginnings of an unlockable "tech tree" in the manner of Sid Meier's Civilization, if you're familiar with that game. That is to say, a group needs to complete Rise of the Runelords in order to unlock Jade Regent or Shattered Star. They need to complete Council of Thieves to unlock Hell's Rebels/Vengeance. Moreover, when they unlock Kingmaker, they also unlock the "Ultimate Campaign" rulebook; when they unlock Carrion Crown, they unlock the "Horror Adventures" rulebook; and it is only then that they unlock the new rules, classes, feats etc. in those books.

The same applies for other products and standalone adventures. E.g. when they meet Zellara in Curse of the Crimson Throne, they unlock the "Harrow Deck" accessory plus The Harrowing standalone adventure; when they try to visit the Acadamae in Korvosa they unlock the Academy of Secrets adventure.

And finally, the groups have to complete ALL 23 PF1 campaigns in order to unlock Tyrant's Grasp, and then completing that unlocks Pathfinder Season 2, and so on.

I currently have four groups unleashed on this overworld, and I am looking for more groups and players. Message me if you're interested (but note that it isn't free). It is the GROUPS here which choose where to go on the overworld and what to play, not the GM. Think of it like a videogame. The biggest videogame overworld ever, powered not by subpar programmer rules and programmer settings and programmer adventures, but by the genius of Paizo. It essentially IS a videogame because it's all run through Fantasy Grounds, Foundry and TaleSpire.

I have a whole set of rules that elaborate how this works, and I call them "Ultimate Edition". They include aspects like procreation and bloodlines, city-building and 4X powered by TaleSpire, group co-op (where two or more groups join forces to tackle a disaster that one of the groups failed to contain), and group PVP for campaigns like Hell's Rebels/Vengeance, or generally for campaigns where the group is evil and another group wants to take them on. I can provide reading materials to interested players and parties. The book will be released on DriveThruRPG later this year, and there is an interactive website coming that tracks all the campaigns and events.

But that's not what this thread is about. This thread is about the tech tree. I am asking for the community's help in order to fully develop it, as a single person can't know anywhere near enough to set that up. Note that I am also placing things like novels, comics, web fiction, Society one-shots, etc. on the overworld. All these things will be unlockable at the right time, and the goal of this thread is to decide on the trigger-event. E.g. defeating the goblin raid on Sandpoint at the start of Rise of the Runelords unlocks 1) We B4 Goblins! standalone adventure, and 2) Shalelu Be Food? web fiction.

So whoever wants to contribute, start contributing, and I'll be adding your major contributions to the overworld and setting up a Google Document for the minor ones. Which particular event in a Pathfinder product do you think should be the trigger event for unlocking another Pathfinder product out of the thousands that exist? And note that a product can have more than one trigger-event. E.g. the Dragon's Demand adventure can be unlocked by talking to Tanasha Starborne in War for the Crown, but maybe no group will talk to her, so I need more Verduran-related characters and trigger events to sprinkle throughout the overworld for players and groups to stumble on.

I can complete the whole project on my own, but it will take years, and it won't be as nuanced as if I got the backing of some knowledgeable community members. So whoever likes this project and wants to help flesh it out, jump in.


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West Marches is a type of hexcrawl that's suitable for random groups of players collaborating to explore a wild region. It's a fascinating style of play, and you can read more about it here if you don't already know about it: https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/

I'd like to find an area of the Inner Sea region to place a West Marches campaign in. I don't want it to overlap any APs or standalones or Pathfinder Society scenarios—or even any areas covered in sourcebooks past and upcoming, first or second editions. I want it to be an area that Paizo hasn't covered, and ideally will never cover. Obviously none of us knows the future, neither does Paizo past a certain point, but what I am looking for is an educated guess. What do you guys think?

I don't want it to be another continent, far from the action. I want it to be near the action, but undeveloped. I don't know enough about the setting to make the call, so I am turn to you for guidance.