Whiskifiss

Byte's page

2 posts. Organized Play character for Ietsuna.


Full Name

Byte

Race

| SP 7/7 HP 8/8 | RP 4/4 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male N Ysoki outlaw operative 1

Strength 8
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 10
Charisma 12

About Byte

SFS # 204997-701
Experience 0
Slotted Faction Second Seekers
Wealth 111 GP

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:
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Byte
Operative 1
N Medium humanoid (Ysoki)
Init +4; Senses Perc +5, SM +5,

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Defense
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EAC 14, KAC15
SP 7 HP 8 RP 4
Fort +0, Ref +5, Will +2

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Offense
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Speed 30 ft.
Melee Tactical Baton +3 (1d4-1 B)
Ranged Tactical Semi-Automatic Pistol (1d6P)
Space 5 ft.; Reach 5 ft.
Special Attacks Trick Attack +1d4

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Statistics
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Str 8, Dex 16, Con 13, Int 14, Wis 10, Cha 12

Skills
Acrobatics +8 (1 rank, 3 class, 3 stat, 1 OE)
Athletics +0 (-1 stat, 1 OE)
Bluff +6 (1 rank, 3 class, 1 stat, 1 OE)
Computers +10 (1 rank, 3 class, 2 stat, 3 feat, 1 OE)
Diplomacy +2 (1 stat, 1 OE)
Disguise +6 (1 rank, 3 class, 1 stat, 1 OE)
Engineering +12 (1 rank, 3 class, 2 stat, 3 feat, 2 race, 1 OE)
Intimidate +2 (1 stat, 1 OE)
Perception +5 (1 rank, 3 class, 1 OE)
Piloting +8 (1 rank, 3 class 3 stat, 1 OE)
Profession (Vid Gamer) +7 (1 rank, 3 class, 2 stat, 1 OE)
Sense Motive +5 (1 rank, 3 class, 1 OE)
Slight of Hand +9 (1 rank, 3 class, 3 stat, 1 theme, 1 OE)
Stealth +10 (1 rank, 3 class, 3 stat, 2 race, 1 OE)
Survival +7 (1 rank, 3 class, 2 race, 1 OE)

Feats Skill Focus (Computers), Skill Focus (Engineering), Weapon Focus (Small Arms)

Languages Common, Ysoki

Gear Tactical Baton, Tactical Semi-Automatic Pistol, Small Arms Rounds (90), Second Skin, Personal Coms Unit (80 hours), Hacking Tool Kit, Serum of Healing Mk I (2), Starstone Compass, Every Day Clothes, Formal Clothes, Industrieal Backpack, Hygiene Kit, R2E (5)

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Special Abilities
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Theme Knowledge - You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Cheek Pouches - Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.

Darkvision - Ysoki can see up to 60 feet in the dark.

Moxie - Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.

Scrounger - Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.

Operative's Edge - Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Specialization - Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).

Hacker - Whether it’s a computer system or a mechanical device, you can hack it.

Hacker Associated Skills - Computers and Engineering. You can attempt a Computers check with a +4 bonus to make a trick attack by creating a computerized distraction (you can’t use this option if stripped of all computerized gear in an area with no computers).

Trick Attack - You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless:

All My Boons:

Bot Me!:

Byte is twitchy and nervous, except when he is on a computer when is is focused and the twitches disappear. In combat he prefers to fire his pistol from rang, but if caught in melee he uses a computer check to attack with trick bonus damage.

[dice=Tactical Semi-Automatic Pistol] 1d20+4[/dice]
[dice=Piercing Damage]1d6[/dice]

[dice=Distraction (computers)] 1d20+10+4 [/dice]
[dice=Tactical Baton] 1d20+3 [/dice]
[dice=Blunt Damage]1d4[/dice] [dice=Bonus trick damage] 1d4 [/dice]

In ship combat, she happily serves as Engineer or Science Officer.