About Bwana Unjunti
BWANA UNJUNTI
XP 51,000/75,000?
Male human summoner 9
N Medium humanoid (human)
Init +8; Senses Perception +5
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DEFENSE
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AC 19, touch 14, flat-footed 15
(+5 armor, +4 Dex)
hp 67 (9d8+18) [67]
Fort +7, Ref +9, Will +7
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OFFENSE
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Speed 40 ft.
Melee mwk club +9/+4 (1d6+2)
Ranged +1 composite (+2 Str) longbow +11/+6 (1d8+3/x3)
with PBS +12/+7 (1d8+4/x3)
with DA +9/+4 (1d8+7/x3)
with PBS and DA +11/+6 (1d8+8/x3)
Special Attacks maker’s call 1/day [1], summon eidolon
Summoner Spell-like Abilities (CL 9th)
6/day [4]—summon monster V
Summoner Spells Known (CL 9th)
3rd (4/day) [0]—dispel magic, greater magic fang, heroism, fly
2nd (5/day) [0]—barkskin, invisibility, resist energy, see invisibility
1st (6/day) [4]—endure elements, expeditious retreat, feather fall, jump, shield
0—acid splash, arcane mark, detect magic, light, mage hand, read magic
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STATISTICS
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Str 14, Dex 18, Con 12, Int 11, Wis 8, Cha 18
Base Atk +6; CMB +8; CMD 22
Traits Resilient
Feats Deadly Aim, Improved Initiative, Point Blank Shot, Precise Shot, Weapon Profieciency (longbow)
Skills Acrobatics +6 (+15 to jump) (2 ranks), Diplomacy +13 (9 ranks), Knowledge (arcana) +5 (2 ranks), Knowledge (planes) +9 (6 ranks), Kowledge (religion) +5 (2 ranks), Perception +5 (6 ranks)
Languages Common, Polyglot
SQ bond sense (9 rounds/day), cantrips, life link (Motokono), shield ally, transposition
Load 37 lbs.; Light 0-58 lbs.
Combat Gear potion of delay poison;
Other Gear mwk club (300 gp), +1 composite (+2 Str) longbow (2300 gp) with 60 arrows (3 gp), +1 mithral shirt (2,100 gp), boots of springing and striding (5,500 gp), belt of incredible dexterity +2 (4,000 gp), cloak of resistance +2 (4,000 gp), hat of disguise (1,800 gp),, 565 gp
Combat Trained Light Horse (Skatumbo)
=3,000 gp in Restov Bank=
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SPECIAL ABILITES
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Bond Senses (Su) Starting at 2nd level, a summoner
can, as a standard action, share the senses of his eidolon,
hearing, seeing, smelling, tasting, and touching everything
the eidolon does. He can use this ability a number of rounds
per day equal to his summoner level. There is no range to
this effect, but the eidolon and the summoner must be on the
same plane. The summoner can end this effect as a free action.
Shield Ally (Ex) At 4th level, whenever a summoner is
within his eidolon’s reach, the summoner receives a +2
shield bonus to his Armor Class and a +2 circumstance
bonus on his saving throws. This bonus does not apply
if the eidolon is grappled, helpless, paralyzed, stunned,
or unconscious.
Maker’s Call (Su) At 6th level, as a standard action, a
summoner can call his eidolon to his side. This functions
as dimension door, using the summoner’s caster level. When
used, the eidolon appears adjacent to the summoner (or
as close as possible if all adjacent spaces are occupied).
If the eidolon is out of range, the ability is wasted. The
summoner can use this ability once per day at 6th level,
plus one additional time per day for every four levels
beyond 6th.
Transposition (Su) At 8th level, a summoner can use
his maker’s call ability to swap locations with his eidolon.
If it is larger than him, he can appear in any square
occupied by the eidolon. The eidolon must occupy the
square that was occupied by the summoner if able, or as
close as possible if it is not able.
MOTOKONO
Male bipedal eidolon
N Medium outsider (extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +9
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DEFENSE
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AC 22, touch 12, flat-footed 20
(+2 Dex, +10 natural)
hp 73 (7d10+28) [ 72 ]
Fort +8, Ref +4, Will +5 (+4 vs, enchantment)
Immune fire; Special Defenses evasion
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OFFENSE
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Speed 30 ft., climb 30 ft.
Melee slam +12/+7 and slam +12 (1d10+4 plus 1d6 fire)
PA: slam +10/+5 and slam +10 (1d10+8 plus 1d6 fire)
Special Attacks push
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STATISTICS
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Str 19, Dex 15, Con 16, Int 7, Wis 10, Cha 11
Base Atk +7; CMB +11; CMD 23
Feats Multiattack*, Power Attack, Toughness, Weapon Focus (slam)
Skills Acrobatics +12, Climb +21, Perception +10, Stealth +12, Swim +8
SQ devotion, link (Bwana), share spells
Evolutions ability increase (Constitution), climb, energy attacks (fire), immunity (fire), improved damage, limbs (arms) (2), limbs (legs), push, slam (2)
Load - lbs.; Light 0-? lbs.
Gear amulet of natural armor +2 (8,000 gp)
*Less than 3 natural attacks