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So I'm looking to play a Kitsune Noble Scion (with some measure of thematic inspiration from the English folktale of "Mr. Fox") in an upcoming game, and I'm trying to figure out a background, but I don't know much about kitsune in Golarion.

Are they all from Tian Xia, or are there kitsune who have been living in the Inner Sea region for a long time? Are there particular nations where they hold more prominence or power? (And would you be able to tell, given their human form?)

Thanks!


4 people marked this as FAQ candidate.

The Winter Witch archetype from Inner Sea Magic has a limited list of patrons, including the Vengeance patron. The Vengeance patron gives the Burning Hands and Burning Eye spells, which have the Fire descriptor. The Winter Witch's "Ice Magic" ability makes her unable to "learn or cast" spells with the Fire descriptor.

How does this work? Does a Winter Witch with Vengeance learn no patron spells at 2nd and 4th levels? Does the witch learn the spells anyways, but cannot cast them, except perhaps with the Elemental Spell metamagic feat?


Twice I've tried to post in the Use Rope thread, and twice I've somehow posted in the Paladin thread instead. (And, of course, the post I intended to go into the Paladin thread disappeared entirely.)


Well. It didn't seem to replicate the effect I saw when I used it in an earlier post, but that seems to have revealed an issue all its own.


I think LEGO is making a play for gamers unhappy about the direction D&D minis have gone. These are 2008 sets, but it's clear these kits have a lot of new fantasy stuff.

Of course, this sort of solution would be better suited to some groups than others - how much spare time the DM has, for example, and how inclined the group is towards setpiece encounters.

And, of course, the LEGO community is pretty strong - it's not implausible that you might be able to find a legomaniac near you who would be willing to give D&D a shot, and if you could get that set up you'd be in a good situation for minis.

Two pegs = five feet?

(Also: Indiana Jones LEGOs in 2008. Anyone for traps?)


Hey, I just got my Hook Mountain Massacre, and there's some odd markings on it.

On page 53, there's that weird mini-creases thing you sometimes see when a page gets almost-jammed during printing.

On the front and back there's these weird scratches. These really throw me off. The scratches are mostly vertical, and on both sides they're almost exactly one and three-quarters of an inch away from the spine. On the front, they're very light, almost pockmarks more than real continuous lines; at first I thought it was adhesive residue.

On the back, though, it's really weird. It's perfectly vertical and continuous, up until about the top half of the back blurb paragraph, and then it gets all wiggly for a bit, and goes straight again. What's strange is that these are on the inside back cover too. It's perfectly straight, but not quite vertical, although at the bottom it's still 1 3/4" away from the binding; it goes on a straight line right through the tip of the Wrath triangle of the Sihedron rune, goes a bit farther, and then turns maybe 45 degrees to the right and proceeds straight off the page. In addition, these marks are mirrored on the facing (last) page, and in fact the pages were stuck together upon this line when I first got it.

I'm sure I've gone into entirely too much detail on this.

In any case, I'm not saying I need a replacement; god knows I've done worse to gaming books in a month of use than this. Mostly I'm curious what the cause of this was; printer error, I would assume (unless somebody in inventory was looking for a surface to cut something on with an X-Acto), but they're just so odd I couldn't help but wonder if anybody knows enough about the printing process to maybe know what could cause this.


I hope this is the right place for this.

I'm going to the Penny Arcade Expo with some friends, and I was wondering who else I might see hanging around the Paizo booth...?


The Doctor’s Scarf

This exceedingly long woolen scarf appears fairly ordinary, save for its unusual length and wildly diverse selection of colored stripes. However, this seemingly-mundane item is actually an ancient, powerful item of great utility. The Doctor’s Scarf functions as a +5 Keen Spell Storing Dancing Bladed Scarf, a pocketed scarf, and a reinforced scarf. Additionally, it can produce a Rope Trick effect at will with an indefinite duration, functions as a Rope of Climbing, functions as a Handy Haversack, and when wielded or worn (around the neck) grants the bearer the effects of an Endure Elements spell.

All effects for which a caster level is required function at CL 20. The scarf weighs 3 pounds - 5 when wet.