About Bufalgar Ironspire
Bufalgar Ironspire
Male dwarf cleric (forgemaster) of Torag 1 ( Pathfinder RPG Advanced Race Guide 15)
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +4 (+6 to notice unusual stonework, +5 vs. giant subtype
creatures)
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Defense
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AC 16, touch 10, flat-footed 16 (+5 armor, +1 natural)
hp 11 (1d8+3)
Fort +4, Ref +0, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee warhammer +3 (1d8+4/×3)
Domain Spell-Like Abilities (CL 1st; concentration +4)
At will— mending
6/day—artificer's touch (1d6 , bypasses DR and hardness 1)
Cleric (Forgemaster) Spells Prepared (CL 1st; concentration +4)
1st—animate rope D, divine favor , shield of faith
0 (at will)— detect magic , light, purify food and drink (DC 13)
D Domain spell; Domain Artifice (w/anointing)
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Statistics
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Str 16, Dex 10, Con 15, Int 12, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Ironhide
Traits giant slayer, zest for battle
Skills Acrobatics -4 (-8 to jump), Appraise +1 (+3 to assess non magical metals or gemstones), Bluff -1
(+0 vs. giant subtype creatures), Craft (weapons) +7, Knowledge (history) +5, Knowledge (religion) +5,
Perception +4 (+6 to notice unusual stonework, +5 vs. giant subtype creatures), Sense Motive +3 (+4 vs.
giant subtype creatures), Spellcraft +5, Survival +3 (+5 to track vs. humanoids of the Giant subtype);
Racial Modifiers +2 Appraise to assess non magical metals or gemstones, +2 Perception to notice
unusual stonework
Languages Common, Dwarven, Goblin
SQ divine smith, forgemaster's blessing, giant hunter ARG, runeforger
Other Gear scale mail, warhammer, traveler's any-tool UE, backpack, bedroll, belt pouch, candle (5), flint
and steel, hemp rope (50 ft.), holy text (Torag), mess kit UE, pot, soap, spell component pouch, trail
rations (5), waterskin, wooden holy symbol of Torag, 72 gp, 15 cp
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Special Abilities
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Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs,
bypassing 1 hardness.
Cleric (Forgemaster) Domain (Artifice (w/Anointing)) Granted Powers: You can repair damage to
objects, animate objects with life, and create objects from nothing.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc.
Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Runeforger (4/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.