Wing Clipper

Buckwell Burrowholm's page

26 posts. Alias of Vanulf Wulfson.


Full Name

Buckwell Burrowholm

Race

Gnome

Classes/Levels

Oracle (Flame) 1

Gender

Male

Size

Small

Age

54

Alignment

Chaotic Neutral

Deity

Sarenrae

Languages

Common, Draconic, Gnome, Sylvan

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 17

About Buckwell Burrowholm

Height: 3' 5" Weight: 40 lbs. Hair: Red Eyes: Blue

Buckwell Burrowholme
Male gnome oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +2, Will +3
Defensive Abilities defensive training; Resist fire 5
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Offense
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Speed 15 ft.
Melee club +1 (1d4) or
. . sickle +1 (1d4)
Ranged light crossbow +3 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—dancing lights, flare (DC 13), prestidigitation, produce flame
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, shield of faith
. . 0 (at will)—detect magic, guidance, resistance, spark[APG] (DC 13)
. . Mystery Flame
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Extra Revelation[APG]
Traits seeker
Skills Acrobatics +2 (-6 to jump), Heal +5, Intimidate +7, Knowledge (history) +5, Knowledge (religion) +7, Perception +8, Spellcraft +5, Survival +1 (+3 to avoid becoming lost when using this); Racial Modifiers +2 Perception
Languages Common, Draconic, Gnome, Sylvan
SQ oracle's curse (lame), revelations (heat aura, molten skin)
Other Gear club, crossbow bolts (20), light crossbow, sickle, backpack, belt pouch, chalk (2), compass[APG], cooking kit, flask, mirror, sack, scroll case, signal whistle, trail rations (4), waterskin, whetstone, pony, bedroll, bit and bridle, feed (per day), hemp rope (50 ft.), riding saddle, saddlebags, small tent, 21 gp, 14 sp, 3 cp
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Heat Aura (1d4 fire damage, 10 feet, 1/day, DC 14) (Su) As a swift action, 1d4 fire dam to all in 10 ft (Ref half) and gain 20% concealment for 1 rd.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

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Nyx
Male pony horse (Pathfinder RPG Bestiary 177)
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves -3 (1d3)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Heel, Riding, Stay
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
SQ docile, riding
Other Gear bedroll, bit and bridle, feed (per day) (2), hemp rope (50 ft.), riding saddle, saddlebags, small tent
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Background:

As a child Buckwell always had a fascination with fire. He would stare for hours at the flames in the families hearth. This fascination soon took a destructive turn and he was constantly gvetting into trouble around the village.
One day Bucky and a group of friends broke into an abandoned building scheduled for demolition. The boys started a small fire in the building and kept adding more and more wood until the fire grew out of control.
The other children ran out of the building but Buckwell stood transfixed by the growing conflagration. Soon it was too late for him to escape. As the building began to collapse Buckwell became trapped when a flaming beam crashed down on top of him crushing his leg and pinning him to the ground.
Rescuers soon arrived and lifted the burning log off the trapped boy. Miracuosly, except for a broken leg, Buckwell was unhurt. Taken to the Sarenrae temple the local priest was mystified when no amount of healing, magical or mundane, would repair the broken limb. He now walks with a permanent limp.
The head priest of the temple believed that, due to his unlikely survival in the burning building, Buckwell had somehow been touched by the Goddess. In exchange for no charges being brought against him the temple agreed to accept responsibility for him and to train Buckwell for the priesthood. It soon became apparent that although Buckwell was learning to control his powers that the source of those powers were not the same as the other priests.
As Buckwell studied at the temple he soon learned how to develope and strengthen his powers, even developing the ability to breathe fire. Recently Bucky has become bored with studying at the temple and is longing to get out and explore the world around him.