Full Name |
Buckwell Burrowholm |
Race |
Gnome |
Classes/Levels |
Oracle (Flame) 1 |
Gender |
Male |
Size |
Small |
Age |
54 |
Alignment |
Chaotic Neutral |
Deity |
Sarenrae |
Languages |
Common, Draconic, Gnome, Sylvan |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
17 |
About Buckwell Burrowholm
Height: 3' 5" Weight: 40 lbs. Hair: Red Eyes: Blue
Buckwell Burrowholme
Male gnome oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +2, Will +3
Defensive Abilities defensive training; Resist fire 5
--------------------
Offense
--------------------
Speed 15 ft.
Melee club +1 (1d4) or
. . sickle +1 (1d4)
Ranged light crossbow +3 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—dancing lights, flare (DC 13), prestidigitation, produce flame
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, shield of faith
. . 0 (at will)—detect magic, guidance, resistance, spark[APG] (DC 13)
. . Mystery Flame
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Extra Revelation[APG]
Traits seeker
Skills Acrobatics +2 (-6 to jump), Heal +5, Intimidate +7, Knowledge (history) +5, Knowledge (religion) +7, Perception +8, Spellcraft +5, Survival +1 (+3 to avoid becoming lost when using this); Racial Modifiers +2 Perception
Languages Common, Draconic, Gnome, Sylvan
SQ oracle's curse (lame), revelations (heat aura, molten skin)
Other Gear club, crossbow bolts (20), light crossbow, sickle, backpack, belt pouch, chalk (2), compass[APG], cooking kit, flask, mirror, sack, scroll case, signal whistle, trail rations (4), waterskin, whetstone, pony, bedroll, bit and bridle, feed (per day), hemp rope (50 ft.), riding saddle, saddlebags, small tent, 21 gp, 14 sp, 3 cp
--------------------
Special Abilities
--------------------
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Heat Aura (1d4 fire damage, 10 feet, 1/day, DC 14) (Su) As a swift action, 1d4 fire dam to all in 10 ft (Ref half) and gain 20% concealment for 1 rd.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
--------------------
Nyx
Male pony horse (Pathfinder RPG Bestiary 177)
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 hooves -3 (1d3)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Tricks Come, Heel, Riding, Stay
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
SQ docile, riding
Other Gear bedroll, bit and bridle, feed (per day) (2), hemp rope (50 ft.), riding saddle, saddlebags, small tent
--------------------
Special Abilities
--------------------
Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.