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Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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GM Niles wrote:

ANIMATE DEAD

School necromancy [evil]; Level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Range touch
Targets one or more corpses touched
Duration instantaneous
Saving Throw none; Spell Resistance no

The evil descriptor makes it an evil act yes?

Yes, insofar as any good aligned cleric or person cannot cast the spell. Neutral characters technically can, but it is frowned upon by literally every good aligned PC.


GM Chyro wrote:

Btimmy

** spoiler omitted **

If you don't mind then I will keep it as Malar, for character advancement purposes :)

And hopefully I explained the wild rager in the city to your satisfaction.


Let me know what you think GM Chyro!

EDIT: I know Malar isn't a PF god, but I can't find a suitable god of the hunt / bestial god. Let me know if that is a problem.


Only if he chooses to rage, which is something he has been avoiding his entire life due to.. Back story!

Ivan Wolfbourne:

Ivan Wolfbourne
Male Human Barbarian (Wild Rager + Hurler + Elemental Kin Archetypes) 1
NG Medium Humanoid (Human)
Init +2;
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 12. (+2 Dex, +3 Armor)
HP 14 (12 +2)
Fort +4, Ref +2, Will +2
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OFFENSE
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Speed 30 ft. (light armor)
Melee: Throwing Axe / Throwing Axe +5/+5 (+4 Str, +1BAB)(1d6+4/1d6+4) more if raging
Ranged: (20ft) Throwing Axe / Throwing Axe +3/+3 (+2 dex, +1BAB) (1d6+4/1d6+4) more if raging

--------------------
STATISTICS
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Str 18(16+2), Dex 15, Con 14, Int 9, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 17 (10 +4 Str +2 Dex +1 BAB)
Feats: Two-weapon fighting, Double Slice, Blend with Crowd.
Traits:
Axe to grind
Strong Arm Supple Wrist.
Languages: Common
Combat Gear: 2 Throwing Axes,studded leather armor. Also has: 2 light hammers, Great axe, Barbarian kit and survial Kit. 28 gp left.

Backstory!:

The pain woke him, followed swiftly by the smell and taste of blood. Ivan slowly came to and assessed his surroundings.
Self assessment: injured, evidently self inflicted as he noticed his hand still grasping the ax lodged in his thigh. Slowly pulling it free, he contemplated the events that lead to his current situation.
Thoughts after the rage came slow, like pulling a log through thick mud. Logs... yes he had been working outside the city of Kharum as a logger, seeking an honest life cutting trees. Just then he noticed the other bodies around him.
Two males, still wearing the wolf headed masks of Malar, and a woman and child. Isadelle and Bella. The widow had been kind enough to rent him her spare room in her cottage. Ivan stopped himself from checking their wounds, best not to know who had done what. Nonetheless their faces brought clarity to his hazy mind. He had returned to the cottage yesterday evening after a day of logging, to find the malarites had tracked him. Tracked him right to innocent Isadelle and her child.

Seeing their wolf-faced masks reminded him of his childhood, of living among them. Those of the clan knew not their parents, they only knew the pack they were born to. From an early age the elders knew something was special about him. He borne the mark of a claw upon his chest, a blessing from their bestial master. A blessing that was the rage. Ivan recalls the first time the rage had consumed him. He remembered the cacophony of voices in his skull, screaming for blood and death, for destruction and consumption. His voice of resistance was but a whisper, and it too was destroyed and consumed.
When he came to, the boys who had been picking on him as well as the boy defending him lay dead at his feet, his bloody hands still wrapped around their throat. Oh how the clan rejoiced, a boy blessed by the god they served, one whose animal instincts had the power to control him. Ivan has horrified, he was host to a monster, a rage so consuming it threatened even his life. He fled the clan, wandering for years seeking a peaceful life, yet always pursued by the followers of Malar, seeking to reclaim their lost prophet.

Ivan stood, wincing at the pain in his thigh. He needed to get moving, soon more malarites or wardens would arrive, with questions he had no answers to. Saying a quick prayer for Isadelle and her child, he silently rebuked himself for getting so attached, had he not perhaps the Malarites threat on their lives would not have caused him to lose control. He would go to the city. The malarites wouldn't dare track him into such a well guarded and populated area.
Turning away from the bodies behind him, Ivan hoped that his thinking was correct, for everyone's sake.


Is this still open? I've been meaning to play a PbP game. Thinking about making a wild rager if so.


fretgod99 wrote:

No. Ordinarily Rogues may only select the Rogue Talent "Combat Trick" once. That's simply a change from the ordinary limitation, letting Swashbucklers take that particular Rogue Talent an additional time.

It's a part of the "Martial Training" feature, but it doesn't all happen at level 1.

Ohhhh, okay thanks, guess I can stop thinking about possible combinations now lol


Hey guys,
Me again with silly questions for more experienced people to answer. So when I was browsing the rogue archetypes the other day I saw that Swashbuckler states :
"At 1st level, the swashbuckler may select one martial weapon to add to her list of weapon proficiencies. In addition, she may take the combat trick rogue talent up to two times. "

Does this mean at lvl 1, a swashbuckler gets two combat feats?
Meaning a Human swashbuckler would have a total of 4 feats lvl 1?
If so, why isn't this like the best 1 lvl dip in the game?


Oh my, well I feel silly, I completely missed the "melee attack rolls" part of dervish dance (>.<)
Thanks for the clarification guys, I swear I read it like 20 times lol


Hello all, I am looking for clarification on the Dervish Dance feat because I want to make a Dervish Dance bard. However everything I find seems to say that I should pump dex, take Weapon Finesse, and then get Dervish Dance for the mad Scimitar dmg.. But Scimitar isn't finesse-able, as it isn't a light weapon. Am I missing something? It seems every post related to it seems to miss that fact and I am confused. The character I am trying to make is for PFS, so it must be legal and not home-ruled. Please halp.


Okay, thanks everyone :)


Dabbler wrote:
It's a +1 weapon with the flaming property. It's a +2-equivelant weapon for pricing only.

Okay and to clarify, do i subtract the +1 price I already paid? for example:

I have a MW Cold Iron GS. I make it +1 with 4,000 gp (2,000 normal +1, +2000 Cold Iron). Then I add flaming to it: Normally +8000, but its already +1 so i subtract 2,000 from the 8,000 cost of +2. This brings me to a total of 10,000 gp. Is this correct?


Aureate wrote:

Not quite. I'll try and break it down step by step.

Greatsword - 50GP
Cold Iron - 50GP / 100GP
Masterwork - 300GP / 400GP
+1 Enhancement 2000GP / 2400
Cold Iron surcharge - 2000GP / 4400GP

You got to this point just fine. The next part is what tripped you up. Adding flaming means adding a +1 so you need to calculate the cost of a +2, then bane is another +1 for a +3.

So you pay for the +3 and subtract the cost of the weapon you already have.

Greatsword - 50GP
Cold Iron - 50GP / 100GP
Masterwork - 300GP / 400GP
+3 Enhancement 18,000GP / 18,400
Cold Iron surcharge - 2,000GP / 20,400GP

Or simply put 20,000 if you have the MW CI Greatsword.

So to stop after just one enchantment such as flaming, i simply pay for the +2 price and add 2,000 for cold iron, making it 10,000 total to turn my MW Cold Iron GreatSword into a +2 Flaming Cold Iron Great Sword?

Or does it stay +1, but with the flaming quality?


That's very expensive :/
But thanks for the help guys! :)


So then any +1 weapon enchantment will cost a minimum of 8000? I am confused by this because it says a +1 enchantment is 2,000... Does this mean you need to have a normal +1 to even give the weapon a special quality, such as flaming, then to actually add the quality you need to pay for the +2 cost, because flaming adds another +1 to the total bonus of the weapon?


So to make a MW Cold Iron Greatsword into just a +1 Flaming Cold Iron Great Sword it would be +2000 for the +1, +2000 because Cold Iron, and then + 4000 for a +1 magic property?


So if I want to make a Masterwork Cold Iron Great Sword into a +1 Masterwork Cold Iron Great Sword, it will be 2,000 +2,000 (Cold Iron). Then if I wanted to put Flaming and Demonbane, it would be another 4,000 correct? For a grand total of 8,000, assuming I already have the MW CI GS? Halp plz.


Is there any particular reasons for disallowing the cavalier class? It would seem to me it fits fight in with the military - ish theme.


Grand Moff Vixen wrote:
Btimmy wrote:
GM Lugos wrote:

Melee

@Btimmy: I reread your post, and I notice you've chosen two traits, but neither are a campaign trait. Also, I will not allow you to have two archetypes. Pick a campaign trait and only one archetype, and I'll add you to the list.

I have edited Gia appropriately. Sorry I didn't know you couldn't stack archetypes if nothing overlapped, my mistake.
Actually, you can. I am playing a paladin with the redeemer and warrior of the holy light archetypes in a different game. It's just his preference is all.

Ah okay that must have been what I was thinking, thanks for the clarification :)


GM Lugos wrote:

Melee

@Btimmy: I reread your post, and I notice you've chosen two traits, but neither are a campaign trait. Also, I will not allow you to have two archetypes. Pick a campaign trait and only one archetype, and I'll add you to the list.

I have edited Gia appropriately. Sorry I didn't know you couldn't stack archetypes if nothing overlapped, my mistake.


I'm not sure if I made a mistake or if you just overlooked Gia. I don't see him on the list.


Not sure if I am doing this right, first time trying to post a character information page and (hopefully) put spoilers on the large chunks.

Character: Gia Eriksson

Story:
It was raining, that day. Gia remembers the gloom with a bitter taste in his mouth. That day the bandits raided. Hailing from a small farming village, it was surprising they would choose to strike there, but they must have been hungry, he thought bitterly. Growing up in the village was not an easy life, but it was simple. Gia was fond of the animals on the farm, he began riding horses after chores as early as 6. Life was so simple. He had been 14 at the time, an awkward age, still a boy when a man was needed. When the alarm was raised he had protected the livestock while his father and the village men attempted to fend off the bandits until the militia arrived. He stayed in the barn clinging to his oldest friend, Cormag. Cormag was younger then only 20. Not a colt like Gia had been. Loud shouting outside the barn, noises from the house close by. A scream. His mother stumbled into the barn, flash of red. Gia remembers waking to a local knight, shining lance and splendid armor before him. His mother had not survived the night, but his fathers blame had lasted 4 years. Since that day Gia trained with Cormag, trained to be able to prove himself to his father, Erik and like his hero, his shining knight. At 18 he could stand the guilt and silence no more, and took Cormag and his entire savings to the city to buy the weapons of war. I will earn my fathers pride he swore to himself, promising to send home some of the coins he earns. Fate has placed me in a strange group it seems, he pondered, glancing at the others present, but I suppose sure they will have to suffice.

Spoiler:

Race/Class Male Human Cavalier (Gendarme Arch-type)
STR: 18 (+2 Human Racial) DEX: 14 CON: 14 INT: 8 WIS: 10 CHA: 12
Alignment: Neutral Good
Defense: AC: 16 (10+4+2) Touch: 12 Flatfooted: 14
Lamellar(Leather) 60gp +4/+4/-2
Speed 30ft (20 with armor)
Initiative +2
Hit Points: 11
Saves: +3 , +2 , +0
BAB: +1
CMB: 5 (1+4)
CMD: 17 (10+1+4+2)
Attack: Lance +5 (1+4) , Javelin(15) +1 , Greatsword +5
Feats: Mounted Combat, Ride - by - Attack, Spirited Charge.
Skills: Handle Animal +6, Knowledge Nature +0, Ride + 7
Traits: Born Rider, Charger, Rostlander.
Special Abilities: Challenge, Mount, Order (Order of the Sword)

Mount: Cormag

Spoiler:

Horse
Size Large;
Speed 50 ft.
Base Atk +1; CMB +4; CMD 16 (10+3STR+1BAB+2Size)
Saves: +5, +4, +1
HP 13
AC 15 (10+1DEX+4 natural armor)
Attack bite (1d4)+4, 2 hooves (1d6) +4
Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Special Qualities low-light vision, scent.
Special Abilities: Link, Combat Trained
Skills: Acrobatics +4, Climb +7
Feats: Improved overrun, Light Armor Proficiency

Game Space Beta Tester

Just throwing my name out there as interested in the Beta testing! Really looking forward to trying this VTT out.


Wow the Druid Dan seems to be pretty much what i was going for. I didnt really want to focus on summoning anything at all, just using spells for buffing myself and my kitty. The claws gained through aspect of the beast was more of a flavor thing, and i guess its not worth giving up natural spell at lvl 5 so i can buff myself while wildshaped. I really like the look the Lion Shamon you posted, but delaying wildshape til 6 hurts in a low level game (Which i think it will be). Thanks for all your feed back :)


Hey guys, long time lurker first time poster here.
I'm looking to build a druid with a tiger companion that focuses on using natural attacks (Gained through the Aspect of the Animal Feat) as well as wild shape (Tiger or dire tiger obviously). I've never played this type of character before, in fact I've only played a few games of pathfinder total, but I love the game and the flavor you can bring a character. I want the character to be ferocious and as tiger-like as possible, which is why I am focusing on natural attacks. Here are the stats I have been given:

17,15,14,12,10,8.
Race is human and the +2 bonus has not been applied. Please help me pick out feats and traits that would help this character be more than a fun roll playing experience! Thanks in advance for all your help :)