Battlemage

Brundus Kadesh's page

39 posts. Alias of Black Dow.


Race

Lashunta

Classes/Levels

[Armour Storm] Soldier 1 | Init▸ +1 | EAC▸ 13 KAC▸ 15 CMAC▸ 23| SP▸ 8/8 HP▸ 12/12 RP▸ 5/5 | Saves F▸ +3 R▸ +1 W▸ +1 | Speed▸ 25ft. | Perc▸ +1| Conditions▸ -

Gender

Male

About Brundus Kadesh

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MALE KORASHA LASHUNTA ARMOUR STORM SOLDIER 1

Lawful Neutral Medium Humanoid [Lashunta]

PACT WORLD PROFILE ▽:

Digital Image Capture of Brundus

FULL NAME▸ Brundus Kadesh
KNOWN ALIASES
RACE▸ Lashunta (Korasah)
GENDER▸ Male
REGISTERED PROFESSION▸ Freelance Coercer/Muscle
HOMEWORLD▸ Castovel
ALIGNMENT▸ Lawful Neutral
FAITH▸ Follower of Damoritosh
STATUS▸ Pact World citizen with zero rated criminal record.
AFFILIATIONS▸ Astral Extractions.
STARSHIP▸ Currently affiliated to none.
AGE▸ 24 years.
HEIGHT▸ 5"11
WEIGHT▸ 249lbs.
SKIN COLOURATION▸ Light tan.
EYE COLOURATION▸ Yellow.
DISTINGUISHING FEATURES/MARKS▸ Right forehead antennae shorter due to wound. Light brown telepathy coloured swirls and raised markings on face. Red doshko energy blades tattoo over right eye.
SALIENT RECORDS▸ Contracted by Astral Extractions on homeworld of Castrovel and more recently Suskillon - protecting local assets and personnel from local threats.

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DEFENCE ▽:

EAC13 (10 +2 Lashunta Ringwear I Armour; +1 DEX)
KAC15 (10 +4 Lashunta Ringwear I Armour; +1 DEX)
AC [vs Combat Maneuvers]▸ 23 (8+KAC)

SP▸ 8 (7 Class+1 CON)
HP▸ 12 (7 Class+4 Race+1 CON)
SAVES▸ Fort +3 Ref +1 Will +1

MOVEMENT & SENSES ▽:

SPEED▸ 25ft. (30ft. -5ft. Armour Speed Adjustment)
SENSES▸ Perception +1, Lashunta Telepathy 30ft.

OFFENSE ▽:

Initiative▸ +1

Base Attack Bonus [BAB]▸ +1

Melee Attack+5 (BAB+4 STR Mod+Misc/Range Mod) Ranged Attack+2 (BAB+1 DEX Mod+Misc/Range Mod) Thrown Attack+5 (BAB+4 STR Mod+Misc/Range Mod)

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WEAPONS

Battleglove, Cestus | Level▸ 1 | Attack Bonus▸ +5 | Damage▸ 1d4+6B* | Critical▸ - | Range▸ - | Type▸ Basic Melee | Ammo/Usage▸ - | Special▸ Analog.

Agitator, Ember | Level▸ 1 | Attack Bonus▸ +2 | Damage▸ 1d8F | Critical▸ Burn 1d4 | Range▸ 60ft. | Type▸ Heavy | Ammo/Usage▸ 1 (20) | Special▸ Boost (1d4).

* Battleglove damage treated as having Melee Striker gear boost (+half strength bonus)

Analog▸ This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology.
Boost▸ You can charge up a weapon with this special property as a move action. When you do, you increase the weapon’s damage by the listed amount on the next attack you make with the weapon. Boosting expends charges from the weapon equal to its usage value. This increases the weapon’s damage and is multiplied on a critical hit. Boosting a weapon more than once before firing it doesn’t have any extra effect, and the extra charge dissipates if the weapon is not fired by the end of your next turn.

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ABILITY SCORES ▽:

STR▸ 18 [+4] DEX▸ 12 [+1] CON▸ 13 [+1] INT▸ 10 [+0] WIS▸ 08 [-1] CHA▸ 12 [+1]

ABILITY POINT BUY

▸ +2 STR (Race)▸ +2 CHA (Race) ▸ -2 WIS (Race)
▸ +1 STR (Theme)
▸ +5 STR (5 Points 5/10)▸ +2 DEX (2 Points 7/10) ▸ +2 CON (3 Points 10/10)

RACE: LASHUNTA (KORASHA) ▽:

Idealized by many other humanoid races and gifted with innate psychic abilities, lashuntas are at once consummate scholars and enlightened warriors, naturally divided into two specialized subraces with different abilities and societal roles.

ABILITY ADJUSTMENTS▸ +2 STR;-2 WIS; +2 CHA
HIT POINTS▸ 4 HP
SIZE AND TYPE▸ Lashuntas are Medium humanoids with the lashunta subtype.
DIMORPHIC▸All lashuntas gain +2 Charisma at character creation. Korasha lashuntas are muscular (+2 Strength at character creation) but often brash and unobservant (–2 Wisdom at character creation). Damaya lashuntas are typically clever and well-spoken (+2 Intelligence at character creation) but somewhat delicate (–2 Constitution at character creation).
LASHUNTA MAGIC▸ Lashuntas gain the following spell-like abilities:
[At will]:Daze & Psychokinetic Hand
[1/Day]: Detect Thoughts.
The caster level for these effects is equal to the lashunta’s level.
LASHUNTA TELEPATHY▸ Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
STUDENT▸ Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice. (Intimidate & Perception chosen).

THEME: MERCENARY ▽:

Whether you take jobs that match your ethical beliefs or you fight for anyone who can afford your services, you are a hired gun. You might take pride in your past accomplishments, proudly displaying trophies of your kills, or you might be laden with guilt over being the sole survivor of a mission gone terribly wrong. You most likely work with other mercenaries and are familiar with the methodologies of military actions all across the galaxy.

ABILITY BONUS▸ +1 STR

THEME KNOWLEDGE [1ST LEVEL]You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.

CLASS: SOLDIER ▽:

Conflict is an inevitable result of life. On every world that harbors complex living organisms, creatures battle one another for dominance, resources, territory, or ideals. Whether you’ve taken up arms to protect others, win glory, exact revenge, or simply earn a living, you are the perfect embodiment of this truth. You’re an expert at combat of all types but tend to prefer heavy armor and weapons—the bigger, the better. You may be a career soldier, a fresh mercenary recruit, or a lone wolf who rejects authority, but whether rushing in for hand-to-hand combat or firing tactical barrages, you’re a consummate warrior, never hesitating to put yourself in the line of fire to protect your friends.

STAMINA POINTS▸ 7 + CON Modifier
HIT POINTS▸ 7 HP
ARMOUR PROFICIENCIES▸ Light Armour and Heavy Armour
WEAPON PROFICIENCIES▸ Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades.
PRIMARY FIGHTING STYLE [1ST LEVEL]▸ You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed. Shock and Awe selected.
PRIMARY FIGHTING TECHNIQUE [1ST LEVEL]▸ At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style

ARMOUR STORM STYLE ▽:

The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor’s capacity.

HAMMER FIST (Ex) [1ST LEVEL]▸ You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost. If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

FEATS ▽:

JET DASHYou are swift of foot and can make enormous leaps.

Benefit▸ When running, you move six times your land speed. Whenever you jump, double the height and distance you can jump. While running, you don’t gain the flat-footed condition.
Normal▸ You move four times your land speed and gain the flat-footed condition while running.

SKILLS ▽:

SOLDIER▸ 4 Skill Ranks per level [4 Class; +0 INT]

Soldier Class Skills List▸The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).

ATHLETICS +6▸ 1 Rank; +4 STR; +3 Class; +1 Theme; -2 Armour Penalty
INTIMIDATE +9▸ 1 Rank; :+1 CHA; +3 Class; +2 Race; +2 Cybernetics
PERCEPTION +1▸ 0 Ranks; -1 WIS; +2 Race.
PROFESSION (MERCENARY) +4▸ 1 Rank; -1 WIS; +3 Class; +1 Clothing.
SURVIVAL +3▸ 1 Rank; -1 WIS; +3 Class.

* MERCENARY THEME BENEFIT▸ Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5.

LANGUAGES ▽:

COMMON, CASTROVELIAN (LASHUNTA)

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GEAR▽:

Combat▸ Lashunta Ringwear I Armour (2 Bulk); Agitator, Ember (2 Bulk); Battery, Standard (- Bulk); Cybernetics, Voice Amplifier [THROAT] (- Bulk)

Mundane▸ Backpack, Consumer (1 Bulk); Clothing, Professional (Mercenary) Cold-Climate Environmental (L Bulk); Blanket (L Bulk); Canteen (L Bulk); Gear Maintenance Kit (L Bulk); Hygiene Kit (L Bulk); Mess Kit (L Bulk); Field Rations (1 Week) (1 Bulk); Comm Unit, Personal (L Bulk); Portable Light, Flashlight (L Bulk); Tent, Mass Produced (6 Person) (1 Bulk).

TOTAL BULK CARRIED▸ 7.8

CARRYING CAPACITY [Unencumbered]≤10
CARRYING CAPACITY [Encumbered]10-19 *
CARRYING CAPACITY [Overburdened]>19 **

* [While encumbered, you reduce each of your movement speeds by 10 feet, reduce your maximum Dexterity bonus to AC to +2, and take a –5 penalty to Strength- and Dexterity-based checks.]
** [If you have the overburdened condition, you reduce each of your movement speeds to 5 feet, reduce your maximum Dexterity bonus to AC to +0, and take a –5 penalty to Strength- and Dexterity-based checks.]

CREDITS + VALUABLES ▽:

TOTAL CREDITS▸ 6CR

Lashunta Ringwear I: 415CR
Agitator, Ember: 330CR
Battery, Standard: 60CR
Backpack, Consumer: 5CR
Clothing, Environmental (Cold Climates): 10CR (combined with above = 20CR)
Clothing, Professional (Mercenary): 5CR (combined with above = 10CR)
Blanket: 3CR
Canteen: 1CR
Gear Maintenance Kit: 5CR
Hygiene Kit: 3CR
Mess Kit: 2CR
Portable Light, Flashlight: 1CR
Field Ration 1/Week: 1CR
Comm Unit, Personal: 7CR
Tent, Mass Produced (6 Person): 6CR
Cybernetics - Voice Amplifier: 125CR

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BIOG▽:

Background▸ Hailing from the Pact World of Castovel originally, Brundus hired on locally as facility security (muscle) for the mining mega corp Astral Extractions. His role generally required guarding the base and their equipment, or "dissuading" any Xeno-Warden protestors from interfering in the Corpsicum sluicing operations.

It was this latter, more “hands-on” assignments that were a natural fit the the hulking korasha. Brundus relished the work, and soon caught the eye of a superior within AE who saw a potential application off-world.

News had reached the conglomerate, that with rumoured Swarm incursions on Suskillon, their local mining interests were under threat. Mercenary contracts were raised and soldiers-of-fortune dispatched to provide local support and close protection to AE’s assets and personnel. Seeing it as an opportunity to see some real action against “bugs” like Castovel’s indigenous formians, Brundus readily hired on and travelled to Suskillon.

Within months the threat level had escalated to the point where AE pulled their interests from the war-torn world and the contract was nulled. Keen to see more action, and without the shackles of corporate politics or moral agendas to keep him in check, Brundus cherry picked some equipment from the abandoned AE staff house , then sighed up with the SDF and asked they put him to work...

SDF Psychological Assessment▸ The Lashunta cultural emphasis on self-improvement, honour, and communal defence is evident within his psyche, yet like his homeward the subject exhibits wild tendencies where his discipline can be found wanting.

He is overly reliant on a brute force solution to most obstacles, but when strongly pushed/directed can provide alternative (and appropriate) approaches.

When engaged in direct combat the subject is heavy-handed and exhibits an appetite for ruthlessness, something that may need to be monitored, but if directed could be a boon.

SDF Medical Officer Recommendation▸ Fit for frontline service and forlorn hope missions.

BRUNDUS' SUSKILLON SWARM RUMOUR ▽:

Some have seen a massive, multiheaded creature they say controls the Swarm invasion force. It is the size of a skyscraper and can kill anything within a mile of it using only its mind.