Dwarf

Brundar Bloodblade's page

58 posts. Organized Play character for Dooser.


Full Name

Brundar Bloodblade

Race

Forge Dwarf

Classes/Levels

Fighter / 2nd

Stats:
| HP: 21/36 | AC: 19 | F: +9; R: +7; W: +5 | Initiative: +7; Perception: +7; Darkvision| Hero Pts: 1/3 | Spd: 20' ◆ | Stealth +5 | AoO ↺

About Brundar Bloodblade

Male Dwarf Fighter 2
CN, Medium, Dwarf, Humanoid

Speed: 20 feet

Perception (E): +7; Darkvision

Languages: Common, Dwarven, Undercommon

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AC: 19; Fort: +9; Ref: +7; Will: +5
HP: 36 Hero Points: 1; Resistances: Fire 1
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Str: 18 (+4), Dex: 12 (+1), Con: 16 (+3), Int: 12 (+1), Wis: 12 (+1), Cha: 8 (-1)

Melee [1]: Greataxe +10/+5(+6)/+0 (sweep), Damage 1d12+4 slashing
Melee [2]: Clan Dagger +10/+6/+2 (versatile B, agile, dwarf, parry), Damage 1d4+4 bludgeoning/piercing
Melee [3]: Dagger +10/+6/+2 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing
Melee [4]: Fist +10/+6/+2 (Nonlethal, Agile, Finesse, Unarmed), Damage 1d4+4 bludgeoning

Ranged [1]: Dagger +7/+3/-1 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing

Feats: Intimidating Glare, Power Attack, Shield Block, Sudden Charge, Unburdened Iron - You’ve learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. Ignore the reduction to your Speed from any armor you wear.

Skills: Acrobatics +1, Athletics +8 (T4), Crafting +5 (T4), Deception -1, Diplomacy -1, Intimidation +3 (T4), Medicine +1, Nature +5 (T4), Occultism +1, Performance -1, Religion +1, Scouting Lore +5 (T4), Society +1, Stealth +5 (T4), Survival +5 (T4), Thievery +1, Warfare Lore +5 (T4).

Other Items: Chain Mail, Clan Dagger, Dagger, Greataxe, Backpack, Bedroll, Belt pouch (2), Chalks (10), Climbing kit, Crowbar, Flint and Steel, Rations (1 week) (2), Repair kit, Sheaths (2), Soap, Torchs (5), Waterskin, Alchemist's Fire (2), Lesser Antidote (1), Minor Healing Potion (1d8 hp)(1), Purse (34 sp; 9 cp)

Other Abilities
Expert Skills - Perception
Trained Weapon Proficiencies - All Advanced Weapons
Expert Weapon Proficiencies - All Simple Weapons, All Martial Weapons, All Unarmed Attacks;
Trained Armor Proficiencies - All Light, Medium, Heavy Armor, Unarmored Defense,
Attack of Opportunity - You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Forge Dwarf - You have a remarkable adaptation to hot environments from ancestors who inhabited blazing deserts or volcanic chambers beneath the earth. This grants you fire resistance equal to half your level (minimum 1), and you treat environmental heat effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).
Shield Block - You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Swords (3) - When selecting your free consumable item at the beginning of the adventure, you gain both one item of your level or lower from the options available, and you gain a second item whose item level is no greater than half your level (minimum 1).
Warrior Background - You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.(Skill vs Target Will DC or become Frightened 1).
Sweep: This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Faction: Horizon Hunters Champion,
Pathfinder Training - Swords (3NP): Lesser Antidote (All Schools Item) & Potency Crystal (Swords Item)

Boons:

[][][] Big Game Hunter (General):
Spoiler:
Your struggles against the fearsome wildlife of Katapesh and the being manipulating the creatures has made you particularly good at dealing with dangerous animals. Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.

Engraved Wayfinder (Slotless):

Spoiler:
To celebrate your success as a Pathfinder agent, Janira gave you a compass lid engraved with your name and a Glyph of the Open Road, symbol of the Pathfinder Society. You can attach this lid to any compass, including a wayfinder, to personalize it.
□ Society Connections (Downtime): Your connections with leaders within the Pathfinder Society help you find opportunities, both new missions and support for your other endeavors. Check the box that precedes this boon when you Earn Income during Downtime to attempt a task of level _____. If you critically fail the check, you still earn the result of a failure for that task.

History:

After a grueling trek through the deserts of Katapesh, you were welcomed into the warm and worrisome comfort of a goblin attack besieged by great cats and other occupants of the Katapeshi wastes. After defeating the angry awakened lion riling the creatures of Katapesh to violence, peace has begun to return to the region once more and the flow of trade has begun to resume.

Head Initiate Janira Gavix invited you to a party to celebrate the latest group of initiates to formally join the Pathfinder Society. The party’s attendees included many high-profile members and associates of the Society, including many of its current and former faction leaders. But the party was more than just a chance to socialize: several faction leaders were looking to assign simple missions to new agents. After the celebration, you explored an abandoned ship where you pacified a strange fleshforged creature, searched a haunted house where you found signs of grave misdeeds in the past, investigated a ritual being conducted in the Blakros
museum and recruited the ritual’s inquisitive caster, and un-petrified someone who had been frozen in stone.