the nerve-eater of Zur-en-Aarh wrote:
That seems like a lot of unnecessary replication, wouldn't it work better as orders, archetypes or some other system with one base class?
Tarik Blackhands wrote:
That seems like a good way to limit growth of the game, Golarion is not a setting for everyone.
Tarik Blackhands wrote:
That argument might make sense if Pathfinder was designed solely for Golarion like Dark Heresy is for 40k. But currently pathfinder is not Golarion specific and it should stay setting neutral in the core book.
Igwilly wrote:
And yet when people want to make a character that is very similar to a Paladin but not bound within a tiny LG box, people come out of the woodwork to say that they are having wrong/bad/incorrect fun and it is ruining their traditional/right/correct fun. No company is going to make 2 classes that are very similar but one is bound is a tiny alignment restricted box and the other isn't. I think the best way forward is to have a LG specific archetype of Paladin that does what the traditionalists want while the other options within the class allow freedom for those who want it. Then those who want to can say that only that specific archetype is usable in their game.
Igwilly wrote:
A tradition some fans like, and others don't. Nothing will stop people from restricting alignment in their own campaign. I fail to see how gatekeeping other people's fun serves any useful purpose. Tradition alone (particularly when you pick and chose what tradition to keep) is not a good reason. You and/ or your GM can very easily change any lore/ fluff to whatever best fits your own game and it is far easier to restrict things that way than expand things.
Delightful wrote:
The entire movie feels like they had a decent idea for the Rey, Luke, Kylo Ren side, then realized they had no plan for anyone else, they don't care about anyone else and everything not related to the Force storyline gets phoned in.
TriOmegaZero wrote:
None of the issues Big Norse Wolf point out have anything to do with Poe creating a separate plan. The only reason Poe's plan was what caused the main plan to fail was the plot required that, all the other reasons should have caused the plan to fail well before that. Also why does Admiral Holdo say she likes Poe? Their combined actions and lack of trust killed almost the entire resistance.
DM_aka_Dudemeister wrote:
Again just saying something doesn't make it true. This. Is. The. Worst. Star. Wars. Movie. Outside. The. Prequals. That has a much authority as your statement. Spoiler: What orders? She says nothing when she takes over. As far as anyone can tell there is no plan. She seems unable to make a decision. As soon as Poe finds out what the plan actually is, he is totally on board. Bad leaders keep people in the dark, especially in bad situations like this. The admiral's bad leadership caused everything that led her plan to fail.
DM_aka_Dudemeister wrote:
Just repeatedly saying something doesn't make it so. Spoiler: She doesn't specifically owe Poe an explanation, she owes everyone an explanation. She apparently has no plan other than keep running which will clearly end with everyone dead. She is taking over as leader, one of the first things you need to do in that situation is to reassure everyone that things will be ok. Saying nothing in a clearly bad situation reassures no one. By not saying anything it seems like she has no plan and just going to get everyone killed. Ironically her plan failed entirely because she didn't tell people. If she had told people they never would have encountered the guy who sold them out.
I saw it earlier today and really didn't like it. Spoiler: Finn's storyline was basically pointless. Rose was annoying and basically made every scene she was in worse.
The entire cruiser chase plotline was terrible, Hux caught the rebellion with their pants down and somehow his grand plan was to make them think they escaped so he could keep chasing them and lose a huge ship in the process. How he survived losing a planet sized death star makes minimal sense, Snoke shouldn't have shown mercy for stupidity a second time. All Hux had to do was launch fighters as soon as he jumped in and have his star destroyers go after the cruiser while the dreadnought blew up the base. The stupidity of that plotline only got worse. Leia suddenly has active force powers? Force users can survive deep space? The new admiral thinks the best plan is to let everyone think her plan is to keep running and hope the First Order gets bored? The First order's only plan is to chase them for 3 days while they wait for them to run out of fuel? And they need their entire fleet to do it? It is one cruiser, you need like 3-5 star destroyers to guarantee it will die, not a super ship and your whole fleet. Rey's parents being no one was dumb, why did we waste all that time in the force awakens if it is irrelevant. Luke dying made no sense to me, the reveal that he was projecting was one of the best parts of the movie and to me was entirely undone by him dying afterwards. Where are the Knights of Ren? That was one of the best concepts the force awakens had and they appear to be completely forgotten at this point. Weren't they at the destruction of Luke's jedi temple? The movie had some good moments but was a terrible star wars movie that blatantly ignored the established setting. I have no intention of watching any other star wars movies by this director.
regardless of people's opinion of the Lord of the Rings movies, they are way too fresh in people's minds to try a different adaptation of the book. That being said, having just finished re-reading the Lord of the Rings, I don't know how you could have done a better adaptation that would actually sell tickets. Parts of the book drag on/ having little relevance to the overall plot/ introduce characters unconnected to the main story. In order to get decent pacing for movies, things had to be cut/ re-organized. The Hobbit on the other hand was a complete mess of an adaptation and should have been max 2 movies, I am pretty sure they only decided to do 3 after they had already finished the first. If this show goes forwards I think doing anything else in the setting other than the main story/ stories would be a better idea.
Iceman1077 wrote:
Don't shows need to actually be established and have a decent following before people are likely to care enough to track changes in broadcast time?
Fardragon wrote:
Since starcraft was originally supposed to be a warhammer 40k game, Protoss are based on Eldar. And Eldar are space elves.
Went to see it last night. Definitely one of the best X-Men movies. more detailed thoughts: seeing Professor X like that was tragic and his death was even more tragic.
Logan slowly dying from adamantium poisoning was sad and doesn't bode well for X23's future. I found the story very interesting, including that they left many things vague. Humanity was "vaccinated" to stop random mutants from appearing but it was unclear if it also removed people's existing powers. Also did Prof X accidentally kill most of the X-Men or was it random people? Even he didn't seem to know. I kind of wanted Logan to survive so he could train all the X23s but I still hope to see a sequel about them.
Lupus human name is Miguel Santos, Uktena Theurge Rank 1
Per+Alert: 3d10 + 3d10 ⇒ (3, 5, 4) + (5, 1, 7) = 25 wits+Eni: 3d10 + 2d10 ⇒ (5, 10, 5) + (2, 4) = 26 Int+Rit: 4d10 + 3d10 ⇒ (6, 1, 8, 2) + (10, 10, 10) = 47 "Why would our tribes do something like this? It is a terrible plan and one that breaks all tradition. Is it not more likely that something else wants us fighting each other instead of them?"
KahnyaGnorc wrote:
approximately 1.6 kilometers = 1 mile
As a Canadian with an engineering degree I have no problem with using imperial for simple things, which is all you will need for the average game of pathfinder or starfinder. But using Imperial for any kind of scientific or engineering calculations is complete and total heresy and makes everything way more complicated than it needs to be.
What about elves that like some versions of Fay cannot lie? Sure they can imply things, leave things out and otherwise manipulate things, but they can't directly lie. Phrasing becomes super important, multiple sentences that mean the same thing to humans mean completely different things to elves. The elves native tongue would probably have many, many more words. It would have a huge impact on their entire culture.
Bennybeck Wabbittracks wrote:
But where does one draw the line, you realistically can't include every single self identifying group. Also isn't including something simply to be inclusive a problem in and of itself? I am not trying to say that golarion or any other setting shouldn't be inclusive, but it has to be done in a way that makes for that setting. And these things shouldn't be rushed, as I said previously it is better to briefly mention that something is out there in an unexplored part of the setting than doing poor quality work.
Bennybeck Wabbittracks wrote:
Surely it is a much better idea to have it stated that such an area exists and people are free to have characters from there than rush something that ends up being bad stereotypes. Much of the Africa and Asia analogs aren't terribly well developed either. And it is a fantasy setting, why does there even need to be an analog of every culture from earth?
I like the fact that you can do many different things as a rogue trader and crew. You can be privateers and smugglers, you can be explorers and colonists, you can be a salvager, you can assist in military operations, you can legitimately ship goods for the Imperium and you can do all these things in any combination that fits the story.
Most people who have never been DM/GM think it is way harder than it is. Between that and some really terrible players that cause all sorts of problems, lots of people's first venture into DMing isn't pleasant so they don't go back. I got into it because it was either I GMed or I didn't game. Now 7 years later I can GM a pathfinder session with about 10 minutes of prep, I can GM some other systems with no prep.
Male Ifrit Paladin 1
Telthes has had enough and smites the fell creature. "In the name of all that is good and right I declare you an unholy creation of evil. I name you anathema to both the living and the dead. May the gods aid me in ridding your fell presence from the land." +5 normally, +3 from smite, +2 from flanking -1 from power attack =+9: 1d20 + 9 ⇒ (8) + 9 = 17 damage +2 from power attack +3 str +6 smite vs undead: 1d8 + 11 ⇒ (4) + 11 = 15
Male Dwarf Barbarian 1
Hol'Tos accepts a teacup, but is clearly not used to such sophisticated things and appears unsure how to drink from it properly for a moment before using an all around grasp and drinking half the liquid in one gulp. Some of the tea spills down into his carefully braided beard and onto his tunic. All his clothes look well maintained but have seen some miles and don't appear to have been bought for fashion; they are practical clothes in dark earthy colours. currently his greatsword rests in it's sheath on the ground to his right while his shortbow and quiver rest to his left. "I also share these concerns, if we hurt or kill many of those responsible for transporting the fake exilir, there will be less guards to protect the real one."
Male Elf Druid 2 0 Hero point 19/19 HP
"My thanks for this weapon, hopefully I will not have to put it to good use." "unfortunately all it takes for evil to prosper is for good men to do nothing. While I am sure the intentions at the time were noble, now it seems to me that a system designed to protect from the blight has been corrupted to benefit a few at the expense of many. Most of my people have been treated as little better than slaves with no rationale or choice given and some banished to slums for nothing more than being born to the wrong parents. Before I left to see you, Auramesties mentioned something which sounded very similar to buying the freedom of the expedition from our masters. If your system can completely justify treating thousands as slaves for the crime of escaping certain death; then it has become the very evil you sought to avoid all those years ago."
Pete Carlton wrote:
It wouldn't really be like x-com if getting alien tech was easy would it?
Admiral Ackbar will helpfully explain what is happening.
niamariae wrote:
Single file is the whole book in one PDF, Single File lite is designed for using on old tablets or another platform that wouldn't like dealing with the bigger files. Per chapter is each chapter in a separate file which makes things easier if you are using something with limited storage and you only need certain chapters on that device. If you have any questions use the search feature or open up a new thread, I am sure there will be people that are able to answer any of your questions.
In this campaign you will be reincarnating many times throughout the ages, guiding your people in times of importance. You will probably play each character through only a handful of scenes. Your people start as a small clan of about a dozen adults and a few children in the stone age. At this stage your clan doesn't have any racial traits or abilities, that will change over time. What decisions you make as players will impact what racial traits, stats and abilities your people develop. Throughout the ages you will encounter others that are able to transcend one mortal lifetime. Each time your character reincarnates, you will gain 1 or more reincarnation points that let you retain things from your past lives. reincarnation points:
1 point = 1 free skill rank in a skill your previous character had 2 points = 1 bonus hit point 4 points = one feat your last character had that you still meet the prerequisites for 5 points = 1 first level class ability your previous character had or 1 level 1 spell your previous character could cast 1/day. For your first characters class choice is extremely limited. Over the reincarnations more will become available over time. first character creation:
1st level 15 point buy No race no traits half your normal class average starting money only bone, stone or hide for weapons and armour classes available = Barbarian, fighter, ranger, rogue, slayer In order to keep things moving I am looking for people who can post at least once a day. Finally 2 other questions What terrain is your clan currently living in? Why? Why should your first character be chosen to carry his spirit through the ages? Of course if you have any questions I will be happy to answer them.
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