Irori

Pashaj's page

252 posts. Alias of Hamied.


Full Name

Pashaj, Devoted of Irori

Race

Human (Vudrani)

Classes/Levels

Cleric (Evangelist) 1

Gender

Male

Size

Medium

Age

25

Alignment

Lawful Neutral

Deity

Irori

Languages

Common, Vudrani

Strength 16
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 14
Charisma 14

About Pashaj

Listed information under Class Features, Racial Traits, Feats, Traits and Domains is copyrighted by Paizo Publishing LLC and is reproduced here via http://www.d20pfsrd.com

Experience: 1002
Hit Points: 12
Movement: 30 ft.
Initiative: +1
Favored Class: Cleric

Class Features:
Channel Energy (Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.

A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.

A cleric must be able to present her holy symbol to use this ability.

Domain: A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. An evangelist cleric chooses one domain from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain.

Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells her domain in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously.

In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, activating a domain power is a standard action.

Public Speaker: An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (minimum 0).

Sermonic Performance: An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.

Spontaneous Casting: An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the spells listed bellow by sacrificing a prepared spell of the noted level or above:

1st level
Command

2nd level
Enthrall

3rd level
Tongues

4th level
Suggestion

5th level
Greater Command

6th level
Geas/Quest

7th level
Mass Suggestion

8th level
Sympathy

9th level
Demand

Racial Traits:
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Offense:
Melee: Unarmed +3 (1d3+3), Longspear +3 (1d8+4), Sickle +3 (1d6+3)
CMB: +3(+5 to Grapple)
BAB: +0
Defense:
AC: 14 (Touch 11, Flat-Footed 13)
CMD: 14(16 against Grapple)
Saves: Fortitude +3, Reflex +1, Will +4
Feats:
Improved Unarmed Strike
You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Improved Grapple
You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

Toughness
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Skills:
+6 Acrobatics
+0 Appraise
+2 Bluff
+3 Climb
+2 Diplomacy
+2 Disguise
+1 Escape Artist
+1 Fly
+2 Heal
+2 Intimidate
+2 Perception
+7 Perform (Oratory)
+6 Perform (Sing)
+6 Profession: Scribe
+1 Ride
+2 Sense Motive
+1 Stealth
+2 Surival
+3 Swim
Traits:

Wisdom in the Flesh (Acrobatics)
Select any Strength, Constitution, or Dexterity-based skill. You make checks with that skill using your Wisdom modifier instead of its normal ability score. That skill is always a class skill for you.

Missionary (Oratory)
Pick one of the following skills: Bluff, Diplomacy, Intimidate, Knowledge (Religion), Perform (Any), or Sense Motive. You gain a +1 trait bonus on checks using that skill, and it is always considered a class skill for you.

Domain:
Law
Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st - Protection from Chaos

Prepared Spells:
Orisons - Create Water, Light, Detect Magic

1st - Cure Light Wounds, Cure Light Wounds
Domain: 1st - Protection from Chaos

Equipment:
Masterwork Studded Leather
Spell Component Pouch
Holy Symbol (Wooden)
Longspear
Punching Dagger
Sling
Sling Bullets (20)
Artisan's Tools
Sunrod
Backpack
Rope (Silk)
Ink (1 oz. vial)
Chalk
Sheets of Parchment (18)
Trail Rations (14)
Grappling Hook
Monk's Outfit

10 gp, 25 sp, 50 cp

Background:
The faithful of Irori strive to reach physical and mental perfection. This is a daunting task for any of the followers, but it is especially so for a man that is not wholly a man. The one called Pashaj is as devoted a follower of the Master of Masters as might be found in Garund, but his body will never reflect the image of his god; since childhood, he has been a eunuch.

This was done at the hands of Maresh Danma, a wealthy and cruel merchant of Niswan, and the first man to own Pashaj. It was a measure taken against all of the man's slaves, for they were to serve his daughters. In the case of Pashaj, however, it may have also been done to preserve his honeyed voice into adulthood. The boy was a gifted singer, and Maresh Danma came to greatly enjoy his presence and frequently kept him nearby. Eventually, the merchant deemed it worthwhile to gain some extra use of his slave, and so he taught him to read and write, so that he might record his business dealings.

Their lives may have continued as those of any servant and master, but for a dream that came to Pashaj one night. In the dream, there was a man more perfect than Pashaj had ever seen. Still, Pashaj could sense the man's discontent. His hunger was enormous. He had been traversing the mountains, and had been wanting of food for days when he at last came upon an orchard of bountiful fruit.

Any other man would have thanked whatever god he worshiped and indulged, but this man thought not of himself, but of a starving village he had passed days before. He pulled the tall grasses from the dirt and from them, he wove a basket to carry the fruit back to the people of the village.

The dream continued, and Pashaj saw the man arrive again at the village, his burden weighing him down. There he set down the basket and collapsed out of hunger. He did not meet his end, though. The people of the village were so filled with graciousness that their joy sustained the man. He revived, and sat in meditation for several weeks, not needing for food.

Pashaj awoke from the vivid dream, perplexed and overcome with wonder. He knew that it held some importance, but he could not understand what it had to do with him. He resolved to sing of it to his master, to celebrate the charity exhibited by this perfect man in his dream. After all, Maresh Danmna was rich. Perhaps he would be moved by the story, and would share some of his bounty with those in need.

But the merchant was not pleased. He was filled with fury at the impertinence of his slave. "You bring the tales of Irori into my home without warrant!" he cried as he struck Pashaj. He beat the boy within an inch of his life.

Weeks later, Pashaj awoke to learn that his master was dead. It was said that the exertion of beating his slave so brutally had been too much for the man, and that his heart had stopped. Pashaj, still confused, thought little of this, for as he had slept in recovery, he had seen more of the perfect man in his dreams.

A great physical toll had been taken on the boy, and few would risk his purchase, even as he grew healthier. Finally, he was acquired by Yarit Paan, an elderly scribe who had admired the boy's handwriting some months ago when doing business with Maresh Danma. Perhaps he was too weak yet for physical labor, but his hands were unhurt, and so they were given a quill and some ink.

Life in the scribing shop was simple and peaceful, and Pashaj grew to appreciate it greatly. His script steadily improved, and Yarit Paan proved a firm, but kind master. It was as good a life as one indentured could hope for. But again, destiny would intervene.

One day a monk of Irori came into the shop, and asked Yarit Paan to transcribe several copies of Unbinding the Fetters, the holy text of the Master of Masters. The elderly scribe, too busy with his own projects, reluctantly handed the task over to Pashaj.

The boy was entirely taken in by the scripture, and read it over and over again with wonder. He recognized the very stories that he had seen in his dreams! He would stay up late, reciting the words in a kind of trance. There was such strength and wisdom in the deeds of Irori; young Pashaj fell into deep adoration.

The day the monk was to come back to collect the copy was one that Pashaj had dreaded, as he had felt such a personal connection to the scripture. In the end, however, he was obligated to return it to the one who had commissioned the shop. When the monk walked in, the young boy handed him the stack of pages. The monk refused them.

"Those are not for me, young believer. They are for you." Pashaj was stunned. He looked across the room to Yarit Paan, but the old man just smiled at him.

"I have heard you speaking in devotion in your chamber every night, and even before that, I knew of your growing faith. Irori has marked you, and so on this day, you are no longer my servant, but his. You will go with this man now, Pashaj. I give you my farewell."

Hardly able to comprehend, Pashaj followed the monk to the temple and into his new life of servitude, this time to a much greater Master.