Rolan

Brother Varryl's page

139 posts. Alias of DeadTejon.


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Techmarine/Forgemaster Rank 7

Sorry for the late. Papa Nurgle and the Commisar have been far too generous the last few weeks. Between them I've had all of three brain cells free.


Techmarine/Forgemaster Rank 7

Varryl becomes a seemingly permanent fixture aboard the bridge, constantly swarmed by a cloud of servoskulls bearing various reports.
Initial officer scheduling improved efficiency by more than 12% however showed a severe detriment to crew morale. Through numerous debates behind closed doors the First Mate finally conveys the importance of alotting breaks in the schedule.
Even with the scheduling resolved there remains a touch of animosity between the officers and Varryl.
What little time Varryl finds free from duty he spends in the forge assisting in maintenance on the Astartes equipment.

---
Varryl is the last to arrive, having remained on the bridge until suitable command protocols were in effect. He arrives clad in armor and fully armed, his swarm of servoskulls trailing behind.


Techmarine/Forgemaster Rank 7

Req(198/200)
Duty's End (60) RoB
Reductor(8)
The Pleician Tome(30) RoB
Dilation Field(45)
Cortex Implants(30)
Deathwatch Astartes Combitool(25) FF


Techmarine/Forgemaster Rank 7

Downside of the conversion beam is the Exotic Wpn training requirement. I'd be more of a threat to us than the enemy.


Techmarine/Forgemaster Rank 7

Lore: 1d100 ⇒ 2

Just how much are they withholding about these Necrons...

I was referring to Elijah and Dante from the Mechanicum base. 3am brain substitutes words.


Techmarine/Forgemaster Rank 7

Not sure if you intended to go Chapter strength(1000) or not. Strike Cruiser's typically support a single Company of Astartes(100 +specialists).

What's the renown cost for the Iacton's Project Materials?

Would you recommend we req Stalker Pattern Bolters(15)+Deathwatch Scout Armor(Mission Assignment)? If we go this route then Masking Screen(25) helps significantly.

Req so far (148)
MC Storm Shield(70)
Reductor(8)
MC Data Slate(10)
Pict Recorder(5)
Teleport Homer(10)
Dilation Field(45)

For the in-play reqs I like the idea.


Techmarine/Forgemaster Rank 7

Brother Varryl attends the meeting fully clad in his Artificer Armor, his helmet concealing his countenance from the rest of the squad. Outwardly he appears as he did when the squad last convened however he finds himself distracted by the disorganization of the Magos' scrambled thoughts. Dozens of reviews of the Rite brought on the conclusion that the madness was a side effect of the union between an Astartes and an inferior mind. He still managed, with some difficulty, to extract partial memories from the Magos. Perhaps given time he can recover the skills the Inquisition so desperately desired to retain.

The 'noise' pulls his attention from the briefing moments at a time though a few of the modifications stand out to him.

"This ship borrows heavily from Xenos...influences and...the inclusion of an Arch-Heretek's creation...can only invite disaster. The risk to the ship...s Machine Spirits will be great. The se...rvitor crew is an even greater liability. If...I am to maintain this vessel I need a...dditional support I am familiar with...so that I...can detect even the most minor signs of corruption. I re...quest the two techpriests who accom...panied us from the Marble be placed under my...command."
...=2 to 4 second pause as though someone else is talking to him.

For Lor(Xenos)+10: 1d100 ⇒ 8 v 80 = 7 DoS
For Lor(Archeotech): 1d100 ⇒ 67 v 70 = 0 DoS
For Lor(Adeptus Mechanicus): 1d100 ⇒ 87 v 70 = 0 DoF
Sch (Legend+Heraldry+Archaic): 1d100 ⇒ 68 v 70 = 1 DoS
bit of a stretch but worth a shot to possibly identify the ship's origins
Sch Lore (Codex Astartes+Tactica Imperialis): 1d100 ⇒ 84 v 70 = 1 DoF
Significance and meaning behind assigning such a large force under their command.


Techmarine/Forgemaster Rank 7

Also instead of Tactics can I get Trade Shipwright?


Techmarine/Forgemaster Rank 7

A hangar with bombers would be good but we could over come that with the rest of the fleet. It would be nice to be fully self-sufficient and not be at the Inquisitions mercy for air support. Other than that teleportarium and solar sails would be good, as well as repulsor arrays for our void shields.


Techmarine/Forgemaster Rank 7

Adding pilot chambers and observation dome would be good for RP elements air support becomes a round faster and the dome is a great environmental setting.


Techmarine/Forgemaster Rank 7

I'd love to do either a pimped out Conquest or Dictator Cruiser but the Deathwatch is a clandestine outfit. They're more likely to have a seemingly modest transport decked out in unseen armaments and just about everything standard replaced with advanced systems(or modified drives and thrusters, advanced augurs etc)


Given our Ogryn component and "It Dark In Dere"a chimera may not be as good as it seems. An open top troop transport with a passenger pintle mount(akin to the Wartrukk) would serve much better. That would probably be Average or more common.

I believe that a regiment is required to have one of each category so the option of just having 3 points might actually be have a logistics special doctrine and have 2 extra equipment points. I still think that the Sabre batteries would be more beneficial to the groupeven of only dual heavy stunners since it's one per PC rather than the Tarantula's 1 per squad. Also fits better with the line infantry role.

Based on the campaign's description Doomed(can't burn fate to live) might fit in well and give a ton of excess creation points(allowing both the mechanized infantry and a nicer specialist doctrine)


Techmarine/Forgemaster Rank 7

Why is everything dark?
I open my eyes again and again yet they see nothing. Am I blinded? No I would feel if my eyes were gone. I would know if they had taken them from me.

Then why is there nothing but darkness?

They must be depriving my senses. Trying to break me after everything else has failed. This won't work, my mind is to great for such a paltry tactic.

I know they want to know what I know but I won't let them. That must be driving them mad out there. Out beyond the dark. They must surely know that I've won again. They must know that I've won. Now their just being petty. Jealous of how I've out maneuvered them within the confines of their own interrogation.

They lack the creativity to break me. Their ability to create a scenario in which I lose is beyond all that they know. No matter how much they know they can never know how to know what I know. Such is the gift of knowledge. Knowing. Knowing the things I know and the things they don't know and everything they want to know.

Thats a funny word. Know. I like the way the word forms. Two consonants, a verb and another consonant. Know. So much like Will.

Will. Wait. That can't be right. What does the word predilection have anything to do with the Amber Throne.

Ah the lights are back, the cherubs must want something.


They are spent as a group and typically you want to spend 8 on microbeads


Techmarine/Forgemaster Rank 7

Most impressive. Its good to hear that your restaurant is doing well.

Varryl allows the team leaders to answer the Inquisitor's inquiry. He breaks his silence once informed of their leave.

"There is talk of the Vault having been opened. We should not be relegated to observation if a major operation is being prepared."

----

Varryl appears surprised by the Magos' request.

The Rite of Duplessance, when practiced amongst techpriests, grants both the host and the implanted brain great advantage. To do so himself would hinder his own ambition of unity with the Machine God. Under normal circumstances, Varryl would meet such audacity with blatant dismissal however the subject's rank and the party proposing the union bear great weight.

Varryl decides to meet with and observe the Magos before making his decision. He must ensure the Rite offers more benefit than interference.


Techmarine/Forgemaster Rank 7

C Lore Deathwatch: 1d100 ⇒ 20

Varryl remains silent, simply watching as others scurry about.


Techmarine/Forgemaster Rank 7

@Pyros:

"Honor your armor and the machine spirit will serve you well."

-When Approached to Aid Lori-

"The Magos' modifications to the wolf are extensive. A biopsy will allow me to diagnose the damaged components. Given time beyond this voyage I can further enhance her capabilities. Even replace some of the faulty components the Magos failed to address."

@Xing:

"You speak candidly for one aboard an Inquisitor's ship. Remember that we are among allies but our ally is always listening. As for your question, what little knowledge I gained has already been confirmed by the Necron. Our enemy doesn't know much and we know little more. Our enemy is afraid and that is troubling."


Techmarine/Forgemaster Rank 7

Varryl pays little heed to the conversations traveling about the chamber. Instead he focuses on the results of the testing performed on himself, Pyros, the two techpriests and Xing. His concern is centered on any evidence of the xenos virus having spread to their armors or cybernetics. Elijah's tests are of particular interest given the Necron's apparent 'mercy' towards him.

His concentration breaks as the weapon resurrects.
"Forgemaster, you must remain within quarantine until you are ruled free of infection. Catastrophe would follow if this virus proved capable of infecting the ship's machine spirits. I shall complete the weapon's catalog and assist Brother Pyros in its destruction."

Only change in procedure is that he'll purify the forge with a flamer after.

---

Following the destruction of weapon, @Pyros

"The infection posed as much a threat to us as them."

Varryl gives Pyros a data slate with the map layout recorded by the cartographer and the video footage he recorded of their operation within the facility.
---

Remainder of the Journey

Varryl passes the remainder of the journey within the confines of the forges.


Techmarine/Forgemaster Rank 7

Guess that means I don't need that Narthecium supply anymore?

As a squad we may want to look at the Heroic Legacies in The Emperor's Chosen. No class goals. Post to follow.


Techmarine/Forgemaster Rank 7

"There is much we still do not know. The Elder are known to aid us through their hidden agenda. Much like the Necrons. Perhaps there is a correlation."

Comm to Cyberius:

"Master Cyberius, we have recovered a Xenos weapon for catalog and destruction. The weapon appears to possess some form of nanotech bring the appropriate scanning equipment."


Techmarine/Forgemaster Rank 7

Hero requires the same item as Master and Signature Wargear. Each requires the previous tier for that item.


Techmarine/Forgemaster Rank 7

"We are returned. Brother Xing, Brother Tyreon, Elijah and I should report to quarentine to ensure the Necrons did not leave any traps lingering on our persons. At your leave I shall request my counterpart to ready the equipment required."


Techmarine/Forgemaster Rank 7

"Very well. I shall not allow the weapon from my sight until it is destroyed."


Techmarine/Forgemaster Rank 7

Option 2 sounds more intriguing. Perhaps limit the effect to contact with the weapon for the short term. Sorry Xing.

The field effect would have dissipated after 25 seconds anyway. Just enough time for us to figure out what happened and why all our gloves are scuffed up. Plus my fatigue(2 or 10 depending on how we look at the Machine Trait, personally I'd say 10)


Techmarine/Forgemaster Rank 7

Final Flame Attack Forcefield: 1d100 ⇒ 7


Techmarine/Forgemaster Rank 7

Sorry for the delay been running like crazy to prep for an interview this week.


Techmarine/Forgemaster Rank 7

Prearrival-
Varryl stands sentinel over the fallen machine as it fades. The unpredicted bloodlust leaving him to query his diagnostic algorithm to find fault within his memory coils.

Arrival-
Varryl levels his weapon on the new arrivals, studying each in turn as one might a work of art. These are not the frantic gore encrusted monstrosities with whom the squad shared battle. These are far more refined. Far more dangerous. More familiar.

Identity match 99.9℅
.1% Error Marginn

Re-evaluate.

Identity match 99.9%

Parameters reset to include new information on sentient machine race and potential psyker.

Identity match 99.9997%
Error Margin acceptable.

"You possess information on the Tyrant Star and the Chaos forces in system. You know the name they fear. If you truly seek an alliance then provide us what knowledge you have collected. Or our next encounter shall not be nearly as tolerant."


Techmarine/Forgemaster Rank 7

Is this the lovely face stabber from the vision?


Techmarine/Forgemaster Rank 7

Rites of Battle - Exotics
Had to look it up recently to confirm if was on crits or RF


Techmarine/Forgemaster Rank 7

And the tecxorcism gun causes haywire on crits. That's why I switched to target the weapon using the target size equivalent of size 1.


Techmarine/Forgemaster Rank 7

Warp Madness: A violent ripple of tainted discord causes all creatures within 2d10 metres of the psyker (with the
exception of the psyker himself ) to become Frenzied for 1 Round. Affected creatures gain 1d5 Corruption Points
unless they can pass a Difficult (–10) Willpower Test.

I read this as a difficult WP or enter frenzy. I may have misinterpreted. Also wasn't sure if Machine trait would apply here as it's a psychic phenomenon causing mind altering effects.
If I'm frenzied instead just resolve a charge grapplr v effective ws of 44 and drop the rest.
As for the BS test on the plasma torch, I used the wrong term it's actually a plasma cutter and can be used as a plasma pistol in combat.
plasma cutter
-plasma pistol 10m s/2/- 1d10+10e pen8 clip12 3full volatile
In the past I've used the cyclone torch as a flamer.
The 7d10 is 7 individual d10s resulting from 3 burst hits from the tecxorcism w 2 Rfs and 1 hit from the plasma cutter w 1 RF. It was simpler to use the clump rather than individual lines when I had to keep coming back.


Techmarine/Forgemaster Rank 7

WP-10: 1d100 ⇒ 36 v 50
Burst BS-0: 1d100 ⇒ 1 v 50
(+10 Rnd 2 Logis +10 Master Sig +10short RNG +10burst -30 size of target -20 Melee +10 Last FP)
Reaction Rnd 3
Plasma Torch: 1d100 ⇒ 36 v 40
(+ 10 Size -20 Melee)
7d10 ⇒ (5, 10, 8, 10, 9, 10, 7) = 59
RF 2: 1d100 ⇒ 22
TO Weapon
9 pen 4
22 pen 4
23 pen 4

To Enemy

27 Pen 8

against the weapon at least one critical should result so...
Haywire: 1d100 ⇒ 100
(Pretty sure that's Dead Zone)
The tide of unnatural Fury breaks over Varryl's cold logic. The little remnant pales against the insult presented by the machine's very existence. Varryl fires upon the machine's weapon in an attempt to shield his enraged allies.

(Assuming Deathwatch Trainings auto confirm is per attack)


Techmarine/Forgemaster Rank 7

No worries. The dice were kind this day but aim would be cancelled if I'd moved.


Techmarine/Forgemaster Rank 7

Forcefield: 1d100 ⇒ 54

Not hit.

Surrounded by unnatural fire, Varryl squeezes off a tight burst from his Tecxorcism gun.

1d100 ⇒ 24 v 100
(50+20-20+10+10+10+10+10)
Aim-Melee+Logis+Burst+Size+Short Range+Signature (Master)
3d10 ⇒ (5, 9, 6) = 20
Dam =+4+7 Weapon tech pen4+7 weapon tech
16 pen 11
20 pen 11
17 pen 11
All have shocking.


Techmarine/Forgemaster Rank 7
Brother Varryl wrote:

Preround

Varryl sprints to the front most pillar, ready to draw the enemy's focus.
[Dice=Init]1d10+7+1 JoI +FLL

Delayed by his impact against the pillar Varryl thumbs his Stormshield to life as he sights his weapon on the attacker's suspensor. Specialized logic engines whirr softly in his skull as they attempt to predict the targets next position.

Free action to activate shield
Full action aim
Reaction Logis Implant.


Techmarine/Forgemaster Rank 7

Preround
Varryl sprints to the front most pillar, ready to draw the enemy's focus.
Init: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9 JoI +FLL

Delayed by his impact against the pillar Varryl thumbs his Stormshield to life as he sights his weapon on the attacker's suspensor. Specialized logic engines whirr softly in his skull as they attempt to predict the targets next position.

Free action to activate shield
Full action aim
Reaction Logis Implant.


Techmarine/Forgemaster Rank 7

Medicae: 1d100 ⇒ 94 v 70
2dof
FP Reroll: 1d100 ⇒ 36
3dos
14 wnds healed

Varryl performs rushed ministrations to his injured brothers. On more than one occasion his instruments come startling close to further opening his patient's wound.

I don't believe I have a multi tool. Only a bunch of mechadendrites.


Techmarine/Forgemaster Rank 7

I see four options for Varryl's next action. Heal party, reinforce the pillars cover value, repair Lori or attempt to breach/cut through/force open the door.
Only the door would likely be completed before the enemy arrives.
Thoughts?


Techmarine/Forgemaster Rank 7

Varryl faces the oncoming horde with a fresh burst and a trail of fire as they close the gap.
1d100 ⇒ 42 v 70(50+10+10)
2d10 ⇒ (6, 7) = 13+4 pen 4
14
15
1d10 + 9 ⇒ (5) + 9 = 14pen 4
18
1d5 + 5 ⇒ (1) + 5 = 6 magnitude damage


Techmarine/Forgemaster Rank 7

Meltabombs used in that fashion would have a preset timer of 10-15 seconds activated at a button press. A test would be needed to modify the timer and a disarm would simply be pass fail.


Techmarine/Forgemaster Rank 7

And by then you'd all be back. Hopefully.


Techmarine/Forgemaster Rank 7

You can't run in Terminator or when heavily damaged.
Vargas would be at 10m a round
I figure between the two of us the horde will vaporize and if the boss shows I hVe Stoic Defense up my sleeve.


Techmarine/Forgemaster Rank 7

"Go now. If you do there may yet be survivors but if you wait we will be alone and without hope of resupply. I can hold them at the door until you return. And if their Master does manifest then I shall show them why Terra stands unbowed!"


Techmarine/Forgemaster Rank 7

Concur.^
How many of us can't run right now?


Techmarine/Forgemaster Rank 7

1d100 ⇒ 26

Varryl grabs hold of the final machine with his servoarms.

26 v 49 = 2dos


Techmarine/Forgemaster Rank 7

That's why hordes are typically made up of Troop Level NPCs. Higher level enemies have dangerous damage values and talents like lightning attack that make the horde mechanic devastating rather than making fodder somewhat of a threat.

Lightning attack is a full action and not combinable with charge, right? So they can't really use it on Round 1 unless we close the gap for them.

More generally though they might be interrupted mid attack as we have initiative but if we aim or do anything with the first half action other than attack they'd still land their first half action before our second occured. This would impact melee more than ranged though since a bullet in the air is a bullet in the air.

Initiative is reaction time and the difference of milliseconds afterall.

Apologies for the disjointed structure. Took six sittings to write this.


Techmarine/Forgemaster Rank 7

Each round is supposedly simultaneous so the magnitude change at the end of the round makes sense, particularly since magnitude can be an arbitrary value, especially when Regen is in play. You may wish to apply threat priority and displace hits where it would make sense.


Techmarine/Forgemaster Rank 7

Is there a way to collapse the balcony on our enemy?
Demolition: 1d100 ⇒ 16 v 70 5 dos

If So:
"Pyros, Deleos. Strike the support structure and crush them beneath their Heresy. The rest of us will give you cover."

Varryl moves to the front firing his tecxorcism Gun into the mass.

Short range, mag 30, burst
3 Shot Burst: 1d100 ⇒ 39 v 100
3hits: 3d10 ⇒ (4, 7, 9) = 20 shocking crits cause haywire
8 pen 4
11 pen 4
13 pen 4
Reaction Torch
1d10 + 9 ⇒ (8) + 9 = 17 Pen 4

20m +1d5 ⇒ 1 hits


Techmarine/Forgemaster Rank 7

Was the voice clearly organic or mechanical? Familiar? The time save was a good call but we need a little bit of detail to know how to react outside of "Somebody gonna die"


Techmarine/Forgemaster Rank 7

Varryl performs a thorough scan of the site from which the automatons disappeared and the sites where they first appeared using Pyros' Auspex.
Tech Use 100: 1d100 ⇒ 61

The scans won't take long since he's assuming Archeotech instead of Xenos tech. Human teleportariums have that massive spike of energy and light so he's thinking this may be some specialized variant.
Fortifying should be a sizable concern as that bay is the only way we have to resupply or withdraw. We also don't want the enemy escaping to the research station.

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