GM Turmoil
|
Reflex: 1d20 ⇒ 15
Groosalugg impales another troglodyte with a javelin, but it manages to stay on its feet and fight through the pain. Ahmande coats the bigger ones club with grease, but his experience in combat shows and he's able to keep his grip. Darak and Rozella both take a swipe at him with their weapons, but he deflects the blows with his wooden club. The smaller lizardman steps up to attack Rozella while the other continues to focus on Darak, but neither one can land a blow.
Red vs Rozella: 1d20 ⇒ 131d4 - 1 ⇒ (4) - 1 = 3
Purple vs Darak: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (4) + 1 = 5
Round 3/4
Active conditions: Inspire +1
Dale
==============================
Red (-6)
Blue
Yellow
Purple
==============================
Groosalugg
Ahmande
Darak
Rozella
Rozella Tenn
|
Rozella turns to the side, so the club bounces off her scale mail. She takes another swing at their bigger leader, hoping if it falls, the lone smaller one will give up. She adjusts for last times swing and connects with the troglodytes leg, leaving a nasty wound.
purple: 1d20 + 5 ⇒ (18) + 5 = 232d4 + 4 ⇒ (1, 3) + 4 = 8
Dale~
|
Thought of something Dale can do, and he would do.
Standard Action
Dale shouts at the enemy. "You suckers are on the losing side of the fight." Intimidate to Demoralize the Red one.
Intimidate to Demoralize (Small Size): 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
DC = 10 + HD of creature + Wisdom modifier. Gets shaken for 1 round if the DC is beaten and by 1 more round for each multiple of 5 the DC is beaten by... which didn't happen. ;)
Groosalugg
|
Being adjacent to the one on the front line, Groosalugg has to adjust his tactics. He quick draws a warhammer with his free hand and takes a swing around the corner of the doorway.
Warhammer, inspire courage, cover penalty: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
damage, inspire courage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Ahmandé
|
Ahmande continues to inspire his companions to greater efforts, and looks for an opening he can take advantage of. Not seeing much available, and not wanting to waste his final spell, he switches to his bow, hoping his can sneak an arrow through the crush of bodies at the door.
Free action to maintain inspire courage, move action to draw bow, standard action to fire.
Shortbow, inspire courage, into melee: 1d20 + 3 + 1 - 4 ⇒ (9) + 3 + 1 - 4 = 9 Ahmande doesn't have Precise Strike
Damage, P, inspire courage: 1d6 + 1 ⇒ (3) + 1 = 4
Darak "One Eye" Silverbane
|
Laughing as his opponet's club his bashed aside by his notched battleaxe, Dark plants his feet and strikes cleanly, seeking to open up his reeking opponent from shoulder to navel.
Axe, inspire: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 for damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Unfortunately, the one eyed Dwarf finds his axe snagging on the Troglodyte's stitched hides and it fails to score a telling blow on the bruiser.
GM Turmoil
|
The Pathfinders continue to struggle to bring the troglodytes down. Groosalugg whiffs with his hammer and Ahmande fires an arrow into the wall. Darak misses with his axe as well, and finally Rozella has some luck, drawing blood from the bigger trog. Dale tries to talk tough and scare away the lizardmen, but the tiny voice coming from the tiny gnome does little to inspire fear. The troglodytes don't have any more luck than the Pathfinders, and it's clear that all parties involved need to practice a bit more with their weapons.
Red vs Rozella: 1d20 ⇒ 31d4 - 1 ⇒ (2) - 1 = 1
Purple vs Darak: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 1 ⇒ (6) + 1 = 7
Round 4/5
Active conditions: Inspire +1
Dale
==============================
Red (-6)
Blue
Yellow
Purple (-8)
==============================
Groosalugg
Ahmande
Darak
Rozella
Groosalugg
|
Groosalugg again swings his warhammer against the one in front, hoping for better luck this time.
attack with inspire courage: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Didn't include the cover this time, but it's still there, so add it to his AC.
Dale~
|
"Again, your time is done!"
Intimidate to Demoralize (Small Size): 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
Ahmandé
|
Ahmande continues his inspirational performance, hoping that it might sneak through enough additional damage to end a combat that is already running overly long. He knocks another arrow and lets it fly at the same target.
Free action to maintain inspire courage, standard action to fire.
Shortbow, inspire courage, into melee: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4 (no Precise Strike)
Damage, P, inspire courage: 1d6 + 1 ⇒ (4) + 1 = 5
Darak "One Eye" Silverbane
|
Wincing at their poor show here and the pathetic attempt by Dale to be terrifying, Darak can almost hear his old drill instructors chiding him on his poor axe work. With a roar of frustration at theh futility so far, the Dwarf bats aside the Troglodyte's swinging club and steps forwards, swinging from the hip in a bid to embed his axe into the creatures abdomen.
"Fall wretch! Taste Dwarven steel!"
attack, inspire: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for damage: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12
GM Turmoil
|
The fight continues to slog on, with not much action, until Darak finally drops the larger troglodyte with an axe head to the belly. The other one swings its club with all its remaining strength, and actually manages to hit Rozella, though it leaves little more than a bruise. With the numbers on their side, the Pathfinders easily finish off the remaining lizardman.
Red vs Rozella: 1d20 ⇒ 201d4 - 1 ⇒ (1) - 1 = 0 So 1 point of NL
Confirm: 1d20 ⇒ 41d4 - 1 ⇒ (4) - 1 = 3
End of Combat!
A brazier of glowing coals sits in the center of the room that the larger troglodyte came from, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.
Upon searching the bodies, you find nothing of interest on the three young troglodytes, or in the bunk room. On the much bigger one, you find a canteen etched with his name, Tulok, as well as a key ring. One of these keys opens the iron box in the room that holds a suit of masterwork studded leather armor, a masterwork buckler, a masterwork rapier, a shortbow with 15 arrows, a scroll of cure moderate wounds, a scroll of invisibility, a wayfinder, and a climber's kit.
You hear a muffled noise coming from the room to the northeast, but find the door locked. It's quickly unlocked by one of the keys though, and you find a closet sized room with a man huddled in the corner.
He holds his arm up as his eyes adjust to the light. "P-p-please enough. Let me go. I won't say a word, I swear!" His face slowly changes from fear to elation as he realizes you are not his captors. "Did the Society send you? Bah, that doesn't matter, just please release me. Have you any food or water? I have barely had anything in days. They talked of sacrificing me to some god of theirs and you got here just in time."
Ahmandé
|
Ha! I was expecting him to be the bad guy....
As soon as their Society brother is found, Ahmandé rushes to the man's aid. "Balenar, did we find you?" Ahmandé unslings his waterskin and offers it to the man, and begins digging in his pack for a trail ration to share.
"What happened to you? Why did you explore this place alone?"
After hearing his story and seeing to his immediate care, Ahmandé will try to recover the arrows that he fired.
Low to recover arrow: 1d100 ⇒ 21
Low to recover arrow: 1d100 ⇒ 62
Groosalugg
|
Groosalugg recovers his javelins, then stands guard as the others search the area. Upon discovering the captive, he smiles.
"Aha! I'm glad we found you! Yes, we're Pathfinders, sent to explore this place, and bring you back, if possible."
Darak "One Eye" Silverbane
|
Goingg through the contents of the chest and sniffing the contents of the Troglodyte's canteen in hope of strong liquor, Darak shakes his head at the sorry state of the captive ally. Looking through the ring of keys he tries to see if one would be small enough fot manacles.
"Bah! Ye great fool, you are lucky they noticed ye missing and sent us to help! Back to training for yeself i imagine!" he chides in all seriousness.
If one of the keys releases the lock, he opens it none too gently. "No food on me as we were only outside Absalom, doubt ye want to eat what the creatures have either. Thought this place was abandoned?"
Dale~
|
"We'll release you, but it's probably not a good idea to head back on your own."
Ahmandé
|
Something that Balenar said sticks in Ahmande's mind, something he can't quite let go. When he's seen that the man has sated himself on the water and trail rations, Ahmande presses the issue.
"Balenar, when we first opened this door--when you still thought us to be your captors--you promised you 'wouldn't say a word.'" He cocks his head as he continues. "What were you promising not to tell?"
Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20
GM Turmoil
|
He graciously accepts the rations and water from Ahmande, and recounts the events as he eats. "My name is Balenar Forsend, and like you I am a Pathfinder. When I had heard rumors about a 'fallen fortress', I thought it would be the perfect opportunity to make a name for myself within the Society and came to investigate. That's when I discovered these brutish Troglodytes that had moved in were using it as a base of operations to waylay nearby travelers." He stands up and steadies himself against the wall as he tries to regain his wits. You can now see that he has bruises covering his body from multiple beatings, and is obviously dehydrated and malnourished. "Oh I know I shouldn't have come alone, but I was getting so tired of boring fetch assignments and wanted to prove I could handle more. If it weren't for you however, I most certainly would be dead within a day or two." He turns to answer Ahmande's question "I was saying that if they let me go, I wouldn't tell anyone they were here. They seemed to be quite intent on keeping this place to themselves and not drawing any unwanted attention."
"I know I have shamed the Society but if you allow me, I would like to help you rid this place of these troglodytes once and for all. Their leader lives on the top floor, though I've only seen him once. The one they called Tulok had taken all my gear and locked it away. Even if you decline my offer of assistance, I do ask that you let me keep my belongings."
He's also down 6 HP
Dale~
|
"Can you use this on yourself?" Dale gives him his Wand of Cure Light Wounds.
Ahmandé
|
"Speaking just for myself, I'd be happy to have you join us; what do you know of the leader above? Is there any way we can prepare?"
Diplomacy: 1d20 + 3 ⇒ (18) + 3 = 21
Darak "One Eye" Silverbane
|
"Ah've got a feeling that tight leather and flimsy poker in that chest were yours then laddie? Should ye want some revenge get suited and join us!" Darak points out in his usual loud voice as he looks around the place for any signs of secret door like the last floor.
"Save yer Wand there Dale mi lad, Balenor has a fancy scroll on 'im."
Dale~
|
"I don't mind my wand being used, but if you insist... "
"You can join us if you'd like. You'd the type that likes standing up and facing the enemy, or aren't ya?"
GM Turmoil
|
CMW: 2d8 + 3 ⇒ (8, 4) + 3 = 15
With a little help, he dons his gear, and walks around a bit to stretch out after being in the cramped cell for so long. He also uses his scroll to heal his lingering wounds. "Getting this stench out will take me weeks I fear. All I know about the leader is that they call him Tasskar and he has some sort of pet. I wish I could tell you more, but I was just focused on trying to survive. Helping to slay these beasts should certainly help my mood though."
I'll give a little bit if anyone wants to prep, and then I'll move us forward.
Dale~
|
"Beasts we shall slay my friend. Keep that wand I gave ya handy. Might come in use later... again if you can use it."
Dale heads on with the others.
Darak "One Eye" Silverbane
|
Rolling his shoulders and shaking out his mad white mane, Darak shoulders his axe and heads to the stairs leading confidently with his shield raised.
"Ah'm ready, Tasskar is it? Well my friends seems only one more obstacle, hopefully our aim is better eh?" Darak laughs at his own joke and starts to stomp up the stairs to their destiny.
Ahmandé
|
Their charge found, and safe, Ahmande begins getting ready for what appears to be a final battle. Glad to have an extra hand, he whispers to Balenar. "I'll be sure to mention in my report your bravery in joining us to defeat your captors. That's sure to help you in whatever review the Society makes of your actions here."
"I hope." He adds, before getting ready to follow the others upstairs.
FYI, I only have 1 round of inspire courage left. Do you want it right away, or should I hold it and try to drop it at a decisive moment?
GM Turmoil
|
@ Ahmande: Lucky for you, you just rescued a friendly bard! :)
I forgot about the one other room on this level you didn't explore. That combat would have been laughably easy, even without your extra party member, so we are skipping it.
The room to the north of the bunkroom, has cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling. In the middle is the corpse of a dead frog, looking like a pincushion full of javelins. There is also a small jade statue of an angelic being lying amongst the rubbish under a broken table.
With preparation complete, you head up the center staircase again to the top floor. The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest. Behind the chair, is another lizardman, this one dressed nicer than the others, with an albino alligator at its side.
Darak: 1d20 + 2 ⇒ (17) + 2 = 19
Dale: 1d20 + 4 ⇒ (5) + 4 = 9
Groosalugg: 1d20 + 4 ⇒ (4) + 4 = 8
Ahmandé: 1d20 + 5 ⇒ (16) + 5 = 21
Rozella: 1d20 + 4 ⇒ (14) + 4 = 18
Balenor: 1d20 + 2 ⇒ (16) + 2 = 18
Tasskar: 1d20 + 5 ⇒ (13) + 5 = 18
Round 1
Ahmande
Darak
==============================
Tasskar
Crocodile
==============================
Balenor
Rozella
Dale
Groosalugg
Ahmandé
|
Ahmande draws on his last reserves of inspiration, pantomiming a successful victory against the troglodyte and its albino companion.
Starting bardic performance to inspire courage as a standard action. Allies get a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Balenar can take over next round!
GM Turmoil
|
Going to bot Darak for now so we can wrap this up.
Ahmande starts up a performance to inspire his comrades in battle, and Darak draws his axe and moves forward. Tasskar summons forth a ball of flame in his hand, which he immediately tosses at the dwarf, while the crocodile moves in for a bite, but can't penetrate his thick armor. Balenor quickly rushes to Darak's aid, and lays a healing hand on his shoulder.
Flame vs Darak touch AC: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (6) + 3 = 9
Bite vs Darak: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 2 ⇒ (6) + 2 = 8
CLW on Darak: 1d8 + 3 ⇒ (6) + 3 = 9
Round 1/2
Active conditions: Inspire +1
Ahmande
Darak
==============================
Tasskar
Crocodile
==============================
Balenor
Rozella
Dale
Groosalugg
Groosalugg
|
"CHARGE!!!!!!" Groosalugg yells, and rushes forward, throwing his javelin at the spellcaster, then quick draws another.
attack, point blank shot, inspire courage: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
damage: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
Rozella Tenn
|
Cannot see spell caster on map??
Rozella moves forward, guisarme in hand and takes a slash at the crocodile that is quite angry.
20' move next to Groosalugg and avoid penalty
1d20 + 5 ⇒ (17) + 5 = 222d4 + 5 ⇒ (1, 4) + 5 = 10
Dale~
|
Never get a clear shot. I'm not mad, keep fighting. That's Dale's frustrations. :p
Move Action
Dale moves into a position where he can make an impact next turn.
Standard Action
He launches an Elemental Ray at the Crocodile.
Elemental Ray Touch Attack (Point Blank Shot, Inspire Courage): 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22 - +8 to Croc's Touch AC due to cover and melee.
Elemental Ray Damage (Point Blank Shot, Inspire Courage): 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Groosalugg
|
The guy in red is the spellcaster. He summoned a ball of fire and threw it. I'm assuming druid, based on having an animal companion (and this being a very old adventure, so no hunters yet)
Ahmandé
|
Ahmande moves next to Dale and draws his bow, lining it up to take a shot as soon as he can.
Move action to move
Move action to draw bow (as standard action)
Ahmande's inspire ends on his initiative this round. Based on initiative order, that means all but Darak benefit from it this round.
Darak "One Eye" Silverbane
|
Sorry
Beard scorched, Darak looks daggers at the Troglodyte Leader before his immediate attention is taken up by the scaled beast trying to take him for lunch. Thrusting his shield at the crocodile in an attempt to catch it off-guard, the Dwarf swings his Axe in a mighty arc.
Axe, Inspire: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 for damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
GM Turmoil
|
Rozella lands a strong blow with the polearm just as Dale zaps it with an arcane bolt, and it collapses to the ground with a thud. Groosalugg tosses a javelin but it bounces off the throne and falls to the floor. Ahmande can't find any more inspiration within himself and simply draws his bow. With the crocodile down for the count, Darak moves in and strikes the troglodyte leader. Tasskar retaliates by touching the dwarf with a fiery hand. The rescued Pathfinder then picks up where Ahmande left off, pushing the group's morale higher.
Flame vs Darak touch AC: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (2) + 3 = 5
Round 2/3
Active conditions: Inspire +1
Ahmande
Darak (-5)
==============================
Tasskar (-4)
Crocodile
==============================
Balenor
Rozella
Dale
Groosalugg
Dale~
|
Move Action
Dale walks forward with his stubby gnomish legs.
Standard Action
He unleashes a Burning Hands onto the orc.
Burning Hands: 1d4 ⇒ 4 DC 15 Reflex for half.
Groosalugg
|
"Well done, my friends. Let's finish this fellow off, then feast on the gator!"
Groosalugg moves to a better position, tosses another javelin, and quick draws another one.
attack, point blank, inspire: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
damage: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Ahmandé
|
Ahmande draws back the string of the bow, knocking an arrow. As his eyes seek out the best angle from which to fire, his mind identifies another option, and the bow slackens in his grasp as he quickly steps up and utters a few arcane words.
"ग्रीज़"
A giant globule of iridescent, oily grease appears next to Tasskar, exploding almost instantly in a burst that covers the lizardman, his throne, and much of the surrounding area.
Move action: move 15'
Standard action: cast Grease: Reflex save DC 14 or fall prone, area marked on map
GM Turmoil
|
Ref #1: 1d20 ⇒ 12
Ref #2: 1d20 ⇒ 18
Darak attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 241d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Rozella swipes at the troglodyte with her polearm, but almost catches Darak in the shoulder instead. Dale trods forward and unleashes a blast of flames, just as Groosalugg lands a javelin to the beast's chest. Ahmande covers the floor with grease, but Tasskar manages to grab the throne and keep his balance. Darak lands a strong blow with his axe, and is yet again, hit with a flaming touch for his efforts. The rescued Pathfinder fires an arrow into the fray, but it is quite obvious that he is not a skilled bowman.
Flame vs Darak touch: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 3 ⇒ (1) + 3 = 4
Balenor: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 131d6 ⇒ 6
Round 3/4
Active conditions: Inspire +1
Ahmande
Darak (-9)
==============================
Tasskar (-28)
Crocodile
==============================
Balenor
Rozella
Dale
Groosalugg
Groosalugg
|
"A much better attack, Rozella. Well done!"
Groosalugg launches another javelin at the enemy.
attack, point blank, inspire: 1d20 + 5 + 1 + 1 ⇒ (18) + 5 + 1 + 1 = 25
damage: 1d6 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
Ahmandé
|
Ahmande falls back to the one option he has remaining: his bow. He draws the string back and lets an arrow fly into the melee.
Standard action: fire bow
Shortbow, inspire courage: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage, P, inspire courage: 1d6 + 1 ⇒ (5) + 1 = 6