Ember

Brother Sapo's page

104 posts. Organized Play character for Andrew Besso.


RSS

1 to 50 of 104 << first < prev | 1 | 2 | 3 | next > last >>
Scarab Sages

It's PFS and I don't have that one. Besides, I've been looking for an excuse to play a bard. I'll play a monk some other time.

Scarab Sages

Chess Pwn wrote:

you can go perfect scholar monk of Irori.

Perfect scholar gets bardic knowledge at lv4 and all knowledge as class skills, and irori's divine worship feat gives +4 sacred to all knowledge and you can take at lv3.

Is Perfect Scholar an archetype? I don't see it on d20pfsrd.

Scarab Sages

Bah. The whole monk idea just went out the window anyway. Nobody in the party has any appreciable knowledge skills. I am going to fill that gap by playing a bard.

Scarab Sages

Pink Dragon wrote:
I have played a monk/empyreal sorcerer multiclass. Dipping sorcerer beyond 1 level limits the combination. I found that a sorcerer dip of 1 level was good for being able to cast a few supportive spells (feather fall, true strike, some utility cantrips), to use arcane wands (mage armor and shield) and to boost will saves. The sorcerer doesn't get 2nd level spells until 4th level, at which point the character loses out on BAB, and severely delays getting the monk's other class abilities.

Yeah, that's about what I was thinking. Mostly I wanted access to the Sorcerer/Wizard spell list. I was planning to take Shield and Mage Armor as first-level spells, but I could just get a wand of Shield for 2 PP. Thanks for reminding me about Feather Fall.

Actually, if I am taking only 1 level of sorcerer, I might play some other race. The second favored class is less important for a 1 level dip. I like dwarves as monks.

Scarab Sages

I have a PC that has reached Level 2 on GM credit, and I will begin playing this PC soon.

I have been thinking about combining unchained monk with empyreal sorcerer; I think the two combine well. Both use wisdom, and the sorcerer's good will save bolsters the monk's weak will save. Does anyone out there have experience with a similar character?

I plan to play a half-elf to get the benefits of two favored classes. Naturally I want the Magical Knack trait. I am debating whether to end up as Monk 11/Sorc 1, or Monk 8/Sorc 4.

I had planned to play either a Tetori or a Hungry Ghost monk, but if I multiclass, I would rather have full BAB and d10 hit dice. Besides, in my last adventure, we faced a ghoul. That experience soured me on playing a Tetori; I don't relish the thought of wrestling with a ghoul.

Scarab Sages 1/5

1 person marked this as a favorite.
Bruno Breakbone wrote:

Bruno, a handsome and beautiful Tetori, have two tricks.

1) Bruno grapple.

2) Bruno grapple HARDER.

Brother Sapo, having played once at first level, and never at second, is still an amorphous blob. Sapo, inspired by the handsome, beautiful and altogether admirable Bruno Breakbone, has decided to follow the path of the Tetori.

Scarab Sages

I have seen no mention of the fact that the monk gets his WIS bonus to AC only if he is wearing no armor.

Scarab Sages 1/5

Thanks, folks.
I still don't know how this character will end up. I keep trying to decide among Unchained Monk, Hungry Ghost Monk or Tetori. My favorite history is the Lawful Good Hungry Ghost.

Scarab Sages 1/5

This PFS character, Brother Sapo the monk, has reached level 2 on GM credit alone. I have never played the character. Can I still use the one-time rebuild?

Scarab Sages

Ever has my first loyalty been to the Land of Osirion. I trust that serving the Sages will be the best way to express that loyalty.
My mind and spirit are yours to command, Mistress Tahonikepsu.

Scarab Sages

My monks almost always have the feat Deflect Arrows. One monk did not. I regretted it.

Scarab Sages 1/5

Funny you should mention "Toad".

Scarab Sages

Porphyrogenitus wrote:
Brother Sapo wrote:
Porphyrogenitus wrote:
Monks are meant to be part of "two great tastes that taste great together" as one half of many gestalt builds.
Except that Pathfinder has no gestalt in RAW.

Except that all the cool kids seem to be talking about it anyhow without you saying "That's not RAW!"

So do go over there and tell them they're doing it wrong. I won't mind. *shrugs*

For a PFS player, if you are not using RAW, yes, you're doing it wrong.

Scarab Sages

Porphyrogenitus wrote:
Monks are meant to be part of "two great tastes that taste great together" as one half of many gestalt builds.

Except that Pathfinder has no gestalt in RAW.

Scarab Sages

A common complaint about the monk is that two of the class features, fast movement and flurry of blows, are mutually exclusive. How about this to compensate? Mobile Flurry could be either a feat or a class feature.

A monk of 6th level or higher could substitute moving 1/2 his speed for the extra attacks provided by his "TWF" equivalent. A sixth-level human monk would normally have a speed of 50' or three attcks at +4/+4/-1 if stationary and using FoB. Using Mobile Flurry, he could move 25' and get two attacks at +4/-1.

Essentially, the monk gets a full attack at a -2 penalty combined with some movement.

Scarab Sages

mpl is exactly right - never use Ki Arrows!

Scarab Sages

d20pfsrd wrote:


Ki Arrows (Su)

At 5th level, a zen archer may spend 1 point from his ki pool as a swift action to change the damage dice of arrows he shoots to that of his unarmed strikes. This lasts until the start of his next turn. For example, a Medium zen archer’s short bow normally deals 1d6 damage; using this ability, his arrows deal 1d8 damage until the start of his next turn.

Ki Focus Bow (Su)

At 17th level, as long as he has at least 1 point of ki in his ki pool, a zen archer may treat arrows fired from his bow as if they were ki focus weapons, allowing him to use his special ki attacks as if his arrows were unarmed attacks.

Ki Focus

DESCRIPTION

This special ability can be placed only on melee weapons.

The magic weapon serves as a channel for the wielder's ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk's ki strike, quivering palm, and the Stunning Fist feat (including any condition that the monk can apply using this feat).

The Ki Arrows ability changes the damage dice, but nothing else.

The zen archer cannot use his arrows to bypass DR until he gains the Ki Focus Bow ability at 17th level. Note that the Ki Focus enchantment cannot be placed on a bow - this is an ability of the monk himself, not a property of the weapon.

Scarab Sages

Oh my...

Scarab Sages

For example, the Dragon's Breath spell uses a dragon's scale. The Restoration spell uses.diamond dust.
If a qinggong monk uses either of these as qinggong powers, are the materials still needed?

Let's be honest here. The one I really care about is Restoration.

Scarab Sages

This change represents all that I could have wanted for the monk. My major frustration was the difficulty in overcoming DR - now that is no longer an issue. Woo-hoo!

The knuckleduster rule always made sense to me - the knuckleduster forces the punch to be thrown in a specific way, which (in my opinion, at least) would interfere with the monk's Unarmed Strike, thus reducing damage. At most, I might allow a monk to inflict half damage if he used them.

Scarab Sages

Aww, Fire and Death!
I just bought a +1/+1 double-chained kama so I could have two magic weapons for FoB! At least I can still convert as a free action from adjacent to reach and threaten 5' and 10' away.

Luckily, I did not sell my +1 temple sword.

Scarab Sages

My primary character (dwarf Zen Archer 11) has never used Slow Fall or High Jump (or, for that matter, Spider Step). My cohort (human Qinggong Monk 8/Empyreal Sorcerer 1) has used Scorching Ray and Deny Death.

Scarab Sages

The description in d20pfsrd (quoting Ultimate Combat) says:

Quote:

This weapon comprises a pair of kama connected with an 8-foot length of chain.

Benefit: The wielder can attack as if armed with a single kama in each hand or extend the chain to make a single reach attack. By swinging the rope, the wielder can whip the kama about to disarm or trip opponents. Furthermore, if one of the weapons is dropped, the wielder can retrieve as a free action by pulling on the chain.

So it's a chain, except when it's a rope. How is that confusing?

Scarab Sages

As I read the weapon description and RAW, it is a free action to change from reach to adjacent by pulling one kama back to you. It is also a free action to drop an object, in this case one of the kama.
So, if I read this correctly, a monk can use both ends of the DCK to flurry, then drop one end as a free action, thus threatening both adjacent and reach squares.
On the next round, the monk can spend a free action to pull the loose kama back, flurry with both halves, then use another free action to drop one end again. The rules specifically say that a character can take one or more free actions in a round.
This looks pretty good.

Scarab Sages

You could take 1 level of Empyreal (WIS-based) sorcerer. That would give you access to the Shield and Mage Armor spells.

Scarab Sages

If you want arcane spells, empyreal (WIS-based) sorcerer also works for a monk. Even with only one level of sorcerer, you gain access to a few useful spells and the ability to use wizard/sorcerer magic items without UMD checks.

Scarab Sages

Sadly, I have not yet had the chance to play Br. Sapo (not his real name - the order gives monks names like that). He is steadfast in his loyalty to Irori and the Ruby Prince.
He is generally quiet and somewhat shy of people, completely useless in a parley. He just wants to blend into the background as much as possible.

BUT he is not shy at all when fighting.

Scarab Sages

Long live the Ruby Prince!
May Irori bless my mind and body, that I may be a useful servant of Khemet, Third of that Name.

Scarab Sages

j b 200 wrote:

a Monk using FoB, counts his lvl for BAB. So a 4th level monk usually has a +3 BAB, but when using FoB his BAB is considered +4. On top of that FoB counts as TWF, which gives you a -2 to each attack, which results in a total of +2/+2 for a 4th level monk.

the 4 levels of Fighter is much easier, it's just a strait up +4 BAB.

For multiclassing, you add the BAB from each class together to get the total BAB. So, this character has a +7 BAB (+3 Monk/+4 Fighter). Since the BAB is greater than 6, this character would get an iterative attack at -5 or +7/+2. While using FoB, you get a net of -1 to hit in exchange for a on attack with the off-hand, resulting in a +6/+6/+1 full attack action.

Not quite. The monk uses his monk level for BAB while using FoB, so his "BAB" is +4. He adds the +4 from 4 levels of fighter, which gets him to +8/+3 (with iterative attack). He adds another attack from FoB, at his highest bonus, and takes a -2 penalty on all attacks, so his net bonus while using FoB is +6/+6/+1.

His BAB while he is not using FoB is +7/+2 (3 from 4 levels of monk and 4 from 4 levels of fighter).

Scarab Sages

Dabbler wrote:
SuperOceanLad wrote:
So BAB from other classes doesn't stack with Flurry?
It stacks with the bonus to hit, but doesn't give you extra attacks.

A fourth level monk gets 1 extra attack from FoB. I would think that a 4th level monk with 4 levels of fighter would have FoB bonus of +6/+6/+1. His "BAB equivalent" while using FoB would be enough to give him iterative attacks. The FoB would add one more. Would his FoB bonus be +6/+6/+1 or +6/+1 (only two attacks)?

*EDIT* Please understand, I am seeking clarification, not criticizing.

Scarab Sages

ciretose wrote:

...

See invisible would work great on whoever you cast it on. If you cast it on the monk, the monk can get there (DD) and attack while having an armor class of at least 35 (30+5 for barkskin). If they get lucky and are able to Stun them with that attack...pretty sweet.

You can't cast See Invisibility on the monk or on anyone else - its range is personal. The only thing you could do is hand the monk a wand of See Invisible and hope he makes a UMD check.

Believe me, this is a great source of frustration in our party. Our GM loves to throw invisible stuff at us, and we don't yet have an effective counter.
*EDIT*
This is why my monk characters are prone to have 1 level of empyreal sorcerer.

Scarab Sages

Going back to the original post, some say, "It's black!"; some say, "It's white!". There are many shades of grey (and yellow and cyan and magenta).

Scarab Sages

I can only wait and see what happens. Brother Sapo, my PFS monk (no archetype yet, but almost certainly Qinggong) reached 2nd level on GM credit and "We Be Goblins", but I haven't had a chance to play the character yet. Maybe the character will die quickly or be unable to contribute in any meaningful way. Maybe the character will shine and make everyone else feel inferior. Maybe somewhere in between.
My last monk got "one-shotted" on a confirmed critical at 1st level. Up to then, he had been doing pretty well, though.

Thee are many sides to this argument, and all are right to some degree.

I would like to see the monk get the ability to bypass more types of DR, perhaps by spending ki. I would like to see the monk's AC bonus kick in earlier and progress more quickly. I would like the Wholeness of Body to heal more than 1 point per level. I would like to see the AC increase from spending a ki point last more than 1 round.

I have found that 1 level of empyreal sorcerer helps compensate for the monk's weaknesses. It is unfortunate that the "Magical Knack" trait is not allowed in PFS.

Scarab Sages

One thrown weapon (the only one as far as I know) that is treated as ammunition, and so does not need to be drawn, is the shuriken. But only a monk can use it effectively; it is a monk weapon so it can be used in a flurry of blows. The damage is only 1d2 (plus STR bonus) and the range increment is 10'.

Scarab Sages

Tels wrote:

Grapple helps your allies hit the enemy as they can a -4 penaly to their dex. If you pin them, they gain a -4 penalty to their AC and they lose their dex bonus to AC allowing rogue types to sneak attack.

Grapple is a great maneuver as it allows you to help your Allies in so many ways. Disarm is also good because you can take his weapon and use your advanced movement to run away so he can't get it back. Sunder the heavy armor's armor and make him cry.

I, personally, believe CMB is the way to go for the Monk until Paizo stops trying to kill the effectiveness of the Monk class with all their nerfs.

Just the other day, I had to help my allies by grappling my own ally. He was confused and attacking us, so I had to grapple him and get him out of the way. We needed to protect ourselves from him, preferably without hurting him.

Whether you use grapple or FoB will depend mostly on the situation. You need to neutralize an archer, a spellcaster or someone using a two-handed weapon? Grapple.
You need to fight lots of mooks? FoB.

Scarab Sages

Unmitigated wrote:


I heard that bows are terribly easy to both sunder and disarm. *shrug*

First you have to get close enough. I can generally outrun anyone who tries, if any are left after I pepper them with arrows.

Then you have to get through my CMD and AoO (unless you have Improved Disarm).
It is possible to disarm me or sunder my bow, but not terribly easy.

Scarab Sages

Dabbler wrote:
... psionics is too complex a system to add on. You can add a witch easily, as they use standard casting mechanics, but a psion? You'd have to explain not just the class but the whole system.

You make an excellent point (which I inadvertently confirmed in my first post).

Perhaps the monk could be a sort of "spontaneous caster", with a spell progression similar to that of the bard. The monk's powers would be spell-like abilities.

Anyway, we have a cool idea to play test.

Scarab Sages

9quote=Ashiel]
Monk Powers Known (ML 5th)
2nd (3PP) - Hustle, Painful Strike
1st (1PP) - Inertial Armor, Catfall, Metaphysical Weapon
PP: 18 (8 remaining)

I am new to Psionics Unleashed; I do not understand the "8 remaining" PP. I cannot see how Koji spent 10 points.

If I read your original poat correctly, you keep all the powers allotted to the monk in D&D 3.5 and add the new powers from psionic ability. Is that correct? How would you feel about using the Pathfinder monk, but replacing all ki powers (extra attack, AC bonus, speed boost, high jump, wholeness of body, abundant step, empty body) with his new psionic ability?

Our group has a Rise of the Runelords campaign going. I will ask permission to try your new shiny monk there, when I am able to play again.

The idea was brilliant. I hope Paizo uses something like this in a future CRB.

Scarab Sages

Aargh!
I just wrote a post but it disappeared!
Anyway here's what I recommend:
.
..
AC: Make Mage Armor and Shield available as 4th level Ki powers for the Qinggong monk. Or change the monk's bonus AC progression to:
Level Bonus
1-3: +1
4-6: +2
7-9: +3
10-12: +4
13-15: +5
16-18: +6
19-20: +7

DR: Create a new 8th level Ki power for the Qinggong monk. For a cost of 2 Ki points, the monk's unarmed strikes bypass one type of DR (except chaos or an alignment that does not match the monk's alignment) for a number of rounds equal to the monk's level. Or change the Ki strike DR bypass to:
Level 4: Magic
Level 6: Slashing
Level 8: Piercing
Level 10: Lawful
Level 12: Cold Iron
Level 14: Silver
Level 16: Adamantine

HP: Improve Wholeness of Body. It would be a move action or a swift action rather than a standard action. It would heal the monk's WIS modifier per level (minimum 1/lvl) rather than 1 point per level. Perhaps it could even grant temporary HP (limited to 1/lvl).

Scarab Sages

truesidekick wrote:
brother sapo i HATE your avitar...

I'm sorry you feel that way. This one was the closest to how I imagine the character to look. He really should have darker skin and shorter hair - NO BUN - but this was the best I could do.

Scarab Sages

I play a dwarf Zen Archer, 25-point build, currently level 8. I have seldom cared about my AC, because the Zen Archer is usually well out of the fray, peppering the bad guys with arrows from afar. The one spell I would wish for is Abundant Ammunition. When I take damage, AC seldom matters; I am usually the victim of area-effect spells. I usually take half damage because I make my saving throw.
If you were playing a melee monk, then I would recommend Empyreal Sorcerer for the spells and the ability to use arcane wands without ever needing to make a UMD check.
In any case, take Improved Precise Shot as your sixth-level bonus feat! Being able to ignore most cover and shoot into melee without penalty is worth more than any other ability I have.

Scarab Sages

TOZ wrote:
Flurry works like TWF in that they both grant extra attacks at a -2 penalty. And that's about all they share in common.

I had always figured that, and they cannot use a weapon two-handed when they flurry.

Scarab Sages

If they intended FoB to require two weapons, then they should not have used this description.

PRD > Equipment > Weapons > Weapon Qualities > Special wrote:
Monk: A monk weapon can be used by a monk to perform a flurry of blows (see Classes).

The description does not say, "...as part of a flurry of blows." The description says, "...to perform a flurry of blows."

I have not seen any reference to this before, but maybe I just missed it. I would interpret that wording to mean that all the attacks could be done with one weapon.

I seem to be arguing both sides of this debate.

Scarab Sages

master arminas wrote:

...

Yes, Brother Sapo. I mentioned Double Slice to show that the fighter/ranger/rogue/bard TWF-fighter can match the monk's ability to apply full STR bonus to both weapons.

The Sohei archtype, can flurry with a two-handed weapon, using his unarmed strikes as his off-hand; but there are problems. However, even when using a two-handed weapon for his flurries, he can't ever get the 1.5x STR mod; that is a disadvantage.

And the ranger can wear light or medium armor giving him at least 1 point more AC than the monk before magic (and the monk's WIS bonus). He gets four bonus feats, five favored enemies, track, four favored terrains, an animal companion (okay, okay, hunter's bond), SPELLS, track, swift tracker, evasion, improved evasion, woodland stride, quarry, improved quarry, camoflague, hide in plain sight (!!), and master hunter. Oh, and he has a bigger hit die.

Not too shabby. LOL

Master Arminas

I am laughing too, Master. A ranger is a powerful character.

And I have to admit that "Wholeness of Body" is pretty shabby.

Scarab Sages

Master Arminas:
Double Slice is implicit in FoB (assuming FoB requires 2 weapons) without the need for another feat, at first level.

Your reference to 1.5x STR bonus on damage is not relevant, unless your character can combine TWF with a two-handed weapon.

A ranger using TWF has the same BAB as a flurrying monk, if the ranger's off-hand weapon is light.

Yes, the ranger gets lots of good class features, but so does the monk. The 4/4 BAB vs. 3/4 BAB does not equal 5 until 17th level. At that level, the monk has: 5 bonus feats, 17 uses of stunning fist, 2d8 damage on unarmed strike, improved evasion, maneuver training, still mind, +50 feet speed, +4 AC, the ability to ignore DR/magic, DR/lawful and DR/adamantine, high jump, slow fall 80', poison and disease immunity, spell resistance 27, dimension door, immunity to aging, quivering palm, ki, the abillity to heal himself as a standard action, and tongue of the sun and moon. Not too shabby.

Scarab Sages

For the Zen Archer, call it "Flurry of Arrows". One problem solved. The Zen Archer can shoot fast.
For other monks, I had always assumed that the reference to TWF was intentional, but I had thought that the "as if" was also important. Anyway, we now have clarification. I think it is wrong to call this a "retcon". I still would like to see a Qinggong power to allow the monk's unarmed strikes to bypass DR.

Scarab Sages

cranewings wrote:

Brother, I actually like it. I never thought of the monks flurry as two weapon fighting. I thought of it as him moving faster.

As my personal house rule fix for the monk, I've been letting them use medium armor and wield any martial weapon, for years. I've never thought them flurrying with a glaive was unfair and it always cooked about right in my head.

That's what I like best about this game. The published rules are really just a starting point.

Scarab Sages

cranewings wrote:
I think they can already flurry with the temple sword in two hands.

Exactly. Per RAW they can. I think that is wrong. Even before the current FoB flap, I thought the reference to THF in the FoB description was not accidental. One could not wield two weapons and a weapon in both hands simultaneously. That is why I think it ("2-handed flurry") should be disallowed.

Scarab Sages

Random thoughts:

1. A monk (other than Zen Archer) can spend a Ki point to increase the range increment of shuriken. At 4th level, the RI becomes 20', at 8th level, 30' and at 12th level, 40'.

2. An 8th level Qinggong power: Bypass DR
For a cost of 2 Ki points, the monk's unarmed strikes bypass one type of DR (silver, cold iron, piercing, slashing, good, evil) until the end of the monk's turn. The monk must specify which DR he wants to bypass.
(I deliberately excluded magic, law and adamantine because the monk gets them anyway. I excluded chaos because it just didn't seem right that a lawful character should be able to do so. I excluded DR/-- on general principles.)

3. I would allow the monk to flurry with a single weapon, but not to use "2-handed flurry" to get 1.5x power attack bonus.

4. A 16th level Qinggong power: Bypass All DR
4 Ki points, any and all DR for one round
The "Bypass DR" ability would be a prerequisite for this.

Scarab Sages

The iconic monk description HERE says Sajan has the Greater Disarm feat. The monk's bonus feat list includes Improved Disarm but the description of Greater Disarm specifies that INT 13 and Combat Expertise are prerequisites (in addition to Improved Disarm) for the Greater Disarm feat. Is this an error in the iconic, or is Improved Disarm really a sufficient prerequisite in this instance?

1 to 50 of 104 << first < prev | 1 | 2 | 3 | next > last >>