Lieutentant Pavo Voc

Brother Metraen's page

8 posts. Alias of Laereth.


Full Name

Metraen

Race

Blood Angel

Classes/Levels

Sanguirany Priest (rank 1)

Gender

Male

Size

M

Age

62

Alignment

LG

Deity

The Emperor and Sanguinius

Location

Watch Fortress Erioch

Languages

High Gothic, Low Gothic

Occupation

Apothecary

About Brother Metraen

Player : Laereth

Name : Metraen
Designation : Sanguinary Priest
Chapter : Blood Angels
Company : 5th (Currently serving his Long Watch)

Rank :1
XP Pool :100
XP Spent :900

WS : [5]2
BS : [4]2
Str : [4]7 -> 10
Tgh : [4]5 -> 8
Agi : [4]5
Int : [4]9
Per : [4]3
Will : [4]5
Fel : [5]3 (+5 Sanguinary priest)

Fate : 4
Wounds : 20

Personal Demeanor : Calculating
Chapter Demeanor : The Red Thirst

Personality :Metraen like all marines his a warrior made. He strives like all Blood Angels to perfect his craft, death. As such he mastered the arts of war as a scout, demonstrating potency as an assault warrior. But he also showed mastery and interest in understanding the burden of the Blood Angels, The Red Thirst. He thus became a Sanguinary Priest to safeguard his chapter.

After nearly a hundred years of service his personality as congealed as a calculating warrior mind. He tries to ascertain every aspect of a situation before acting. Preferring to delay and let a situation evolve so that his intervention is optimal.

Past Event : Purged a Space Hulk

Account of the story:

After few years of service in the Apothecarion on Baal, Sepheran was dispached on the Strike Cruiser Litany of Absolution and the 5th company. This company had been tasked to purge of xenos occupation the system of Felicia. The system had been plagued with various tyranid incursions which seemingly had no distinct point of origin. Spaceships trying to leave the system were frequently assaulted and everybody on board devoured.

After a few skirmishes with genestealers on the ground, the Litany of Absolution finally came across the source of it all. A Space Hulk orbiting the planet's moon. The Captain, having served time as a terminator had already boarded such a thing to fight off the tyranids inside it. The battle formation was thus organized, 5 Brother Terminators and a 10-man squad in power armor for support. Metraen was selected to join the squad to provide medical support and analyze the foul xenos biology.

The fighting went fierce in the treacherous corridors of the hulk. Holy promethium was a boon to cleanse the foul stench of xenos. But even protected with power armor, or even tactical dreadnought armor, was not enough. Many a brother fell to the claws and toxic ichor of the genestealers and their brood, after 3 days of fighting half brothers had already fallen..

The mission had to be completed, for if they failed the tyranids would be a constant blight upon Felicia. Brother Sergeant Baraqiel ordered the men to push toward the main generators, that way they could set up an explosion that would bring the Hulk down. That would have been a glorious death, but Metraen thought otherwise. He proposed to gain control of the main ventilation rooms so that he may spread a toxic gaz that could kill the genestealers. He would need access to a larger laboratory. Having been brought along to study the creatures, Metraen was able to discover that these particular genestealers had been locked in the warp a long time with the Hulk. Metraen thought he could exploit warp-specific mutations to create a toxin capable of slaying all the beasts in one fell swoop. To confirm this theory he needed a larger lab, like the one aboard the Litany of Absolution or in the Hulk.

Sergeant Baraqiel dispatched three brothers with Metraen, he would need the other two to take control of the vent systems. Even with a good plan things did not go along nicely. As soon as they got to the lab they were assaulted from every corners by the beasts. A brother fell quickly but his demise bought them enough time to close the lab gates. Metraen worked with zeal to complete his task before the xenos broke down the doors.

His brothers opened him the way once he was done, pouring holy promethium and bolter shells in the swarm as to carve a way out of their charred bodies. Metraen was able to smash his way throught, his chainsword clogged with tyranid flesh, and hurry to the vent room where his brothers waited. Even they were not in rest genestealers swarmed on them like a great devouring beast, bolter fire and holy flames keeping it at bay...barely. As one of the terminators was falling to the claws of the beasts, Metraen was able to insert the poison gaz inside the vent. What came after was a glorious expression of the Emperor holy wrath. The foul xenos melted to the contact of the fumes, leaving a half molten puddle of flesh and ichor behind.

The remaining brothers sweeped the rest of the hulk and dispatched the few surviving beasts that resisted the poisonous cloud. They were able to return to the Litany of Absolution with their fallen brothers geneseed. After this glorious victory they departed the system, towards another mission.

Armor History : To forget is to forgive. Forget nothing.
Following numerous assaults on Space Hulk with many a marine finding death at xenos hands inside this armor, it has grown to loathe such creatures with such fury that any marine wearing the armor is filled with the same sentiment. -> Hatred (Tyranids)

Background:

Like many Blood Angels, Metraen was born to the arid wastes of Baal Secundus. He spent his youth battling radiation like his forefathers. But Metraen was powerfully build…as powerful as his twisted irradiated frame would allow him.
Like his parents he learned young what he needed to survive, how to make a rad-suit.

On his 11th name day it was announced that Trials were to take place. A member of Metraen’s tribe was once chosen some 30 years ago. Knowing it would be his chance to escape the radioactive hell he had been born in. He set out to cross the desert with what rations his tribe could scavenge for him and a primitive sword, made for him by his father.
On his third night he was surprised by a pair of furious Fire Scorpion. But the beasts hadn’t come alone. They had been lured there by another aspirant, from a rival tribe. Surprised by the beasts he had little time to prepare and dodge a first blow without picking his sword. While he repositioned himself upon the large rock under which he slept his rival stole his food and weapons. That left Metraen fighting two scorpions with his bare hands.
Instead of being devoured, the young man fled the scene, two beasts on his tail. He fled to another rocky formation. There he found a large rock, small enough to lift but big enough he might crush a scorpion with it. With the scorpions hot on him he gave his all to lift the rock and threw it at one of the scorpions, it crushed it’s head. But that left Metraen unstable and he could only barely dodge the sting of the other beast. It grazed him a pierced his rad-suit. He knew that without his suit he could never reach Angel’s Fall, but unfazed by this death warrant he rolled under towards the death scorpion. He jumped on it and tore free its tail and threw the thing like a spear at the other scorpion, killing it instantly.
Using the scorpion’s sting and exoskeleton, Metraen was able to create makeshift weapons for himself. He traveled for a few days, battling radiation. He knew his time was counted, hopefully he was able to trace another aspirant. Metraen jumped the poor sod and pierced his helm with his scorpion spear.
He was able to patch his suit, but he knew it wouldn’t hold. He therefore hurried to his final destination, running day and night and fighting twisted mutant monsters during the night and aspirants the day.
When he reached the cliff he had gathered enough materials from the aspirants he preyed upon, to build his pair of wings. He leaped and for a moment thought he’d die down the cliff, but he was able to master his flight engine.
Around him he saw others trying and falling to their deaths and others like him that managed to fly to cross the chasm.

On the other side he found a magnificent assembly. Tall towering warriors clad in blood red armor were waiting. They organized a grandiose gladiatorial combat with the hundreds of aspirants that managed to get to Angel’s Fall.
The first ordeal was a bloody melee. Metraen found himself thrust in the arena with 12 others while the others watched. Weapons were thrown in the middle of the arena. When the start of the melee was signaled the 10 aspirants ran for the middle. Metraen grabbed a mace and quickly spun around to crush the face of another boy, he grabbed the boy’s sword in his left hand and rolled. Landing on his feet he slashed at another’s legs and chopped them clean. Behind him the others were fighting. After a few minutes of fighting, Metraen found himself standing alone in a pool of blood from his enemies and his. Not all of them were easy prey and the last had proven, in a bizarre twist of fate to be his rival from the first days in the desert.
Their fight lasted longer than it had taken them to dispatch the others. They fought for a few minutes until Metraen was able to find an opening and gut his opponent, but not without suffering a cutting blow to his leg. Spinning he crushed his adversary’s head with his mace.
After the battle he was taken with the other victors of melee to a magnificent chamber. There, warriors clad in red ordered them to a 72 hours vigil in front of a magnificent statue of an angel clad in golden armor. During the vigil many youngs fell asleep and were taken away by strange servitors, never to be seen again.
Metraen almost fell asleep himself, but with his deep leg wound having drained him of his blood. But he managed to hold on, and was rewarded with a sip from a golden chalice. He drank the red blood offered to him by the red clad God-warrior. From the rest he remembers nothing, except the dreams. The red dreams of war. Souvenirs soaked in blood, treason and death. He remembers the treason of a brother, the pain of death and the exhilaration of battle. He didn’t knew how much time had passed, but he awoke in a golden sarcophagus, in a towering and muscular body. The frame of a perfect warrior. The golden cask had changed his life forever…more so than he thought at the time.

Joining the Deathwatch:

Brother Metraen was aboard the Litany of Absolution when the message came for him.

"We just received communication from Watch Fortress Erioch"said the Master of the Apothecarion. "More brothers have fallen to the Great Devourer. The Master of the Vigil is requesting all chapters to commit more brothers to the Watch".

"We will be hard pressed to make due on that demand", Metraen answered bluntly. "We have our own tasks in front of us. If we commit to many men to the Watch..."

"If we do not commit enough, Jericho Reach may soon fall.", interrupted Captain Sendini,"Never forget Brother Metraen that our duty was never and easy one. For we are HIS Angels of Death and we exact HIS will upon the galaxy. Mordigael maybe Master of the Vigil, but he his a brother of us. A Son of Sanguinius and we will not deny him in his our of need."

"Yes Captain. I was merely concerned with our current mission. The purging of Haakod as left us reeling and we are to join with the 6th company in the assault upon Ook'Don. We will need all the brothers we can spare"["b], replied Metraen.

"And join them we will brother", continued the Captain,"Never fear for the succes of our mission, were we thread the Emperor and Sanguinius walk with us. Your task will be a more grueling one brother."

"Were is my duty then if not by this company ?", inquired Metraen, unsure of his Captain's meaning. "Chapter-Master Dante was impressed by the accounts of your merits. Mostly during the assault on Space Hulk X3908. I vouched that your skills in bio-toxins would be invaluable to the Watch. We are to join with the [i]Shadow Flame a vessel of the Watch, they will take you to Erioch."

"As you command Brother-Captain. I will ready for departure with your leave."

"Go Brother Metraen. And may the Emperor be your guide throught the darkness"

With these words, Brother Metraen left for his cell to gather his armor and weapons, before his long journey towards Watch Fortress Erioch.

Skills:

b=basic, t=trained,+10,+20

b t 10 20
[][][][] Acrobatics (Ag)
[x][x][][] Awareness (Per)
[x][][][] Barter (Fel)
[][][][] Blather (Fel)
[x][][][] Carouse (T)
[x][][][] Charm (Fel)
[][][][] Chem-Use (Int)
[][x][][] Ciphers (Int) - Chapter Runes
[x][x][][] Climb (S)
[x][][][] Command (Fel)
[][x][][] Common Lore (Int)- Adeptus Astartes
[][x][][] Common Lore (Int) - Deathwatch
[][x][][] Common Lore (Int) - Imperium
[][x][][] Common Lore (Int) - War
[x][x][][] Concealment(Ag)
[x][][][] Contortionist(Ag)
[x][][][] Deceive (Fel)
[][][][] Demolitions (Int)
[x][][][] Disguise (Fel)
[x][x][][]Dodge (Ag)
Drive (Ag)†
[][x][][] Drive - Ground Vehicles
[x][][][]Evaluate
[][x][][] Forbidden Lore - Xenos (Int)
[x][][][] Gamble (Int)
[x][][][]Inquiry (Fel)
[][][][]Interrogate(WP)
[x][x][][]Intimidate (S)
[][][][]Invocation (WP)
[][][][]Lip Read (Per)
[][x][][]Literacy (Int)
[x][][][]Logic (Int)
[][x][][]Medicae (Int)
[][x][][] Navigation (Int) - Surface
[][][][] Performer (Fel)
[][][][] Pilot (Ag)
[][][][] Psyscience (Per)
[][x][][] Scholasic Lore (Int) - Codex Astartes
[x][][][] Scrutiny (Per)
[x][][][] Search (Per)
[][][][] Secret Tongue (Int)
[][][][] Security (Ag)
[][][][] Shadowing (Ag)
[x][x][][] Silent Move (Ag)
[][][][] Sleight of Hand(Ag)
[][x][][] Speak - High Gothic
[][x][][] Speak - Low Gothic
[][][][] Survival (Int)
[x][][][] Swim (S)
[][x][][] Tactics (Int) - Void Combat
[][][][]Tech-Use (Int)
[][x][][]Tracking (Int)
[][][][] Trade (Int) - Chymistry
[][][][] Wrangling (Int)

Talents:

Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unarmed Warrior

Traits:

Unnatural Strength (x2)
Unnatural Toughness (x2)

Special Abilities:

Scion of Sanguinius

Within the veins of every Sanguinary Priest runs the blood
of Sanguinius, so that they might continue to Insanguinate
the Chapter’s Aspirants—the process by which the geneseed
is activated—in the absence of their Primarch.
As befits so potent and blessed a legacy, there are few
Sanguinary Priests who do not in some way share the
tiniest fraction of their Primarch’s legendary grace. The
presence of a Sanguinary Priest is heartening for all those
who descend from blessed Sanguinius, and few Astartes
can deny the presence of a Primarch’s blood.
The Apothecary increases his Fellowship by +5, and may
enter a Frenzied state (if he has the Frenzy Talent) as a Free
Action. In addition, any Blood Angel (or Successor) within
Support Range of the Sanguinary Priest may also enter a
Frenzied state as a Free Action. A Sanguinary Priest possesses
this ability in addition to the three Apothecary Special
Abilities listed on page 69 of the Deathwatch rulebook.
However, so vital to the Blood Angels are the Sanguinary
Priests that it does not bode well if one is permitted to fall in
battle and be abandoned. If a Sanguinary Priest is slain, and
his body and wargear not recovered, the dishonour of such
an act reduces the Renown of every surviving member of the
Kill-Team that are Blood Angels (or Successors) by 1d5.

Create Toxins

Once per day, the Apothecary can create a virulent poison
that he can hand out to the members of his Kill-team to help
destroy a particular enemy. The Apothecary needs a tissue
sample of a particular enemy, his narthecium, and one hour
to create the toxins. Once the toxin is applied, the Kill-team’s
attacks in the next combat all have the Toxic quality against
the enemy type (Tyranid, Tau, etc.) for a number of rounds
equal to the Apothecary’s Intelligence Bonus. Creatures with
the Daemonic Trait are not affected by this ability. In order to
benefit from this ability, the Space Marines in the Kill-team
must be in Squad Mode.

Toxins created by the Apothecary using this special ability are
able to bypass immunities to the Toxic Quality possessed by some creatures such as Tyranids. This exception only works when the toxin is used against the particular enemy that the Apothecary had selected when creating toxins. Creatures with the Undying Trait and the Machine Trait are immune to toxins created by this ability.

Equipment:

Astartes power armour,
Astartes bolt pistol
3 Astartes frag grenades
3 Astartes krak grenades
Astartes combat knife
Repair cement
Blood Pendant (Blood Angels Trapping)

Astartes Chainsword
Exsanguinator (functions as a narthecium)
Reductor

Squad/Solo abilites:
blah

Xp Spent:

Sanguinary Priest (500xp)
WS advance (200xp)
Int advance (200xp)