About Brother Haruhito KurosawaAppearance:
Background:
Like most of the Mindflayers that reside in Xtclopt, Haruhito started life as a tadpole, swimming in the brine of the Elder Brain's tank. Neither particular intelligent, nor particularly dexterous, Haruhito survived through natural cunning, avoiding the more dangerous predators in the pool until he was ready for implantation.
The host he was given was of Tian stock, and when he merged with it, he absorbed much of its memories, and personality, even going so far as to adopt its name. Recognising his shortcomings, Haruhito made the canny decision to do his best to make himself indispensable to more senior Mindflayers, studying the religions of the humans, and adopting one of their deities, Abadar, Lord of Commerce, as a patron. Although this meant that he was considered a little... odd... in certain circles, it did enable him to more easily 'relate' to the human stock, and greased wheels in other sectors, where his knowledge of commerce, market trends, and trade tariffs made him extremely useful. Although little more than a glorified accountant and stock manager, Haruhito is relatively content with his largely risk-free existence. Initiative: +6 [+0 Dex, +2 trait, +4 feat]
AC: 26 (10 + 3 Armor + 10 Cha + 3 NA)
Hit Points: 129/129 (8d8 + 6d8 + 3 x 14 + 1 x 14) Fort: +10 Ref: +17 Will: +19 Combat:
Base Atk: +10/+5; CMB: +13; CMD: 23
Melee
4 x Tentacles: +13 to Hit; Dmg 1d4+3+grab; crit 20/x2; Type B Ranged
Skills:
Skill Points per level: 4 (Race/Class) + 2 (Intelligence)
Acrobatics +0 Appraise +2 Bluff +10 Climb +3 Craft +2 Diplomacy +27 (+10 Cha + 14 ranks + 3 class skill) Disguise +10 Escape Artist +0 Heal +12 (+5 Wisdom + 1 rank + 3 class skill + 2 Healer's Kit + 1 Surgeon's Tools) Intimidate +14 (+10 Cha + 1 rank + 3 class skill) Knowledge(Arcana) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Dungeoneering) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Engineering) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Geography) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(History) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Local) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Nature) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Nobility) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Planes) +15 (+10 Cha + 2 ranks + 3 class skill) Knowledge(Religion) +15 (+10 Cha + 2 ranks + 3 class skill) Linguistics +6 (+2 Int + 1 rank + 3 class skill) Perception +33 (+5 Wisdom + 14 ranks + 3 class skill + 6 Skill Focus + 5 Eyes of the Eagle) Ride +0 Sense Motive +22 (+5 Wisdom + 14 ranks + 3 class skill) Spellcraft +19 (+2 Int + 14 ranks + 3 class skill) Stealth +0 Survival +5 Swim +3 Use Magic Device +18 (+10 Cha + 5 ranks + 3 class skill) feats:
1st: Extra Revelation
3rd: Extra Revelation 5th: Practiced Spellcaster 7th: Brain Eater 9th: Improved Initiative 11th: Skill Focus (Perception) 13th: Cosmopolitan (Lingustics, UMD) Traits:
Magical Knack
Source Pathfinder RPG Character Traits 5 You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice. Reactionary
Racial Abilities:
Darkvision: 60ft
Mind blast: 60ft cone, target must succeed a will save (DC 17+ cha mod (DC 27)) or be stunned for 3d4, this is a standard action, and can be used at will. Psionics:
Improved Grab:
Extract:
Spell Resistance:
Telepathy: 100ft Class Features:
Oracle's Curse - Tongues:
In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can speak and understand any language, but your speech is still restricted during combat. Revelation - Brain Drain (Su):
Revelation - Focused Trance (Ex):
Revelation - Lore Keeper (Ex):
Relevation - Sidestep Secret (Su):
Spells Known (CL 12):
Orisons: Create Water, Detect Magic, Guidance, Mending, Read Magic, Spark, Stabilize
1st level (0/9 used): Identify, CLW, Abadar's Truthtelling, Bless, Comprehend Languages, Shield of Faith 2nd level (0/8 used): Tongues, CMW, Admonishing Ray, Lesser Restoration 3rd level (0/5 used): Locate Object, CSW, Magic Circle Equipment:
Explorer's Outfit Headband of Alluring Charisma +4 (16,000) Eyes of the Eagle (2,500) Cloak of Resistance +3 (9,000) +2 Silken Ceremonial Armor (4,030) MW Dagger (302) Sling (-) Waterskin (1gp) MW Backpack (50gp)
Belt Pouch (1gp)
Coin = 20gp, 0sp, 0cp |