Paracount Julistar

Brother Cobb Wellspringham's page

1 post. Alias of Emmit Svenson.


Full Name

Brother Cobb Wellspringham

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

22

Alignment

Lawful Neutral

Deity

Saint Cuthbert

Location

Diamond Lake

Languages

Common

Occupation

Minister

Strength 14
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 18
Charisma 16

About Brother Cobb Wellspringham

Appearance:

Spoiler:

Brother Cobb is a sharp-featured, adult male human with a set jaw and hooded eyes that make him look pious or sleepy, depending on context. His secondhand armor and weapons are worn from years of use by previous clerics of Saint Cuthbert, and fit him awkwardly.

Questions:

Spoiler:

1: Tell me the defining characteristics of your character.

An ambitious cleric of Saint Cuthbert, steadfast in faith but with an unfortunate temper that can undercut his good intentions.

2: Do they have any family?

His poor farming family gave him up to be raised by the church, a decision he understands and thinks of as his first big chance.

3: Why do they want to get out of Diamond lake, i.e. why give up what they have to become an adventurer.

Cobb was sent to minister at Diamond Lake and screwed up his assignment. He’d jump at any quest better than slinking back to the seminary in disgrace.

Also, tell me why you want to play this particular AP.

You make it sound like a challenge! Tough but fair is my notion of a good time roleplaying. I can’t address any specifics, though--I’m avoiding reading about the AP to make sure I’m not spoiled on the plot.

Full Background:

Spoiler:

Brother Cobb has always been an forthright, honest, plain-spoken, practical, and above all trustworthy person. His temper runs a few degrees hotter than most, but the Church of Saint Cuthbert makes allowances for that.

Cobb joined the Church in a usual way; his parents, poor farmers and staunch Cuthbertines, had no money to raise their fourth son and so turned him over to be raised by the temple in Greyhawk. Cobb leaped at the chance; though he loved his family, he wanted more than their dour and humble lives, and hoped to leave a greater mark on the world. He grew up as servant to the clergy, and through his hard work, good judgement and winning personality, was invited to enter the seminary. He did well in his studies and was ordained in good time. Though he was courted to join both the Chapeaux and the Stars due his good sense and charm, he felt called to join the Billets and so serve as guide and caregiver to the faithful. His ambition was to raise a community of believers from humble beginnings to glory.

His first assignment outside the seminary should have been perfect for him. Brother Cobb was sent to Diamond Lake to minister to the needs of the growing community of Cuthbertines there. Unfortunately, the community was growing due to an influx of dwarves brought in as expert mining consultants. These dwarves came from a remote sect that steadfastly believed that Saint Cuthbert was a dwarf. Brother Cobb used the methods he had been taught for rooting out false doctrine to try to convince these dwarves that Saint Cuthbert had been a human when mortal. With great firmness and patience at first, and then with increasing vexation, Brother Joe argued with dwarves half his height and three times his age that their religious upbringing was completely mistaken in this one regard. The hard-working miners of Diamond Lake, faithful but not particularly fervrent, gradually lost their patience with this disrespectful human evangelist.

After a debate with a decidedly inebriated elder miner degenerated into an ill-advised shoving match, the local Cuthbertines sent an appeal to the Church to dispatch a minister more suited to the local community. Brother Cobb, fully expecting that the Church would instead send authorization to use the Cudgel of Loving Correction to Pound Smooth the Heads of the Errant, eagerly awaited the Church’s reply. To his disgust, the Church sent a namby-pamby theologian from the Chapeaux, one who preached that the divine spark of Cuthbert’s being is found in the hearts of humans and dwarves alike, and so the Saint could be said to be both human and dwarf. Brother Cobb had been replaced.

Brother Cobb now faces a disgraceful return to the seminary with the smell of failure about him. He expects to be put in a subordinate position in one of the big temples, a blow to his ambitions. He prays that Saint Cuthbert will send him a worthy task before then, a challenge that will give him a chance prove his mettle and erase the memories of his ministry at Diamond Lake.

Abilities:

Spoiler:

Class Abilities:

Channel positive energy
Community domain
Glory domain

Initiative: +0
Senses: Perception +5
Speed: 20 ft

AC: 17 (10 + 5 Scale Mail + 2 Heavy Wooden Shield)
Touch: 10
Flat-footed: 17 (10 + 5 Scale Mail + 2 Heavy Wooden Shield)

Hit Points: 11

Fort: +4 Ref: 0 Will: +6

Combat:
Base Atk: 0; CMB: +2; CMD: 12

Melee
Heavy Mace: +2 to Hit; Dmg 1d8 + 2; crit 20/x2; Type B

Ranged
Sling: +0 to Hit; Dmg 1d4; crit 20/x2; range 50 ft; Type B

Skills:

Spoiler:

Skill Points per level: 2 (Class) + 1 (Human Bonus) + 1 (Profession)
Acrobatics -4 (- 4 Armor penalty)
Bluff +3 (+3 Charisma)
Climb -2 (+2 Strength - 4 Armor penalty)
Diplomacy +3 (+3 Charisma)
Disguise +3 (+3 Charisma)
Escape Artist -4 (- 4 Armor penalty)
Heal +8 (+4 Wisdom + 1 rank + 3 class skill)
Intimidate +3 (+3 Charisma)
Knowledge(Religion) +4 (1 rank + 3 class skill)
Perception +5 (+4 Wisdom + 1 rank)
Profession (Minister) +8 (+4 Wisdom + 1 rank + 3 class skill)
Ride -4 (- 4 ACP)
Sense Motive +4 (+4 Wisdom)
Stealth -4 (- 4 Armor penalty)
Survival 4 (+4 Wisdom)
Swim -2 (+2 Strength - 4 Armor penalty)

Feats:
1st: Selective Channeling
1st (Human Bonus Feat): Turn Undead

Trait:
Sacred Conduit

Spoiler:

Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most.

Benefit: Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Equipment:

Spoiler:

Scale armor (50 gp)
Heavy wooden shield (7 gp)
Heavy mace (12 gp)
Sling (-)

Chalk [x10] and chalkboard (2.1 gp)
Healer’s kit (50 gp)
Pathfinder’s kit (12 gp)
Explorer's outfit
Wooden holy symbol [x2, one on neck, one on shield] (2 gp)

Coin = 4 gp, 9 sp